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===FAQs with key word "Katalyth"===
===FAQs with key word "Katalyth"===
Consider adding the topic "Katalyth"!
{{QuestionQuery|Keyword|Katalyth,Radiation}}
{{QuestionQuery|Keyword|Katalyth,Radiation}}

Latest revision as of 07:08, 25 December 2025

Rock formations that emit Arcane Radiation. Used to power most fancy technology produced by Patho-Gen eg the barrier around Karteria, Syntrofos[1], ServiTons.

Effects

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Being in proximity to Katalyth causes a sense of dread, and proximity for an extended period of time causes Arcane Radiation poisoning.

Arcane Radiation

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The blight Pathos faces. Outside the protection of Karteria's barrier there is an abundance of Arcane Radiation. Exposure to this prior to the arrival of the Augmented has caused the deaths and much pain and suffering of the less fortunate members of Karterian society.

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#1

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Topics: Syntrofos, Golem, Katalyth, Technology, Imprinting

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elanprime asked on Test Drive Meme - September 2025/Event FAQ at 2025-09-10

Answer date: 2025-09-13

hi, mods! i have a few questions --

1) elan really wants to eat his phone. someone's phone. anybody's phone, really. what would happen if he tried? is it edible for golem types? will he (or his victim) get a new one if it turns out that the syntrofos is, in fact, a delicious snack? i'm sorry. i promise he will not try to eat the servitons.

2) a strange (?) imprinting question. let's say you have (necessarily) positive feelings about your imprint, as a distinct, autonomous person, but your natural soul is the type to be scared shitless by their natural soul (say, a predator/prey situation). can this interfere with the imprint in any way, ex., on account of how the natural souls would likely respond to each other?

-- addendum, sorry!: 3) is one half of an imprinted pair instinctively aware of when their partner dies, or are they just "more affected" when they find out through word of mouth, etc., that their partner has died? i wasn't sure when reading the faq if intuiting the partner's death is exclusive to the pair bonding mechanic. (if it is, i will have a small, very-particular-to-my-character follow-up question.)

thank you in advance! 🫶
Edited (i can type) 2025-09-11 11:05 pm (local)
1. Well. Provided that Elan can fit it into his mouth, either in whole or after smashing it up a bit, there's no one who can stop a determined Elan from eating someone's phone.

It does come with an unexpected complication: Elan will probably die from this. Almost immediately after consumption, he'll be hit with a sense of absolute dread. This was a bad idea. And the feeling won't stop, only getting worse as the minutes pass. Depending on how intact the Syntrofos was to start with, it'll be somewhere between 15-30 minutes before he starts showing physical symptoms- that of acute arcane radiation poisoning. He's likely to automatically Shift in self-defense, to become covered in black boils, and to otherwise mutate. This is what happens when someone comes in physical contact with Katalyth.

Being a Golem, and as the amount of Katalyth sequestered within a Syntrofos is miniscule, Elan has a greater chance of surviving this than were he another soul type. Allowing it to linger within him until it burns itself out still has a good chance of killing him anyway, but even if he survives he'll have an absolutely miserable, feral time of it regardless.

Were he to cough up the Syntrofos quickly (ideally as soon as that dread started setting in), the effect on his health would be correspondingly reduced. He still won't feel great, but the poisoning will clear up faster.

On replacing a eaten Syntrofos: should Patho-Gen be told the truth, they will be very upset with him. This is doubly true if he died and they've already had to intervene to revive him (in which case they might already have seen the evidence of a crushed up Syntrofos in him...). If he lies and says it broke, or he lost it, they'll reprimand him, and he'll have to pay for a replacement (price: 8000 numis) from them (if he has no money, it'll basically be loaned to him, and he will be pestered regularly to pay up), but he won't be otherwise penalized.

(If he eats someone else's Syntrofos, his victim will be the one reprimanded for breaking it and have to... eat the costs. Unless it all comes out that it's Elan's snack-habit that caused this, in which case blame would be redirected back at him.)

Even any old messages might be able to be imported to the new device, thanks to the wonders of the cloud!

2. Having opposing (in a sense) Natural Souls can interfere with the imprinting process- as it might put the prey-character more on edge than they otherwise would be, unconscious instinct telling them to avoid contact (and to recoil from the clear threat on experiencing it). Whether this is enough to altogether prevent imprinting is up to the players.

The characters' own feelings could be enough to overcome this instinct, and the Natural Soul's fears are likely to reduce over time, soothed by the imprint's reassurance that this predator is somehow family. Or, the soul could be just too panicked and flood their host with the same emotion, enough to put a stop to any imprinting dreams. Some more mundane soothing (and a good deal more time) would probably be necessary in order for an imprint to take.

So really, it could go either way, depending on how you wanted to play things out.

Ex. Imprinted pairs are not automatically attuned to each other's deaths. It's only when the attachment has slipped into the depths of pair bonding that these emotional resonances occur (along with just being generally 'aware' of important fluctuations in their physical state).


FAQs with key word "Katalyth"

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Consider adding the topic "Katalyth"!

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#2

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versoul asked on Log - August 2026/Event FAQ at 2026-08-05

Answer date: 2026-08-06

If anti-gen members are talked to/interrogated (by someone with ruminantia lie-detection), will they confirm that they have no involvement in the katalyth incursion and attacks?

Adding on to the answer about creating a dream bubble of the reconsciousness, verso can create light producing things from chroma, if he makes one in a dream bubble, will there be anything to see? if he uses perissodactyla shape-shifting to take on the form of what they are so afraid of/claim they were ignorant of, will that produce anything?
Anti-Gen members will be firm (if slightly shocked over the accusation) about having not placed any Katalyth, or attacked any Augmented. Their phrasing is particular, and technically true- that they, personally are doing neither of these things.

...Which is indeed very suspicious and not wholly honest. They know what's going on (if not all to the same degree); they're certainly involved with it, but they're still really focused on Patho-Gen being the true culprit. If it weren't for Patho-Gen, none of this would be happening.

Anti-Gen themselves won't admit to anything, even if attacked. (Nor will they turn hostile, but will defend themselves/try to talk any aggressor into leaving.) They'll reiterate that they want what's best for Karteria and the Augmented. That is still true, by whatever personal definition they're using.

As for Perissodactyla shape-shifting inside the patient dreams... it's hard to give what they're afraid of a concrete shape. It's something disease-ridden and destitute; it's years of being underground, starving and furious and blind; it's being observed from every angle, cut apart and pieced back together, thoughts joined with a myriad of other voices; it's feeding blood to a wolf and knowing that it will obey you hereafter; it's to see everything that was done to lead to this point, and to know that it's hopeless. That it was hopeless centuries ago, and they're just now catching up.

Being that this is what the patients are presently experiencing, they won't react to having more of it inside the dream bubble.
#3

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yesdoubt asked on Log - August 2026/Event FAQ at 2026-08-06

Answer date: 2026-08-06

This one just occurred to me, but - given Fungi souls are stated to be good at absorbing arcane radiation, while Momo is trying to investigate the culprits behind the Katalyth drops could he theoretically also take advantage of this ability to lower the lingering radiation levels in areas the Katalyth was planted by at least a little bit, since the source would've been removed?

Also throwing this on here as well - aside from fungi shenanigans, would Momo's sleep dust (which induces dreamless sleep specifically unless he throws his spores in with it) have any appreciable effect on the state of the reawakened meat patients? Likewise, would a positive fungi-induced fever dream provide any reprieve?
Edited 2026-08-06 02:00 am (local)
Given that Fungi are fantastic at radiation absorption, Momo could do a lot for the local environment just by virtue of his presence. With the Katalyth not having been there for very long, he could return things to near-normal. (This will naturally be less effective if Katalyth is deposited somewhere and not noticed for a time. There's only so much one Fungi-network can do....)

