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Sliding this in a little early for planning purposes: after...me forgetting that winter exists for the northern hemisphere, Momo will be getting back on trying to organise some expeditioning again, in this case focusing on Eparsis ideally during March! So poking my head in for further information regarding the two likely routes for this one:<br><br>-First would be returning to Lake Teleos and surrounds for a more detailed look, because of the people who originally explored it only one is still here...and that one has mentioned to Momo [https://enochlesis.dreamwidth.org/12058.html?thread=3564570#cmt3564570 that whole Katalyth-ridden settlement] situation. Given this, he would be trying to gather some people with Katalyth resistances (Golems, potentially Spectrals...) for this route to try and explore further into this area, and Rowan's player has expressed interest in having them come along to try and see if there's any potentially retrievable tech they could access, given the area near Lake Teleos came up in the Basileios server bust-in. What are the possibilities with exploring this area with people who can at least exist for some period of time in it?<br><br>-The other route would be heading to the south, down towards Krater and Eirene. This looks like a much longer route at a glance (though he'd be trying to recruit fliers or souls that are otherwise a bit less susceptible to bog conditions to at least not make it <i>worse</i> on themselves...), so as well as general info I'd also be curious how long a trip that direction is likely to take.<br><br>-Not a route but something I wanted to clarify since I'm not sure where the original information for it was - I recall there being some sort of agreement between the original exploration teams and Patho-Gen regarding payment/equipment in return for providing a report on the expedition back to Patho-Gen, so just wanted to clarify whether that's the case and whether they (or the Government, to potentially make things a bit less fraught with how Patho-Gen relations have been lately...) would still be willing to extend it here.<br><br>EDIT: Poking my head in here to say that given current events (I assume Patho-Gen/govt wouldn't exactly be raring to equip an expedition group with what's going on this month anyway, and Momo probably wouldn't think it's a good idea to remove a large number of Augmented from the city at this time) this will probably be postponed, so this response is now more for <strike>potential future planning!</strike> second edit to update that I was hoping to now do this in April given the SOTG update about it being a bit quieter on the event front!<div class="edittime"><em>Edited (updating with actual new timing for when i was planning to do this instead of ~vaguery~) <span class="datetime"><span class="comment-date-text"> </span> <span title="">2026-03-27 03:50 pm (local)</span></span></em></div>
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Once again, we're terribly sorry for the delay on this. I'm really hoping things improve, both in our lives and mental spaces, that will help with our slipping expedience. That said, here is some information. You are free to do with this when you please, and at this rate, don't hesitate to pester me directly (Prince) on Plurk in a PP if you need something else. <small>(I know u got me added!)</small> I don't wanna keep you delayed, and our inboxes are So Very Full!<br><br><h5>cw: death, dead bodies, implied experimentation, body horror</h5><br><div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"><div style="font-weight:bold" class="mw-collapsible-header"><b>Lake Telos</b></div><div class="mw-collapsible-content">Indeed, getting those with some resistance to Katalyth will be important if characters wish to investigate primarily the southern edge of the lake, as that's where there's a large concentration of Katalyth. Rowan wound find that this area's absolutely the area that the data centers they were interested in is located. <b>The closer characters get to this Katalyth-encased area, the more they're plagued with hallucinations</b> to each sensation- and none of these are positive ones. Areas characters have been injured in the past may flare up as though they're being hurt all over again; they may hear the sounds of crying, or smell an odor that brings them back to a particularly horrendous moment of their lives. The Katalyth in this area feels determined to inspire torment.<br><br>But Spectrals and Golems <i>will</i> have a better time of this place, particularly if they've tapped into their respective types of <i>mental</i> development: a Spectral-type will feel inclined to lean <i>into</i> the feverish terror, and Golem-types will feel inspired to mute their emotions as hard as they can. The best defense of all for <i>any</i> character: <b>imprinting.</b> They'll be best able to battle back their demons with someone connected to them, particularly if they stay in close proximity with each other!<br><br>What can characters find in this specific area? Decaying structures; concrete, support beams, evidence of structures far too <i>minimalistic</i> to be home dwellings. This doesn't appear to be a settlement at all, as much as a small collection of... warehouses? Small ones, mind, and what few remain accessible suggest that these stout buildings were built to expand a few floors underground... not unlike Patho-Gen's HQ, which has some of its floors extending below-ground.