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{{Question |QuestionFaqPage=Log - October 2025/Event FAQ |Link=https://enochlesis.dreamwidth.org/19927.html?thread=5449431#cmt5449431 |Topics= |AskedBy=megatheorem |DateAsked=2025-10-06 |QuestionText=hello, love the horrors, <br><br>1. when you say the orpheus's song variant will stick in characters' heads, is this similar to the katalyth earworm? how would the two songs interact while both are being "heard," if at all?<br><br>2. if someone is an unevenly-corrupted freak of a necromancer and gets put in the special tests room, can he put his hands on anything and get a Necromancer Vision?<br><br>2b. also how protected from long-distance powers are patho-gen down there, ie could a guy squeeze someone's heart from inside the room or nah.....<br><br>2c. if a guy tries anyway whether or not it works, can i have him native power-nerfed for a few weeks after they're released as a punishment, like would a drug effect conveniently last that long for my dark purposes? |DateAnswered=2025-10-06 |AnswerText=the horrors love you too<br><br>1. It's <i>similar</i>, in that there's a sort of underlying mechanism behind them, but not exactly the same. It's sort of an offshoot of the Katalyth-earworm... or a corruption of what had once been a normal expression of Orpheus' Song. A character earwormed by both would not necessarily have them both playing at once (unless you want that mess). It's more likely that they would find some sort of bleak harmonization, or that the familiar earworm would turn up in the peacock's voice, or the peacock's song would take on Pal's personal Katalyth voice. <br><br>2. Patho-Gen just loves necromantic visions... to test it, they would present him with a number of bones, and expect him to read them (<i>and</i> to share the results). Most are fragments of animal bones- livestock, who have died at various points in the past decade, having led fairly undramatic lives. Nothing very interesting there. Within the samples is an unassuming chip from something <i>else</i>- still some kind of 'ruminant', but with a very different perspective.<br><br>Their life is significantly more fraught, and their death is an experience of pain, anger, and frustration. It occurred ~12 years ago. They were worked to death, partially for practical purpose, but mostly to test the limits of their endurance. They had seen others of their 'kind' fall similarly, disappearing one after the other, and knew that their own time was limited. While they intended to go out fighting, they were already too weak to trample even a single person. Spite floods their last moments.<br><br>2b. A Pal in Karteria wouldn't be able to reach where the captives are being held, to squeeze any hearts. A Pal in captivity, if within the special tests room, could probably manage to do this to anyone in the facility! They would shut it down pretty quick (and Pal with it, to be scooted back into nullification space), but it's the sort of power that they wouldn't have been prepared to face.<br><br>2c. He can absolutely be nerfed as a consequence. That is a horrible ability our Pal has, and Patho-Gen would be negligent to not try to squash it. Pal can remain as suffocated from his native powers for as long as is convenient for you. }}
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