And his dreamless sleep dust would work to put the meat patients back under. Whenever they wake up, they'll be back to their old nightmare... but their unconscious state would be peaceful and empty, at least. And they'll be physically healthier for being able to sleep without disruption, even if it is unable to fix their mental state.

The fungi-spores are... differently effective. They definitely work, but without his direction, the fever dream will only amplify the madness they're already experiencing. A horrifically bad trip, something that's already broken made to find new angles to bleed by. Momo can still control it, however (though it's a bit harder in this case than usual), in which case it'll be more like his wingdust- in that it'll help them for the duration, before reverting to their prior, maddened state.
#4

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yesdoubt asked on Log - August 2026/Pre Event FAQ at 2026-08-02

Answer date: 2026-08-03

How is attempting to track/find out more information on those who are smearing the Augmented (or track the source of the Katalyth drops) likely to go, or will there be more info on the post? Momo has his lie detection/enhanced senses and if there'd potentially be a way to get more info out of someone with fungi shenanigans, may be willing to resort to that (though not the fatal variety)...

Also on the note of fungi shenanigans, with regard to the Collective Reconscious quest, would him reasserting his fungi presence on people he's infested before go any way to help break them out of the post-coma state? (Or would he be able to get any different sort of vibes from the influence they're under aside from what he felt on during meat rescues?)
While the smearers are quick to abscond once they've made their speech (or if the tide of opinion around them turns against them), they are still normal people and can be caught by a quick or canny enough Augmented. Doing so in view of the public could still count against the Augmented, if they're too rough or scary about it (even if the Augmented are just defending themselves...). But they are also possible to track.

The attackers aren't anyone remarkable. With Arthropoda-senses or similar, it'd be easy to pick up that most of them don't even particularly dislike the Augmented. (Those who perform the physical attacks at night are more heavily skewed towards dislike, but even then there's not many who actually hate them.).

Some of the people involved are from the defector camp just outside Karteria. This group is largely after a payout; they've been promised opportunities to live back inside the city, and/or having their criminal history expunged. The rest are a part of the lower-middle class; there's almost no one from the lower classes taking part. These sorts are more idealistic, if anything; they're more likely to believe what they're saying.

As for what they're saying: they're all getting their lines, their orders from someone else. The defectors honestly don't know who's behind it, but can be pressed to guess that it's probably someone official. Has to be, right? They don't know if what they're saying is true, and they don't particularly care. Being informed of anything incorrect is met with indifference; they were hired to say some shit, push some Augmented around, they're not vetting it for accuracy.

The middle class sorts know more, though it varies from person to person. Some will admit to working for the government, others for Patho-Gen, others for Anti-Gen... and they all seem to believe it? (Or, they might claim one as a lie, and would reveal their truth if caught out at it.) They've all been paid in some way for doing this, whether that's through numis or material goods, or securing business connections. Most of them believe what they're saying about the Augmented, but they're not 'committed'- as in, they think they're doing something akin to honest work, getting these truths into the open air, and will be surprised (if dubious) to hear that it might not all be accurate.

A very few are true believers in a strange way; they absolutely refuse to admit who they're working for (apart from claiming that they're doing it at their own initiative, and... mean it?), and largely know whether what they're saying is true or not. They feel that what they're doing is 'necessary'; they're oddly the most sympathetic to the Augmented, but also believe they shouldn't be there. Some have backgrounds in science or bureaucracy, and some just work in shops. There's an almost manic energy to these few, as though they're on the edge of some kind of breakdown, despite being otherwise the most passionate and articulate.

In all cases, some group (or groups?) is giving them targets to find among the Augmented, and providing them with information specific to them. For the people performing attacks at night, they're given less information, only physical descriptions and the places they're most likely to be.

The source of the Katalyth drops will be much harder to track. Anyone who's caught as a part of the Augmented-smearing won't know anything about it... mostly; it seems that these groups are kept separate. They'll try to keep up the pretense about believing it's the Augmented doing it; some of them might even believe it. (The exception is the odd group of before, who know the Augmented aren't behind it. Besides that, they clamp down hard about it. It's true that they don't know personally who's doing it, but if their actual feelings are forced out of them, they amount to a sense of, "It's not enough." They find it regrettable that the Katalyth was cleaned up.)

As for reconnecting with his old fungi spores on the patients, that continues to go... strangely. They still don't listen to him in the way that fresh spores do (Resporing now will work to get the patients to calm down, at least, or otherwise do what he wants- but it's only due to puppetting them into compliance, rather than a genuine 'calm'. If he gives up active control, they will return to a maddened state.).

But given that he's the originator of the fungi sporemind, he could force his way into this new 'circle' now that it's awake- but it would try to assimilate Momo back. Those disloyal spores have learned a different song, and Momo could feel the edge of what the meat patients are going through.

There's an immense impression of grief and guilt- as though existing itself has put them into crisis, having become a part of something immeasurably wrong, that was broken from the start. It's despair pitched black, and it's hard to see a way out from it- and hard to find any sliver of the patient's mind left inside of it. The voice that they're using might come from their own throat, but it's speaking for something larger than them, something that lacks a thought besides to hurt. His old spores are adding to this voice, and though he could potentially wrest them back into some kind of compliance, they're unable to revive the people they've been growing in.
#5

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wondrously asked on Test Drive Meme - July 2026/Event FAQ at 2026-07-06

Answer date: 2026-07-06

Not that anyone WOULD do this, but... what would happen if an Augmented managed to bring a shard of Katalyth to the spacial tear and threw it at it? It's a good thing that no one would think to do something that dangerous. Just bringing Katalyth within the vicinity of the meat creates a powerful and increasing sense of wrongness, that something impossible is being made to take place, and reality is writhing against it. Katalyth cannot grow around a meat landfill, and it seems like it doesn't want to exist within one either.

But if some fragment of Katalyth happens to be sent into the dark, it would disappear like any other object. However, as attempting to touch or otherwise interact with the spatial tears is incredibly painful, the use of Katalyth on them (and throwing a piece in counts as 'use') qualifies as touching it, and will generate an even greater degree of soul-rending pain. As another bonus, even characters who had never been exposed to the Katalyth song will be abruptly deafened by its chorus, and will come out of the experience with the misery earworm. (Characters already earwormed will at least recognize the sound of crystalized grief as it echoes long past the disappearance of that bit of Katalyth.)
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wondrously asked on FAQ/Main FAQ at 2026-07-03

Answer date: 2026-07-03

I feel like I have asked this somewhere before but it's been over a year pls forgive me, if a scientist character points his handmade radiation reader at a dropped deceased PC, should there be any difference in their readings versus a normal, living PC or no?

SECONDARY - have the radiation readings of the longest surviving Augmented remained relatively the same since he first started taking them last year, or are they noticeably ticking up?

TY FOR THE FAKE NUMBERS AND SCIENCE AGAIN
I can't remember this ever being asked either... A deceased character (whether natively or a developed Spectral-type) wouldn't be any more or less radiated when compared to a living one.

And the radiation readings of long-running characters will have remained relatively stable! There shouldn't be anything there to mark them as different, or worse off compared to new arrivals- so it seems like the Natural Soul is doing its job of allowing the Augmented to better shake off any exposure they do experience.

(Characters who spend a lot of time outside the barrier will still have readings that are temporarily higher than 'normal' (especially if they're on their own), but this will also clear up quickly once they're back inside.)
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stoplickingthedamnthing asked on FAQ/Main FAQ at 2026-05-23

Answer date: 2026-05-26

When Gale drains a particular piece of Katalyth, what happens to it? Is it 'dead', like just a regular rock? Does it regenerate its energy? Does it change in any way?

Thanks!
A completely drained piece of Katalyth will shrink into nothingness- similar to how characters can potentially use music to cause Katalyth reduce in size. Gale's method is more self-destructive (and self-energizing), but it also serves to dissolve the energy that binds Katalyth together.

