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alogos asked on Test Drive Meme - July 2026/Event FAQ at 2026-07-05
Answer date: 2026-07-05
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Preemptive FAQ
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- What if my character does not agree to follow the nurse to Initiation after waking up? What if they throw a fit/attack/go feral?
Alas, they will pass out before any of these impulses can be carried out. They will pass out as many times as it takes, and each time they will wake groggier and groggier. The nurse at the door will be different each time, and each will look increasingly concerned. They may even speak as though attempting to reassure a scared animal, and say things such as "I'm not going to hurt you," or "Would you like a wheelchair? A walker?"
Although... This isn't to say that characters can't land a hit. (The nurses are disposable, clearly.) Even if you do manage to hurt one of them, it's not long before characters pass out all over again to repeat the process until they feel crappy enough to be subdued.
It may happen as many times as it needs, and characters bodies may truly feel like lead if they react too many times with outright agitation. Should it get too bad, they may be conscious but unable to move by the time they can be brought to Initiation. In this circumstance, the nurse will be very concerned, but pleased that "you're awake, at least." They'll fetch a cohort, load their disagreeable, doll-like body into a wheelchair, and wheel them to Initiation. You can absolutely have your character show up this way.
Where are my powers?
Upon first waking, all powers will feel difficult to reach. Over time, many of them will return to you—so long as they're not game-breaking. If you're playing a new character, feel free to play them totally de-powered while you consider how their powers may manifest in the setting. To learn more about how powers are handled in Karteria, check out our FAQ.
Someone, anyone! Send me home! I don't want to be here!
Obviously, Georges isn't present to heed your complaints. Not really. Or if he is, he's... not inclined to heed your pleas. Staff members shyly look to the floor; they neither brought you here, nor have the power to help you home. Getting violent toward staff members at all will result in passing out immediately. Your character will re-awaken in a hospital bed with their limbs restrained.
Why can't my character recover magical items or weapons? Can I include those on my app? Will they be able to get their items back?
When you write your app, we would be thrilled to see magical items and weapons included! For the sake of the TDM only, they cannot be included. Upon acceptance we will notify you if/when any weapons or magical items are returned to them. ...There is a possibility that items with special properties aren't returned to them for a long, long time. During the TDM, your character may recover any items that are normal: notebooks, cans of gamer fuel (just sugary energy drinks), plain ol' necklaces, the like. Check out the apps page for more information.
Is there any other way for my characters to get their items? I only want them to get one of their items/my character is too distracted to pick up personal belongings.
Can my character sneak around Patho-Gen HQ after Initiation, or any time after that?
There are parts of it they can navigate, though very little will be of interest. Some of Patho-Gen's HQ is intended to be very accessible to the Augmented, such as a teleporter in the basement that leads them towards Kelesis, and its midpoint Aparallaxia. This is free to access!
But as mentioned in the body of the post, there are some parts of Patho-Gen HQ that seem closed off even to staff members, with no way in. A meat-like wall stands in the way... and not even Spectral-types can get past it, and trying to phase through it will leave characters feeling immensely unwell or even imitate a fresh death.
Despite being warned, my character strikes out into the city alone after Initiation. What happens?
They will pass out. You can integrate this into a prompt if you so choose, as being near another Augmented character will help to rouse them. If they end up being left alone, a friendly ServiTon will collect their body, toss it atop their spherical, friendly shape, and drag them back to Patho-Gen for treatment. They'll be escorted to The Valentia thereafter.
My character wants to bunk up with someone special at the Valentia. Can they do that?
All characters are assigned their own room by default, but nobody can stop you from sharing a room. Unfortunately, the room can only be unlocked by its original owner... unless you are good at tinkering, and can get it to recognize both of your devices.
Heh... My veteran Augmented One has been living in the Valentia this WHOLE TIME. You can't get rid of me!
No, the Valentia won't kick overstaying Augmented Ones out. But should they earn any kind of money, they may request that Patho-Gen draw money from your character's NUM wallet! If you're going to freeload off of the Valentia's generosity for too long, the least you could do is fund the venture!!
They like the Augmented, they really do. But maybe use their amenities and free up some rooms for less established Augmented Ones? Come on. Characters who overstay their welcome may start to receive solicitations to move in with random Augmented Ones... which you are free to play with as you please!
"Karteria has separated from Enochlesis." Can you give me a summary, please? What the heck?
Luckily, it's not something any new character is expected to understand. The hyperlink in the post proper is linking to last month's event log, wherein a city heretofore unexplored somehow merged with the city of Karteria, overlaid in inconvenient ways! This event lined up with Summer Solstice, which seems to be a time where strange, otherworldly incidents happen... This left the city with a lot of structural damage.
The meat, on the other hand, was coming from a long-term fleshy growth that seemed to crop up around March, centered around Patho-Gen HQ and parts of the richest district, Basileios. There didn't seem to be any end to it all, and some staff and citizens went missing. While many Patho-Gen staff members remain missing, last month many citizens were recovered... But unfortunately, they are comatose and cannot be spoken to. Bummer.
All in all, it left a big mess in the city, and Karterians aren't pleased about this. Neither should you be. Gotta get back to beautifying the streets and parks!
So... the meat's edible.
Meat is edible. It is fresh, but it won't be by the end of the month. It doesn't taste good, as there's something off-putting about it on all levels: flavor, texture, vibes. Knowing it's floor meat doesn't feel good either.
But apart from possibly lowering one's mood, the meat is harmless to consume. While the specific muscle/sinew/organ, etc., composition is variable across the whole of its body, no part of its basic structure is in itself unusual. It is perfectly nutritious, and Karteria is low on food resources, so...
Spatial tear: I am going to Throw My Very Small Character at the spatial tear. What happens?
My character has multiple soul types which would pull them in different directions. How do they manage?
Once the bell tolls, how long does the influence last?
It's variable, and on the short end characters might be able to shake it off after 15-30 minutes, and on the long end it could go on for hours. It should have worn off before the next time the bell sounds.
How long is this noise going on for??
It says that the impulses are very difficult to resist. Is there anything that makes things easier, like imprints?
The presence of imprints is something of a mixed blessing, as it doesn't necessarily restore any Augmented's sanity, or make it easier for them to shake off the effect entirely. But the company of imprints can be used to modify behaviors to make them easier to endure, or less dangerous. Like two imprinted Carnivoras would have an easier time 'sharing' a herd. Or a Reptilia might permit their imprints access to the place they're guarding, while fighting off all others.
How are Wild Souls affected by the bell?
Strangely enough, they're not. It might be hard to discern through the effect on the Natural Soul, but there are no specific Wild Soul interactions.
And yet, were one to isolate the Wild Soul experience, a character would feel a strange static-like oppression. A signal is being sent—but there aren't any directions attached.
Where is "Lambert"? Can my character locate them?
Edited 2026-07-05 09:37 pm (local)
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