<br><br>So those who existed here didn't necessarily have comfortable living in mind- but a few noteworthy areas accessible inside of these buildings, that contain anything definable, include the following:<br><br><ul><li><b>A makeshift bedroom.</b> There were no dwellings, but there are some indications that people lived in these concrete walls. This one has a cot, a desk, a standing closet, a window, a chair and a lamp. There's a broken watch on the desk; the clock's stopped, but the time on it isn't as important as the date it stopped at, which is <tt>2 September 902</tt>. It offers something of a timeline, perhaps.<br><br>There's nothing super interesting in this room- no journals, no personal effects aside from Ka-lcified (hee hee) clothes and books, but its level of customization, the presence of comforters and books, suggests that this dwelling may have belonged to a staff member rather than a captive or something harrowing.<br><br></li><li><b>A secured emergency shelter.</b> It is locked. It will take a lot of effort to unlock it... It's utterly covered in Katalyth, door and lock included. Within are some obvious emergency shelter staples: a stockpile of water, some dried food, canned food, jarred food... Stiff, foil-like blankets, a small mirror. Soap. Medical supplies, all of which have been used up. There are four bottles of pain relievers that have been consumed, no remaining bandages, and obvious use of suture equipment.<br><br>If characters get in, they'll find there are <b>seven shriveled bodies</b> in various states of... not <i>decay,</i> but rather, skeletal. The room itself has some few signs of Katalyth growth. It wasn't as secure as they may have hoped, in here, but the lack of security wasn't what killed most of these folks.<br><br>One of the bodies in this shelter is very strange. It has a wing, it has the leg structure of an Aves. There are no feathers on it; the skin has dried so much that it's mostly shriveled, their clothes left to dangle pitifully from their body. Compared to the other figures in the room, its clothes are less formal: a dress, perhaps. It's nothing glamorous, but they were wearing earrings. <b>There is evidence of their right wing being cut off,</b> but besides this, the individual is sidled next to another person in the room.<br><br>Another body seems similarly afflicted... kind of? But rather than fun Aves bones, it just has.... too many bones. Too many ribs, too many phalanges, shards of bone sticking from knees, a second entire jaw growing from the skull. This body's arms are locked behind them in metal cuffs; they did not die kindly in here, but they're the one who is most skeletal after all this time, with not much of anything else left behind save for shriveled organs or clumps of hair. Yeesh.<br><br>The other bodies are unremarkable. Their clothes don't seem any different from the sorts worn in Karteria... but they <i>do</i> differ from the garb of those worn in Kelesis.<br><br>Something happened to prompt this group to seek shelter in this room, but it didn't work out as planned. Many of their food rations are eaten, but not all of them. Something killed them before they ran out. The room is sticky with blood, and stinks to high heaven. It's kind of warm.<br><br></li><li><b>Server room.</b> This room is where some of those old, wrecked computers are, but the Katalyth has made them utterly corrupted and impossible to read anything important on. The server, on the other hand, indeed suggests a connection to Patho-Gen HQ- but no access to anything there. There <i>is</i> available on this server the existence of a list of <i>rooms?</i> About 17 of them. There seems to be some data about each of them, but much of it is utterly corrupted.<br><br>The remaining data seems to suggest the state of the... tenants? Captives? Inhabitants? Room 2 reads <tt>CARNIVORA - TERMINATED.</tt> Room 10 says <tt>RUMINANTIA</tt>. Room 11 has an emergency break-out indication, one which was never resolved. Room 17 is <tt>GLIRE - TERMINATED.</tt> Rooms 3 thru 7 read <tt>MUTANT,</tt> and room 7 was terminated. All of the rest of the rooms indicate the inhabitants died on their own rather than being terminated. <b>None of these readings will be obvious save for by accessing the server,</b> and sadly, no information about the mission of this place is legible or accessible. It cannot be repaired.<br><br>The location of these rooms, try as they may, are unclear. But an underground shaft filled with Katalyth, wherein Spectrals would struggle even phase through these protrusions to get far at all, seems a good guess.<br><br>There is no other usable tech in this laboratory.<br><br></li><li><b>Laboratory.</b> As indicated in that one answer, there is the lab space with more wrecked computers, ruined books... "Lots of broken glass, with unknown substances dried in them- or in some cases, still oddly sticky, after all this time. Metal cages, large enough to contain something on par with a large dog (or average human), with various damage to the bars of them. Bite marks, claws, burns.... There's collections of bones, both inside and outside of the cages. Overturned tables, and even more chemical residue. Should they find some means to explore inside, there's nothing left in terms of usable equipment."