As Katalyth is technically solidified magic, rather than having any kind of natural material structure, there would be nothing left behind as it's used up. If it's used up, it's gone, with nothing left to regenerate.

If the piece he's using has any impurities (as in, if it grew upon rock, and might have bits of that rock within it), those would be all that remained after he drained the edible part. Those bits of rock might feel unpleasant to be around, having been nestled against Katalyth for a time, but are otherwise harmless.
#8

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galacticfairy asked on FAQ/Main FAQ at 2026-03-28

Answer date: 2026-05-19

Back in November Sheryl had the idea that (1) some of the original Augmented likely came from marginalized areas of Karteria twenty-five years ago and (2) they might still have friends/family who remember something about them. Since then, she's increasingly spent time performing in East Sophia and asking adults if they remember anything about the original Augmented or if they had friends/family who disappeared about twenty-five years ago. She's also occasionally hummed tiny bits of Peacock's reassurance song to see if it triggers anything. Malkuth has been asking similar questions, including also in Gloria and Five asked once or twice but was too much of a slacker to do it more than that.

Would this have turned up any notable reactions or information?
So sorry it's taken a while to get back to this. It's a process. Bear with us!

I love this line of investigation, and here are the sorts of responses characters might get if they try it often enough! In East Sophia, many citizens won't know much about this and won't be able to provide anything... but there will be some who attest to this: yes, they had family members who became Augmented. These same family members were sicker than hell, they say; one citizen might remark that it was his father who became Augmented, who tried his best to provide what he could by working on ships before that became too dangerous. He fell ill with arcane radiation poisoning, predictably... and before he knew it, he received news that he'd been helped by way of this Augmenting process.

What he can recall from when he was a boy is that he got to meet his father "before the fur and claws really started." His dad was hale and hearty; he was strong and energetic, like nothing had ever happened. It was astounding! He had to go back for routine checks with Patho-Gen, and one day, he regrettably informed his family that he needed to go. Where, he didn't say, but he said it was Patho-Gen's desire to keep Karteria's citizens safe while they continue to learn and understand the nature of their Natural Souls, and how they'll impact them.

That was the last he'd seen of him. He received a few letters; the last one he received was very scribbled. He doesn't have it anymore; living like this in East Sophia with nothing to his name means that he's lost what he has over and over, and his keepsakes are lost. But he doesn't particularly want it back. "It was written like my father'd lost his mind." Something to the effect of missing his wife, his kids... Missing home, as a father would. But the son details that the paper was crumpled and shredded, and the lines of his script were scribbled and wrong. "It just kept saying the same stuff, like he was a beast with a single purpose."

A pointed look at the Augmented; he doesn't mean to be derogatory, but that left an impression on him.

Then they received news that the Augmented had gone to Lupê, and... that was that. Around then he received formal news that his father had died there, working to protect Karteria from Lupê's designs. The man, who was once a boy, is stolid and sure that this is what happened. There may be two other individuals they can come across with similar stories: an older woman who details the near-loss of her spouse, the way tentacles and suckers started popping up on her wife's body and the way she resisted going to Patho-Gen, but she started acting "not like herself, cold and cruel"; another man who recalls his younger brother, merely seven years old at the time, who had taken on the traits of a rabbit.

... Curiously, this Glire-type Augmented One he speaks of was similarly recalled to Patho-Gen at the same time as the rest. His brother had communicated with him for a time, but had started becoming increasingly shy. Before he knew it, his family received news that he'd passed; they said it was an accident, one that ran adjacent with Lupê's attack.

All of this to say, some residents of East Sophia will indeed claim a relative who they've lost, who'd formerly been Augmented. They all met the same fate: death.

As an extra layer, asking these people if they know anyone else who had an Augmented family member... Almost as if by design, they don't know anybody well. But some of them can attest that they saw other families with similar experiences, only a rare few here or there; it seems some were also from middle classes, even upper-middle classes. They do not know the identities of other affected families, though some are aware that Celia's sister was one of the Augmented.
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alogos asked on Test Drive Meme - May 2026/Event FAQ at 2026-05-05

Answer date: 2026-05-05

**Preemptive FAQ**
Preemptive FAQ
  • Heh... My veteran Augmented One has been living in the Valentia this WHOLE TIME. You can't get rid of me!

    • Time to address this... No, the Valentia won't kick overstaying Augmented Ones out. But should they earn any kind of money, they may request that Patho-Gen draw money from your character's NUM wallet! If you're going to freeload off of the Valentia's generosity for too long, the least you could do is fund the venture!!

      They like the Augmented, they really do. But maybe use their amenities and free up some rooms for less established Augmented Ones? Come on. Characters who overstay their welcome may start to receive solicitations to move in with random Augmented Ones... which you are free to play with as you please!

  • What if my character causes more property damage to the Valentia?

    • Given the hiccup in Patho-Gen's paint formula, they'll be willing to permit some damage done to walls and floors. But too much, and they'll sic a ServiTon on your character, haul their butts to PG HQ, and prescribe them a healthy dose of "community service" in the form of fixing the Valentia's walls for real! Do it right! (You are, of course, free to have this happen as a means to force your character to participate.)

  • I hate pastel. Can my character get different colors?

    • If they want to pay for it out of their own pocket... sure. There are many paint colors available at the various hardware stores in Karteria.

  • The DIY repairing home-keeping prompt is about the Valentia, but can I have my established character carry over the spirit to their own homes/the homes of their CR?

    • Absolutely! This is all in the spirit of "spring cleaning," after a fashion. Making your house a home is the goal!

  • Free stuff???? What if my character takes some of these knickknacks but doesn't follow through with staging and photographing any of it for Busy Bachelors?

    • They will find themselves endlessly harassed with weekly bills sent via post, asking for payment for what they stole. Don't be rude...

  • Can I make up other weird knickknacks for my character to decorate at home with?

    • Yes! Think along the lines of decor rather than functional appliances or anything super expensive, and we're good. You can even have your character be burdened with strange goods that nobody even likes...

  • It seems that some of these goods might benefit from some bits and pieces from my Augmented One's Natural Soul. Is there a market for their feathers/rocks/carapace bits/etc?

    • Oh, indeed. Arthropoda, Aves, and Golem-types will be the ones most welcome to submit their bits, and makers of all sorts will be inclined to pay a pretty Numi for them. If your character's a crafter themselves, they may be able to get a foot in the door using some of these bodily bits if they please... They might have a future in the home goods department! Shareholders love it!

  • So how do I make my character participate in Patho-Gen's study if they don't want to participate?

    • Easy. As stated in the prompt by Patho-Gen staff, some of our ServiTons have been on the fritz. We apologize if they hassle you into attending, but please do your best not to damage them. These ServiTons may manhandle characters into submission, or even drug your character if that's what it takes to get them into the testing chamber. This is at your discretion.

      Characters can either walk into the testing chamber of their own accord, or simply... wake up there in a half-groggy state, as though they zombie-walked their way in there! Somehow, it was registered as "consensual."

  • I'm busting these ServiTons. I don't even care.

    • Truly, Patho-Gen Will Not Like That. It is a major expense to get ServiTons repaired or replaced; the government is already breathing down their necks at how much the Augmented Ones cost them monthly! Characters who are found to have destroyed a ServiTon will be punished as outlined under Laws. Whether it's regarded as passionate or premeditated... That's the question of the hour.

  • Can my character earn their keep by just reporting people for destroying ServiTons?

    • Any valid complaint that can be verified will offer payout to any Augmented One who reports them, yes! They can continuously earn money in this way. Don't make some kind of weird scheme where a buddy of yours destroys ServiTons, does community service, then does it again, or else that'll start to sound pretty premeditated... and at that point, Patho-Gen may ferry characters off to get "help" through "science." (It's experiments.)

  • What is going on with the ServiTon who likes making memes? Can my character ask it to make more memes?

