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===== cw: mention of terminal illness ===== Amidst the abandoned, mildewing and rotting storefronts, are the remains of those who elected to stay—who perhaps, had no where to return to, in either city. Not that they're alive anymore. You wouldn't be the first to disturb their bones, as the bridge is not without its signs of life. There's plenty of nesting and territorial seabirds, along with similarly nesting and territorial rodents. Small predators (fox-sized at the most, but weasels are more common) also exist, filling a niche just capable of supporting them. If you don't mind looting these open graves, you might find '''small treasures''' (or at least, practical items) that haven't been blown out to sea, or rusted to nothing. Glassware, appliances with their cords gnawed by rodents, old keepsakes... If you're not in for practicality, some of it ''could'' be brought back to Karteria and peddled for a hundred numis or so. The whole place has a lonely feel, being a not-quite-literal ghost town. There's plenty of little signs of what had been daily life, of books left out, weathered into illegibility, with tables set for dinner with most of the cutlery lost or useless. There's children's toys, discolored glass bottles, plenty of broken ones, and fabrics dulled by the elements, or otherwise torn apart and used to line the nests of the bridge's new inhabitants. What remains are left of citizens are pieces of their bones, incomplete skeletons. Little signs remain of what happened to them, but many died in their homes or in beds. It's not hard to wager a guess.
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