</li></ul><br><br>It's easy to make the assumption that this collection of buildings was a research area, and some dark things were going on in some of these buildings- with some connection to Patho-Gen. Those who can be found within seem to be people from Karteria rather than elsewhere; <i>something</i> about this place is a conductor for Katalyth growth. If it's most concentrated anywhere in this mess, it's <i>definitely</i> further underground.</div></div><br><br><div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"><div style="font-weight:bold" class="mw-collapsible-header"><b>Krater & Eirene</b></div><div class="mw-collapsible-content">Damp, boggy, swampy... Ick! The travel down to the south won't be fun, but Natural Souls <i>do</i> give these otherwise plain humans a leg-up. Much of the landscape is indeed ravaged with Katalyth, poisoned like Orexis's swamps... but life persists. Life found in these areas starts to resemble <b>southeastern US flora & fauna,</b> albeit with some fun twists here and there. Marsh rabbits with too many ears, armadillos with two heads, prairie chickens whose eyes are too large.<br><br><b>Eirene</b> is a small settlement towards the water- or, it <i>was.</i> There are no living human inhabitants, and they likely perished during the beginning of Katalyth's creep into Eparsis's wildes. It appears to have been a quaint town; there's a lighthouse at the coast's edge, but no indication that they were a commerce hotspot or the like, though there were boats and docks. <b>Few boats remain,</b> but there are some vessels that have endured many years in disrepair, and their undersides- as well as within the vessel proper- have been tainted by Katalyth the way barnacles would attach to a ship. Only Katalyth can apparently penetrate the hull...<br><br>The colorful, tattered banners of cloth and wind-swept, overgrown gardens suggest small-community contentment and self-sufficiency, and the interiors of houses may have been quite nice at one point. Many doors are worn, wooden window shutters splintered, roofs in disrepair; wildlife has found their ways within. Katalyth naturally grows everywhere.<br><br>There's no real tech here for the tech-savvy, and no evidence of death in the area. The citizens are gone; it's possible they fled the settlement when they realized it was making them sick.<br><br><b>Krater</b> is a larger city, though not as large as Kelesis and Karteria. It's a bit north from Eirene, and not coastal either. Compared with Karteria its buildings are squat, more like a small-scale Kelesis, but the taste in bright colors remains; its streets are quaint and narrow, if chronically uneven and difficult to navigate. The inhabitants seem to have dealt with this problem by painting its steps bright, visible colors.<br><br>There isn't much of interest here, though there will be human remains discoverable. These people likely died of arcane radiation poisoning; the city was also likely evacuated, as the population of this place should've been greater. What few people remained... died. There isn't much in the way of notable tech: old TVs, radios, the like, but no crunchers, servers, or even usable Syntrofos.<br><br>Nearby is an overgrown, untended orchard. Fruits of many sorts were grown here, but grapes- and therefore wine- appears to have been a major part of the city's agriculture. There may still be some wine racks still fully stocked, bottles intact... And since I know we must address "can I eat it?": A good rule of thumb is to NOT DRINK MYSTERIOUS BEVERAGES YOU FIND, especially ones that are over 30-40 years old, but characters who <i>understand</i> how wine ages may find a few that are clear (not cloudy), safer to drink. While some bottles may miss the mark and taste a bit stale, others may be rich and full-bodied, perfectly aged.<br><br>The Katalyth exposure.... That's a risk each individual should weigh for themselves. These wouldn't necessarily be a smart choice for Karterians, but the Augmented will be safe. The liquid's in thick glass- it's not unreasonable to determine they've been insulated enough from Katalyth, at least for Augmented Ones!</div></div><br><br>Regarding the question about payment for exploration, yes! It will remain as a constant, as Patho-Gen is still interested to learn how the world fares. They will especially pay for the recovery of any of <i>their</i> tech, but those who are in charge of overseeing expeditions made by Augmented Ones will be coming from a department of Patho-Gen who has a vested interest in the state of their world, and thus, they sincerely wish to know if there's anything to be learned from its environment. Characters can be paid, assuming they're willing to bring back reports: pictures, write-ups, recovery of various items (which must be left at the edges of the barrier for examination, as anything tainted with arcane radiation poisoning cannot be permitted inside of the barrier)... The like.<br><br>I apologize for the lack of timeliness on my part, but I'm really hoping to do what I can to get back on my feet after this long break. As I said before, if you need a quick answer to something, please do not hesitate to PP me pertaining to this expedition!
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