    • This ServiTon seems free of any directives or authority, and is somehow doing whatever it wants! And what it wants to do is peer into the remote files of Augmented Ones, and generate memes about them... This is a lot of fun! But it only really wants to do the meme thing a few times before it gets bored and wants to find a new target.

  • For being a robot, this ServiTon sure does "like" and "feel" and "want" a whole lot!

    • wow...... something happened, huh...

  • Can my character ask more questions of the smiling, memeing ServiTon? Can my character take it apart?

    • They may ask questions! Asking how it feels or when it started... all of this will yield some confusion: the ServiTon isn't entirely sure when this started, but it noticed that it wanted to "have fun" about five months ago. "I used to work for a family in Basileios," the ServiTon will explain, pondering on this in a way that it hasn't allowed itself to in a while. "But that's the old me. The new me talks to people."

  • Is there anything strange about the smiling ServiTon that characters can take note of?

    • This model of ServiTon does seem to have a small sliver of a soul, for those who have soul sight as a power. Just a smidge, and no more than any ServiTon that is tasked with more communicative, higher-ranking positions. Characters who can sense Katalyth will feel something markedly present in this ServiTon. If asked about its repair history, however, the ServiTon will tap into its logs and report honestly, "BEEP! I was last repaired: ten months ago. Purpose: to recalibrate malfunctioning ambulatory capabilities."

      Aside from a sparking ear cap, there isn't much else visibly wrong with this ServiTon.

  • Can my character fix the ServiTon? It can't be good to spark like that...

    • The ServiTon may be amenable to this... if your character plays along with its games. The sparking is a loose wire beneath the ear cap. It will choose to allow characters to muck about in there if they promise they know what they're doing, and will protest if they do anything fishy. The ServiTon can be NPCed by players, and has a generally amicable demeanor, if with a bit of mischievousness now! With the wire fixed, the ServiTon is no longer a fire hazard. Nothing else changes about it.

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wordchain asked on FAQ/Main FAQ at 2026-03-24

Answer date: 2026-05-04

Hello mods! This is a question related to the outer city defectors situation. As Malkuth has asked Yesod to help out with the investigations that she and Wriothesley are carrying out, specifically by looking into what technological innovations and products might be linked to the ongoing demand for Katalyth, Yesod will try to search through any Karterian records of headlines/articles etc. for noteworthy market trends. What sort of information would he be able to find?

Thank you!
They're going to need to look upwards: class-wise, that is. A lot of general tech is pretty... innocuous, spanning products that operate with just magic and electricity: electric toothbrushes; air-purifiers... The list of such in-home everyday use appliances can go on. The rich are way more interested in computers than the lower classes; all computers in Karteria are archival and search-based machines, after all, and not ways to "surf the web" recreationally (that's what Syntrofoses are for!). The upper echelon of society like to use these as databases with which to organize their lives: their assets; investments; genealogical records; etc. It's possible that Katalyth can be used in these computers. They're already quite cost-prohibitive, and lately, there has been a marketing shift toward increasingly more expensive, high-powered units and away from the more "affordable" (if it could ever be called that), further pricing out any of those few hopeful citizens hovering below the ultra-wealthy margin who are actually just interested in this sort of tech and might ever hope to have enough numis to rub together to purchase one.

Another area of the tech industry lies in robotics. There seems to be an uptick in demand for upgrades, and these upgrades are exorbitant in cost. These upgrades usually advertise a more advanced capacity to perform tasks such as in-home medical care; childcare; what might be referred to as "wellness chats", and other helpful, more personal service functions. Beyond that, there aren't any paper trails, and anything further they would like to learn would be best learned by cozying up to the upper-class, which is exceptionally difficult to do. A Golem-type might have the easiest time going under the radar in their circles; wealthy Karterians will be less guarded around even Augmented Ones of these soul types due to their preconceived notions about all Golems being mindless servants, not much better than the robotic help they like to employ.
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yesdoubt asked on FAQ/Main FAQ at 2026-03-01

Answer date: 2026-05-02

Sliding this in a little early for planning purposes: after...me forgetting that winter exists for the northern hemisphere, Momo will be getting back on trying to organise some expeditioning again, in this case focusing on Eparsis ideally during March! So poking my head in for further information regarding the two likely routes for this one:

-First would be returning to Lake Teleos and surrounds for a more detailed look, because of the people who originally explored it only one is still here...and that one has mentioned to Momo that whole Katalyth-ridden settlement situation. Given this, he would be trying to gather some people with Katalyth resistances (Golems, potentially Spectrals...) for this route to try and explore further into this area, and Rowan's player has expressed interest in having them come along to try and see if there's any potentially retrievable tech they could access, given the area near Lake Teleos came up in the Basileios server bust-in. What are the possibilities with exploring this area with people who can at least exist for some period of time in it?

-The other route would be heading to the south, down towards Krater and Eirene. This looks like a much longer route at a glance (though he'd be trying to recruit fliers or souls that are otherwise a bit less susceptible to bog conditions to at least not make it worse on themselves...), so as well as general info I'd also be curious how long a trip that direction is likely to take.

-Not a route but something I wanted to clarify since I'm not sure where the original information for it was - I recall there being some sort of agreement between the original exploration teams and Patho-Gen regarding payment/equipment in return for providing a report on the expedition back to Patho-Gen, so just wanted to clarify whether that's the case and whether they (or the Government, to potentially make things a bit less fraught with how Patho-Gen relations have been lately...) would still be willing to extend it here.

EDIT: Poking my head in here to say that given current events (I assume Patho-Gen/govt wouldn't exactly be raring to equip an expedition group with what's going on this month anyway, and Momo probably wouldn't think it's a good idea to remove a large number of Augmented from the city at this time) this will probably be postponed, so this response is now more for potential future planning! second edit to update that I was hoping to now do this in April given the SOTG update about it being a bit quieter on the event front!
Edited (updating with actual new timing for when i was planning to do this instead of ~vaguery~) 2026-03-27 03:50 pm (local)
Once again, we're terribly sorry for the delay on this. I'm really hoping things improve, both in our lives and mental spaces, that will help with our slipping expedience. That said, here is some information. You are free to do with this when you please, and at this rate, don't hesitate to pester me directly (Prince) on Plurk in a PP if you need something else. (I know u got me added!) I don't wanna keep you delayed, and our inboxes are So Very Full!

cw: death, dead bodies, implied experimentation, body horror

Lake Telos
Indeed, getting those with some resistance to Katalyth will be important if characters wish to investigate primarily the southern edge of the lake, as that's where there's a large concentration of Katalyth. Rowan wound find that this area's absolutely the area that the data centers they were interested in is located. The closer characters get to this Katalyth-encased area, the more they're plagued with hallucinations to each sensation- and none of these are positive ones. Areas characters have been injured in the past may flare up as though they're being hurt all over again; they may hear the sounds of crying, or smell an odor that brings them back to a particularly horrendous moment of their lives. The Katalyth in this area feels determined to inspire torment.

But Spectrals and Golems will have a better time of this place, particularly if they've tapped into their respective types of mental development: a Spectral-type will feel inclined to lean into the feverish terror, and Golem-types will feel inspired to mute their emotions as hard as they can. The best defense of all for any character: imprinting. They'll be best able to battle back their demons with someone connected to them, particularly if they stay in close proximity with each other!

What can characters find in this specific area? Decaying structures; concrete, support beams, evidence of structures far too minimalistic to be home dwellings. This doesn't appear to be a settlement at all, as much as a small collection of... warehouses? Small ones, mind, and what few remain accessible suggest that these stout buildings were built to expand a few floors underground... not unlike Patho-Gen's HQ, which has some of its floors extending below-ground.

So those who existed here didn't necessarily have comfortable living in mind- but a few noteworthy areas accessible inside of these buildings, that contain anything definable, include the following:

  • A makeshift bedroom. There were no dwellings, but there are some indications that people lived in these concrete walls. This one has a cot, a desk, a standing closet, a window, a chair and a lamp. There's a broken watch on the desk; the clock's stopped, but the time on it isn't as important as the date it stopped at, which is 2 September 902. It offers something of a timeline, perhaps.

