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Hello! I am returning for continued Katalyth shenanigans, if that's okay! <br><br>Jayce has been [https://karteria.dreamwidth.org/10689.html?thread=1580225#cmt1580225 floating the idea] of testing methods to communicate with Katalyth in a way that would eventually allow them to 1) ask questions and 2) soothe its distress, based off of the music notes they've been taking written notes on. Basically, he wants to figure out if communication with Katalyth may eventually be possible, if it's even a two way street at all - based on his work with the Arcane in his own world and communicating instructions to it via runes. OOCly, I just want to give him some more ENRICHMENT and general busywork around the cabin (since I don't think sample testing really takes up too much time at this point). We don't expect them to uncode very much because of plot reasons.<br><br>Bricks' player also expressed interest in this (and volunteering his cursed musical instrument). I figure they would test on their tiny sample to see if they can get a response from it by playing from the violin, or playing recordings of the sad birds, just to start. <br><br>Jayce will be going into a rock hibernation for two weeks starting in September as well, so on the off chance his time as a chia pet could be incorporated into this communication attempt in some small way π<br><br>No rush on any of this since there's an event going on + my impending hiatus. Thank you again for everything!
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Communication with Katalyth is naturally not straightforward. It's not quite a matter of talking to it, and having it talk back, or that it 'recognizes' words in the way a human (or similar sentient entity) does. It is a consciousness that's not exactly <i>conscious</i>, or at least has great difficulty in persisting in any kind of stable, communicable state. It is screaming into the void that is the world, and the world is mutating to adapt to it.<br><br>To use its own language in its presence, either through replicating its music (through Bricks' violin, or even characters humming or singing what they've been hearing), or by playing the sounds of things affected by it (the sad birds; the sounds the plant monster makes; the bleating or snorting, etc., of heavily mutated animals) they could garner a response. Or at least, a reaction. Even multiple reactions! <br><ul><br><li>Sometimes, <b>the aspect of dread and grief emanating from the Katalyth will temporarily fade.</b> It's hard to tell whether it's being <i>eased</i> or <i>suppressed</i>, but for the duration of the sound, and for some time afterward (minutes, to hours) their sample will give off less arcane radiation (and less distress). Of course, playing too much Katalyth-music (or otherwise dwelling too closely on it) continues to have its deleterious effects on the characters doing this... The rocks may be less sad, but the Augmented take up that emotional burden themselves. <br> <ul><li>The more they successfully do this, their little Katalyth sample will <b>reduce in size</b>. The emotional toll may be significant, but they are somehow <b>making Katalyth less potent</b>.</li></ul></li><br><li>Sometimes, <b>the aspect of despair and terror emanating from the Katalyth will get worse</b>. Because nothing is ever straightforward.... Maybe the notes they used struck on a point too vulnerable, or their use of 'language' was too crude, and they ended up inflicting a new wound. In this case, the negative emotions that occur when working with Katalyth will temporarily get <b>much worse, a whole lot worse.</b> It will be immediately clear that they hit a wrong note.<br> <ul><li>Their little Katalyth sample will also increase in size, or change in shape and color. They would have to fail a lot for it to become particularly <i>large</i>, but every unsuccessful attempt will add a few more layers to its surface.</li></ul></li><br><li>As for other things they might notice: the recordings from nature will almost always trigger Katalyth <i>growth</i>. Reflections of ambient depression bolster Katalyth's strength, rather than lower it. The negative effect will be less severe compared to playing music, however- perhaps giving a false impression of it not having an effect in the first place. But the changes to their Katalyth sample will be detectable under a microscope, that it is minutely increasing in size.</li><br><li>Katalyth also does not seem to operate in terms of 'instructions', or something that can be told to calm down. But it is at least reactive to what they're doing around it, possibly indicating some kind of passive awareness of them- one that becomes more obvious the more they're using its own 'language'.</li><br><li>If they tried, they could find patterns otherwise in what works to soothe it, and what adds to its pain. Their own mindset in approaching it is one aspect that influences its success or failure. An open mind, a <i>sympathetic</i> mind, and ideally some comprehension or familiarity with tragedy greatly increases the chance of success. The desire <i>to</i> make things better is also crucial. <br> <ul><li>So, were someone to approach talking to it with an aim to make things worse, and a heart full of misery, then they would definitely succeed in that goal. Even if a character harbored no malicious intent, but their personal outlook was <i>too</i> mired in pessimism with no hope for the future- the Katalyth would reflect their heart and build itself from it.</li></ul></li><br></ul>
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