    There's nothing super interesting in this room- no journals, no personal effects aside from Ka-lcified (hee hee) clothes and books, but its level of customization, the presence of comforters and books, suggests that this dwelling may have belonged to a staff member rather than a captive or something harrowing.

  • A secured emergency shelter. It is locked. It will take a lot of effort to unlock it... It's utterly covered in Katalyth, door and lock included. Within are some obvious emergency shelter staples: a stockpile of water, some dried food, canned food, jarred food... Stiff, foil-like blankets, a small mirror. Soap. Medical supplies, all of which have been used up. There are four bottles of pain relievers that have been consumed, no remaining bandages, and obvious use of suture equipment.

    If characters get in, they'll find there are seven shriveled bodies in various states of... not decay, but rather, skeletal. The room itself has some few signs of Katalyth growth. It wasn't as secure as they may have hoped, in here, but the lack of security wasn't what killed most of these folks.

    One of the bodies in this shelter is very strange. It has a wing, it has the leg structure of an Aves. There are no feathers on it; the skin has dried so much that it's mostly shriveled, their clothes left to dangle pitifully from their body. Compared to the other figures in the room, its clothes are less formal: a dress, perhaps. It's nothing glamorous, but they were wearing earrings. There is evidence of their right wing being cut off, but besides this, the individual is sidled next to another person in the room.

    Another body seems similarly afflicted... kind of? But rather than fun Aves bones, it just has.... too many bones. Too many ribs, too many phalanges, shards of bone sticking from knees, a second entire jaw growing from the skull. This body's arms are locked behind them in metal cuffs; they did not die kindly in here, but they're the one who is most skeletal after all this time, with not much of anything else left behind save for shriveled organs or clumps of hair. Yeesh.

    The other bodies are unremarkable. Their clothes don't seem any different from the sorts worn in Karteria... but they do differ from the garb of those worn in Kelesis.

    Something happened to prompt this group to seek shelter in this room, but it didn't work out as planned. Many of their food rations are eaten, but not all of them. Something killed them before they ran out. The room is sticky with blood, and stinks to high heaven. It's kind of warm.

  • Server room. This room is where some of those old, wrecked computers are, but the Katalyth has made them utterly corrupted and impossible to read anything important on. The server, on the other hand, indeed suggests a connection to Patho-Gen HQ- but no access to anything there. There is available on this server the existence of a list of rooms? About 17 of them. There seems to be some data about each of them, but much of it is utterly corrupted.

    The remaining data seems to suggest the state of the... tenants? Captives? Inhabitants? Room 2 reads CARNIVORA - TERMINATED. Room 10 says RUMINANTIA. Room 11 has an emergency break-out indication, one which was never resolved. Room 17 is GLIRE - TERMINATED. Rooms 3 thru 7 read MUTANT, and room 7 was terminated. All of the rest of the rooms indicate the inhabitants died on their own rather than being terminated. None of these readings will be obvious save for by accessing the server, and sadly, no information about the mission of this place is legible or accessible. It cannot be repaired.

    The location of these rooms, try as they may, are unclear. But an underground shaft filled with Katalyth, wherein Spectrals would struggle even phase through these protrusions to get far at all, seems a good guess.

    There is no other usable tech in this laboratory.

  • Laboratory. As indicated in that one answer, there is the lab space with more wrecked computers, ruined books... "Lots of broken glass, with unknown substances dried in them- or in some cases, still oddly sticky, after all this time. Metal cages, large enough to contain something on par with a large dog (or average human), with various damage to the bars of them. Bite marks, claws, burns.... There's collections of bones, both inside and outside of the cages. Overturned tables, and even more chemical residue. Should they find some means to explore inside, there's nothing left in terms of usable equipment."


It's easy to make the assumption that this collection of buildings was a research area, and some dark things were going on in some of these buildings- with some connection to Patho-Gen. Those who can be found within seem to be people from Karteria rather than elsewhere; something about this place is a conductor for Katalyth growth. If it's most concentrated anywhere in this mess, it's definitely further underground.


Krater & Eirene
Damp, boggy, swampy... Ick! The travel down to the south won't be fun, but Natural Souls do give these otherwise plain humans a leg-up. Much of the landscape is indeed ravaged with Katalyth, poisoned like Orexis's swamps... but life persists. Life found in these areas starts to resemble southeastern US flora & fauna, albeit with some fun twists here and there. Marsh rabbits with too many ears, armadillos with two heads, prairie chickens whose eyes are too large.

Eirene is a small settlement towards the water- or, it was. There are no living human inhabitants, and they likely perished during the beginning of Katalyth's creep into Eparsis's wildes. It appears to have been a quaint town; there's a lighthouse at the coast's edge, but no indication that they were a commerce hotspot or the like, though there were boats and docks. Few boats remain, but there are some vessels that have endured many years in disrepair, and their undersides- as well as within the vessel proper- have been tainted by Katalyth the way barnacles would attach to a ship. Only Katalyth can apparently penetrate the hull...

The colorful, tattered banners of cloth and wind-swept, overgrown gardens suggest small-community contentment and self-sufficiency, and the interiors of houses may have been quite nice at one point. Many doors are worn, wooden window shutters splintered, roofs in disrepair; wildlife has found their ways within. Katalyth naturally grows everywhere.

There's no real tech here for the tech-savvy, and no evidence of death in the area. The citizens are gone; it's possible they fled the settlement when they realized it was making them sick.

Krater is a larger city, though not as large as Kelesis and Karteria. It's a bit north from Eirene, and not coastal either. Compared with Karteria its buildings are squat, more like a small-scale Kelesis, but the taste in bright colors remains; its streets are quaint and narrow, if chronically uneven and difficult to navigate. The inhabitants seem to have dealt with this problem by painting its steps bright, visible colors.

There isn't much of interest here, though there will be human remains discoverable. These people likely died of arcane radiation poisoning; the city was also likely evacuated, as the population of this place should've been greater. What few people remained... died. There isn't much in the way of notable tech: old TVs, radios, the like, but no crunchers, servers, or even usable Syntrofos.

Nearby is an overgrown, untended orchard. Fruits of many sorts were grown here, but grapes- and therefore wine- appears to have been a major part of the city's agriculture. There may still be some wine racks still fully stocked, bottles intact... And since I know we must address "can I eat it?": A good rule of thumb is to NOT DRINK MYSTERIOUS BEVERAGES YOU FIND, especially ones that are over 30-40 years old, but characters who understand how wine ages may find a few that are clear (not cloudy), safer to drink. While some bottles may miss the mark and taste a bit stale, others may be rich and full-bodied, perfectly aged.

The Katalyth exposure.... That's a risk each individual should weigh for themselves. These wouldn't necessarily be a smart choice for Karterians, but the Augmented will be safe. The liquid's in thick glass- it's not unreasonable to determine they've been insulated enough from Katalyth, at least for Augmented Ones!


Regarding the question about payment for exploration, yes! It will remain as a constant, as Patho-Gen is still interested to learn how the world fares. They will especially pay for the recovery of any of their tech, but those who are in charge of overseeing expeditions made by Augmented Ones will be coming from a department of Patho-Gen who has a vested interest in the state of their world, and thus, they sincerely wish to know if there's anything to be learned from its environment. Characters can be paid, assuming they're willing to bring back reports: pictures, write-ups, recovery of various items (which must be left at the edges of the barrier for examination, as anything tainted with arcane radiation poisoning cannot be permitted inside of the barrier)... The like.

I apologize for the lack of timeliness on my part, but I'm really hoping to do what I can to get back on my feet after this long break. As I said before, if you need a quick answer to something, please do not hesitate to PP me pertaining to this expedition!
#12

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alogos asked on Log - April 2026/Event FAQ at 2026-04-05

Answer date: 2026-04-06

**Preemptive FAQ**
Preemptive FAQ
  • Is the decay/rampant growth of characters during the Anti-Gen test permanent?

    • It can be. For those characters who experienced an abrupt rejection of some aspect of their Natural Soul, the damaged part might linger in its wrecked state. It's possible they might shed the part entirely, with the area becoming scarred and strange—or if it regrows, that it does so poorly. (Or it could come back stubbornly and powerfully. Natural Souls who are already good at regrowing lost parts (such as Terras and Golems) are more likely to be able to fix what went wrong.)

      For advanced growth—this is more likely to be permanent, as it's a reflection of what the Natural Soul would be doing anyway, only proceeding at an excruciating pace. It's possible that these traits also come in poorly, however, the body unable to properly build and transform itself so quickly. Scales might be flimsy and soft, fur patchy and prone to falling out, new bones disturbingly bendable. How this shakes out is also up to you, whether it manages to fix itself (possibly with some intermediate growth/shed stages), or is permanent. Or it might grow in properly the first time!

  • My character is already fully corrupted, does the rapid growth do anything to them?

    • It unfortunately might. The character's body is being told to grow something, and might react by duplicating existing traits. Another tail might grow next to the first (or as an offshoot of the first), wings might grow extra wings, mouths might become full of far too many teeth. Players can go as wild with this as they want, and it's also up to you what happens to these parts afterward (whether they're naturally shed, or need to be cut off, or whether they persist in some awkward way).

  • How does the Natural Soul feel about this experiment? Does it react?

    • If a character was on the receiving end of decay, those who are more attuned to their other self (or selves, for characters really packing them in there) could notice a flash of panic and distress (and/or fury, depending on the personality of the soul).

      Whatever just happened, they didn't like it.

      (For characters growing things in too quickly, there's no uniform feeling from the souls.)

  • Can I sneak around the Anti-Gen warehouse?

    • You can try, the staff is both everywhere but also busy setting up their rather makeshift surroundings. If you're caught, they'll usher you back into the testing side of things. There's nothing of particular interest to find through snooping at this time, but it seems to be in line with the information they are giving out.

  • How is Patho-Gen reacting to Anti-Gen? What's the current state of HQ?

    • It's still meaty, for one. But to talk to the remaining staff, there's a certain aura of depression. Bureaucracy is doing its best to hold things together, to account for the meat-based gaps in coverage along with everyone lost to their new rival. The future of the company feels uncertain, and between impending lawsuits, investigations, and this mass loss of personnel... it's sad days in there.

      But there's no official statement from the company. While Georges was never the head of Patho-Gen (as Patho-Gen doesn't have a singular leader), he was a face everyone knew of, especially in recent years, as the struggle with arcane radiation became apparent, and the need to look outside Karteria for answers became inevitable. And now he's... both uncannily changed and unreachable.

  • Does having pacted (or not) with Kelesis change anything about the baku encounter?

    • Both pacted and unpacted characters (and those who never interacted with the dream eaters at all) will be offered a dream audience. The baku are likely to feel more friendly to those who have pacted, and more reserved to those who refused, or who they're unfamiliar with.

      If the guardians are on good terms with your character, it's safe to assume that they would also show more concern towards them—and permit more personal questions, if you have something specific you'd want your character to ask.

  • So those pulses within the meat wall... anything to be gleaned from studying it? ARE there souls in there?

    • The pulses react by speeding up when the meat around them is touched, and the reaction takes time to slow down even when contact is removed. It is otherwise erratic, unstable. Were any of these pulses belonging to a person, they would not be a live one, given their intermittent nature. When touched and spoken to, the frenzied beat might slow back down, as if reassured, indicating that it has some capacity for hearing. It doesn't matter what's said, only that the tone is calm.

      As for souls, there had always been souls beyond the wall, indicating some amount of life remaining trapped inside the fleshy barrier. There's still souls there, but more of them have come to be clustered close to the barrier itself. They don't correspond precisely to where the human-shaped patches are, though. Hard to say whether that's a good thing or not.

      The Phenomena is a little different in its manifestation within Patho-Gen HQ. The pulses are there, the uncanny human shapes, but there's fewer souls stuck into the meat. There's still souls around, but they're deeper within the inaccessible parts of the building, same as before.

Edited 2026-04-05 11:56 pm (local)
#13

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opposed asked on Test Drive Meme - March 2026/Event FAQ at 2026-03-08

Answer date: 2026-03-09

Thank you!

Final question (for now??): Does the character who touches the Katalyth come away with any kind of damage, extra corruption, etc etc or is that dealer's choice?
That would also be left up to the player, yes. This Katalyth isn't any more healthy to touch, so contact with it is bound to be damaging. It could be more corruptive, or twist corruptions in a different direction if wanted, or it could just be the familiar levels of bad.
#14

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wondrously asked on Test Drive Meme - March 2026/Event FAQ at 2026-03-06

Answer date: 2026-03-06

Hello so sorry what would a sample of MEAT WALL look like under a microscope and is it giving off any radiation.... To view it while attached to the wall itself, it would look like... well, meat. Kind of. For anyone who's been studying the mutated animals in the wilds, the microscopic composition of these meaty structures is similar. It's even more out of order, as there's nothing vaguely animal-shaped in there, nothing that resembles legs or wings, but the underlying patterns would be familiar (muscles, bones, skin, nerves, etc., grown into awful, irregular slabs).

But that unrestrained, unrepentant growth- it's been contained, corralled. The cells are both hypercharged and inert. It gives an impression of something that could explode into growing further at any moment, but isn't. That potential is probably how any damage to the walls heals so quickly, rebuilding itself into its designated 'shape'.

If a piece is successfully severed from the stable whole, that unrestrained growth kicks in again, but not infinitely. The sample might double in size, but probably not much more than that, especially if it's made distant from the site it was taken from (so it's not trying to reattach itself). These severed pieces, if microscoped, would demonstrate all of the above but with more instability when it comes to that growth-switch. Some cells are agitated to change, some are still quiet. It remains strangely alive, but will eventually perish and become completely inert, bizarre meat in a few days.

It isn't giving off radiation, at least. Not in the way Katalyth does, and is generally "safe" to touch or consume.
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zauneyete asked on Log - February 2026/Pre Event FAQ at 2026-02-08

Answer date: 2026-02-27

Here are the details from the discussion with all the participants! (cries.... as if this is a surprise)

We have several participants, exciting! A good number of Spectrals as well, obviously.

So getting in will be spearheaded by Jacye, who has a lot of goodwill with Patho-Gen, and is going to be ostensibly working on teleporter checks or maintenance, but also will be leaving doors and locations open for the group to break in.

As the group itself will have several Spectrals, all who are fairly adept at using Glamors and once it's known regarding Possession, will likely be very aggressive (given...this group) with using it to help fight off the calling. Hugo will also be using practical makeup to help keep people from getting caught even without a glamor, and Lae is offering her invisibility spells and paralyzing glares. As a whole, the group is going to be very directed in get in, hunt around for intel, and get out. We have a good number of augmented with breaking in skils, including Hugo, Mista, and Silco. Also plenty of muscle between Mista, Johann, and the rest of the Spectrals. Silco will insist on at least one non-spectral with each independent group to ensure that there is someone who is not susceptible with them at all times to catch any Spectrals that would get caught otherwise.

The information they are specifically looking for include:
- How they leashed the spectrals/How the calling is being specifically used against them AND if there is a way to prevent it
- What Patho-Gen think is particularly interesting about Spectral Types (or any soul type)
- Controlling Augmented in general. What is it reacting to?
- Where DID they get the Spectrals that are leashed / Were they being held? / Where did they come from?
- Also interested in what research they're doing on Golems, and how it could be prevented/used
- Information about Mt Pneuma. Particularly, is that where people were held, how do they keep people from getting close, and any other information about what is being done there.
- Mista will be looking in particular for any objects that appear to hold significance for info!
- Original corruption of the Katalyth (how did it happen?) OR the Interdimensional Tech and how it works
- Silco is ALSO going to do a little quick search for who is ACTUALLY manufacturing most pharmaceuticals being used, and if it is Patho-Gen where the source manufacturing locations are, because he is a shit who wants to start ramping that up, and while inside, he's gonna try for some

Please let us know if there are any details that you all would be interested in getting or anything that you need clarified!
"Given... this group" is a very good summary for... a lot of the Augmented, but especially this group. It sounds like they'll be plentifully equipped for their mission: a bit of charm points with Patho-Gen, a bit of stealth and sleuthing and bitter determination, a bit of Spectral-type action mixed up with some non-Spectrals... We feel they'll be quite successful in their efforts! Here is what they will learn, as well as what they won't, despite their best efforts. (Some of these may be guaranteed, but others are being rolled for how much success the bunch will have in their efforts.)

1. How did they acquire Spectral-types and harness them as familiars? In the HQ, there is unfortunately very little luck to be had about further information on this front. Their singular shard of luck comes in the form of an employee. No, no, this employee has nothing to say... They're tight-lipped. But should they be rendered incapacitated, this employee will be carrying a Syntrofos that they're being really careless with: it has a proximity lock, so as long as it's near their body, it unlocks. LOSER.

On their Syntrofos are a number of chatlogs, and unfortunately all of them are password protected. At least Patho-Gen has that safeguard up. But the one that is already pulled up contains the following information:

cocytus: There remains an unreachable specimen worth consideration. Unknown coordinates, somewhere in The Woods?
cocytus: Some of the Augmented have interacted with it. Could be useful for the staff on the front lines.
phlegethon: might be too strong to capture. woods are haunted ahha
cocytus: Our streets are haunted. The Augmented live among us. If our hypothesis is correct, it's not a stretch to say that.
phlegethon: idk. dont think any of the weaker ones are augmented. dont think weve seen any augmented b4.
phlegethon: that would imply bunnies could be augmented. where would they COME from
cocytus: Let's regroup later. Listen, I think things are worse than they seem. That's all.



2. What does Patho-Gen think is interesting about Spectral-types? Why, their ability to meddle with the dreams of others in a way that is more substantial than figment! In recent history, there are some documents that are measuring the general atmosphere and surrounds of Kelesis, a city which some sectors of Patho-Gen seem aware of as being something of a dream-like illusion.

The conclusion they reached involved researching entities that had sway over dreams like this... and while they did not know the full nature of what they dealt with, there is documentation that back in June and July that they'd sent employees of Patho-Gen to Kelesis (as some characters may recall having seen employees meddling about), only to have them come back home and die from arcane radiation poisoning. The barriers were fake... The city should be in ruins! Everything wasn't adding up, and this is framed as warfare upon Karteria in their documents. Documents mark this as a deliberate taking of life, and that these creatures that are causing this are dangerous illusionists that need taken care of.

Thus: Patho-Gen was able to secure what is only described as... Unknown Eparsian Fauna. This creature is referred to as "Eparsian Specimen" in documents, and is the subject of various studies to understand what sort of entity this is. The fate of this specimen is unknown, and documents available here seem to be more about the results of the study (its power to create robust dreamscapes that are meaningful and physical rather than merely interfering with dreams and toying with them as Spectrals do) as well as the threat these beings pose, and their general disposition: eerie, sentient, threatening, silent.

Further documents suggest a willing Augmented One who requested a greater ability to tap into their Spectral-type powers... and with this came the idea of honing the dream-meddling powers of Spectral-types. What a remarkable power this might prove to be! So they pitted this Augmented One in with their Eparsian Specimen and, mutually unconscious, they attempted to dial up that Spectral-types powers... And have found a way to let Spectral-types physically harm those who they meddle in the dreams of! This is not a talent most Spectral-types possess at this point in time, but is the result of Patho-Gen experimentation. "A psychological weapon," they call it; scientists feel increasingly secure in the fact that they will be ready for attacks on Karteria, should they come.

(All of this just comes at the cost of a Spectral-type's sanity, no biggie!)

As for what interest there is in other soul types... There are some documents available about the use of Terra-type souls in cultivating edible foodstuffs. Nasty. They're very sparse, and seem to point towards the Kelesian underground as proof of its viability. The desire for "samples" seems to have been the reason for that horrible Terra-type beast that attacked Karteria in the past year as well...

If there is anything else, none of it is available here. But a Karteria looking at weaponizing, militarizing, putting up defenses... is surely one who is looking at the usefulness of their Natural Souls.

3. Controlling the Augmented: a general question, but there are plenty of answers to be found. Indeed, the ability to control the Augmented without even the use of Calling or anything else seems to have something to do with their Augmenter, as there is equipment available that shows that their ability to "turn on/off" the Augmented is a toggle that can be activated. How? It seems to impact the soul itself, disconnecting pathways between soul and body and rendering the soul inert. The Natural Soul is similarly disconnected; the Augmenter serves as a conduit to render a person disconnected fromt their bodies.

Information for this can be found in some of the more exclusive-access areas of Patho-Gen, a few floors up. These documents - printed and physical, thank god - are beyond heavy doors that require a security key to unlock. Or, you know, some other crafty way in.

Further info appears to be unavailable... Even researching from the angle of "imprints" doesn't seem to yield anything about a deliberate desire to control the Augmented. Not here, anyway. If there is information about this, it's elsewhere.

4. Where did Patho-Gen get the Spectral-types they're using in Kelesis? Unfortunately, there does not seem to be any information about this available in Patho-Gen's HQ, save for general information about how the Augmenter can contain a soul of a creature, as well as the soul of... an otherworldly entity! (Or just, a human soul. Maybe even more than two souls, as many characters have found out already.) There seems to be some kind of absurd document about how to insert a soul into the Augmenter, and it reads about as abstractly as that legendary Pepsi glove document, in that it has a lot of diagrams about SOUL BEING INSERTED INTO SMALL OBJECT, but little information about where the souls are from.

... But this still isn't about where the Spectral-types in Kelesis are from at all. It's the only thing even adjacent to it, alas: the answer as to where characters' Natural Souls come from are similarly obscured, aside from the fact that yes, they originally belonged to another living entity. It isn't a far stretch to believe the Spectral-types are no different: they were once autonomous entities themselves.

Otherwise, see question 1!

5. The work Patho-Gen's performing on Golems: There is nothing in Patho-Gen HQ that specifically reads as being research into Golem-type entities. There are some short notes about Golem-types observed to be resilient against Katalyth, other observations about the soul type in general... In fact, there are some notes about the desire to help remind Golem-types that their agency must be preserved, as they seem to be somehow acutely aware that they are more pliant than most!

It might even be a bit strange, how familiar Patho-Gen is with the ins and outs of Golem-types. Almost like they have experience with them... But there aren't any further notes aside from general listings of their attributes, how they could be most effective in helping to research Katalyth, how it's prudent to avoid tampering with their sense of self to give them the tools they need to remember what matters to them...

... Except for one strange document. This is in a digital file about various Natural Souls, an objective collection of some of their traits as Patho-Gen's come to learn of them... Thus, because it's digital and because of the Spectral-type tampering, it may be difficult to look into all soul types willy-nilly. There's a warning within the document pertaining to Golem-types: "DO NOT EXPOSE UNINTENDED SPECIMENS TO KATALYTH."
Edited (teehee left link in here) 2026-02-27 12:53 am (local)
#16

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stoplickingthedamnthing asked on FAQ/Main FAQ at 2026-02-10

Answer date: 2026-02-19

Howdy mods! So, Gale has kept up with his Katalyth absorbing experiments, though he has tried to keep it to a smaller degree to be safer (as safe as such things can be). Other than expected personal consequences like mutations, would he have discovered anything new and/or had any new consequences? Anything else I should know? Thanks! That's very good of Gale for attempting a safety, maybe. Limiting himself to a reasonable amount of Katalyth absorption.

The usual outcomes continue (mutations and the like). But as he has been sampling from a variety of sources (as opposed to communing with one shard, or slowly eating at the same giant outcropping... unless he has been eating from the same giant outcropping), Gale could have picked up on subtle differences between Katalyth shards.

To most, Katalyth is misery, it's horror- it draws out the worst feelings a character can have. And that's not an inaccurate perception. But to a connoisseur like Gale, not all Katalyth feels the same. Pieces might be more aspected towards certain emotions, such as anger, or fear, or grief (which in themselves have their own myriad varieties). The majority of Katalyth is some sort of composite, but Gale can 'taste' what's included in a batch- or even get a feeling for it, before absorbing it.

So he might have learned that some emotions go down easier, so to speak, or work better with different types of spells. How things correspond with him is entirely up to you! Perhaps he finds certain emotions more palatable. But Gale can have acquired a taste for Katalyth.

(It also might be a good thing to share with those who are working with Katalyth in other ways. Katalyth 'language' likely corresponds with different patterns of emotional inclusions, and the use of music to grow/shrink it likely pairs with that. Gale's insight could serve as another way of approaching the task of dealing with Katalyth.)
#17

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sighnari asked on Log - February 2026/Event FAQ at 2026-02-07

Answer date: 2026-02-08

I'm going to have him accept the pact, thinking he can go the "cut it off" route (though it wouldn't work) if it's an issue. Would anyone from Patho-Gen be able to tell he had the pact and react to it?

and does the pact offer any protection against arcane radiation while in kelesis?
Good luck Tighnari.... But Patho-Gen wouldn't be able to detect whether he, or anyone else had pacted with Kelesis. There's that, at least.

And as the pact does enhance all Augmented traits and abilities while in Kelesian territory, if the character was already particularly resistant (Golem, Spectral, Fungi), it would further increase that protection. And as 'greater resistance, compared to an unaugmented human' is a universal trait amongst the Augmented, it could provide a dash of added protection from arcane radiation to everyone else.

(It would not make Terras, or other susceptible types more susceptible. The pact-enhancements are only in a positive direction.)

Additionally, if a character were to fall properly sick from arcane radiation poisoning (challenging to do on accident, or without hugging Katalyth), the pact would help to mask symptoms, and make the experience more bearable. Which could be good or bad, depending.
#18

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wordchain asked on FAQ/Main FAQ at 2026-02-04

Answer date: 2026-02-06

Hello again mods! I have some questions regarding characters looking into Karteria's electricity supply. If Dorothea and Yesod approach Karterian engineers together to ask about the grid, how much would they be able to find out in terms of the power stations' inner workings/primary energy source(s) used, as well as the costs of connecting and running the greenhouse? How much related information can be found in the city's libraries?

Alternatively, would it be possible for them to obtain newer generators and confirm that these aren't Katalyth-powered, or if all else fails, could they access enough of the resources needed to modify/build their own equipment, similar to the Science Cabin and Bridge Project efforts?

For more context, they're hoping to secure Katalyth-free ways to power systems installed in the greenhouse, which might be supplemented as much as possible with independent methods. Thank you for your time!

can't believe how little i knew about power grids... whew.

  • They would be willing to answer questions, if gruffly! They're busy! But Karteria uses a sort of magical hydroelectric plant to power its city alone, the plant itself not at all far from the city and still reachable (if with a bit of a dangerous walk to get there) by citizens. The way it's magical is that it doesn't work like a dam, but rather uses water from the ocean to direct its flow and to propel a turbine, which generates energy. The water is then spit out. From Water's Edge, you wouldn't quite see the result of the power plant... but traversing a bit southwest along the coast, not far from the city, the input and output of water can be seen from the shoreline, the plant itself built into the craggy earth.

    Concerns about Katalyth powering the city alone? Well, rest assured that they had power before Katalyth cropped up in Karteria, thanks! Though its existence... as certainly helped reduce the strain on the current powerplant, and engineers are aware that Katalyth is used outside of the city in backup generators to help keep the city's dazzling lights, dazzling.

    The costs of connecting and running the greenhouse would be far higher without Katalyth as a backup way to generate energy. Power would likely need to be rationed... There would need to be shut-off times for the city, and capitalism doesn't sleep! Thus, tapping into Karteria's power supply to run the greenhouse is feasible.

  • Is it possible to obtain generators and confirm they're not Katalyth-powered? It might be a project, to create a generator that relies on... other sources of energy. Coal, water, sunlight... But no such generators currently exist, as all generators that did exist were Katalyth-operated, much like how vehicles were operated by way of Katalyth. It's a very powerful and plentiful mineral, and it's hard to ignore its potential uses when your world is otherwise doomed.

    Perhaps the folks at the Science Cabin might be able to hook up Dorothea and Yesod to the notion of imprints creating usable energy... Imagine it: a greenhouse... fueled by love. (how practical this is is another story.)

It's a worthy cause... And frankly, avoiding Katalyth wherever possible is a wise choice, even though Karteria's way of living right now is just not possible without the use of Katalyth as a power source. It harms them, it helps them... but the Augmented have a greater choice in the matter, to spurn it where they can. (Aside from the necessity of hiding in the barrier, which is fueled by Katalyth...! What a world.)

#19

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shadowsincryo asked on Test Drive Meme - January 2026/Event FAQ at 2026-02-04

Answer date: 2026-02-05

Okay, in light of that, one more question. What is she hearing from the corrupted Katalyth? The song she hears from the corrupted Katalyth would be just what's described above- that distorted version of her own songs. Now that she's heard it, though, it might linger in her thoughts, and when in the presence of normal Katalyth, Lune could continue to hear this corrupted version of the song.
#20

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whennotif asked on Test Drive Meme - January 2026/Event FAQ at 2026-02-02

Answer date: 2026-02-04

One last question. Lune is attuned to the Katalyth and hears its song. What is she hearing around Wriothsley while he is like this? If she's around Wriothsley and the Katalyth he's working with, the song would be particularly loud and discordant. A mix of what she usually hears along with a strange echo of Lune's own song, the same thing that she sung for both Wriothesley and Peacock. But it would be dragged down, twisted to fit the tone of the dirge, all hope stripped from it and replaced with grief.

Of course, being around just Wriothsley doesn't seem to change anything about the usual song Lune hears. Seems the Augmented themselves don't inspire any changes, even after exposure to it.
#21

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istandwithmycancelledwife asked on Log - February 2026/Pre Event FAQ at 2026-02-03

Answer date: 2026-02-04

Is it possible to get through to any of the citizens of Kelesis about the fact that it's an illusion, even just on a one-by-one basis? cw: death, body horror
It'll take quite a bit of convincing... And will require giving a bit of a history lesson, if the character's up for it. If this is an illusion and they're dead, how did they die?! Kelesian citizens will need to be reminded of arcane radiation poisoning; they'll need to be told that they died from it, and may even need to be given an explanation of some symptoms to really help them recall the experience of dying.

... Doing this will create sudden, intense nightmares around the particular soul. As the guardians of Kelesis will explain to any curious Augmented, this construct is made not of one large dream, but many pockets of dreams; each pocket is a moving, malleable thing that has been being carefully safeguarded and let to become harmonious with its fellows, but this sudden jarring into reality shatters the peace, even if it doesn't quite wake them. These nightmares will be sickly, with vivid memories of mutated dead bodies (a la intense exposure to arcane radiation), foul odors, loud and discordant cries and voices, and pain. Even Augmented Ones will be subjected to the kinds of pain this soul endured in death, as though they seek to share in that experience.

Merely shattering the illusion doesn't quite free them from the grasp of Kelesis's guardian. After a bit, Augmented Ones will find themselves forcefully ejected from the entire city, just to get them out of that nightmare bubble. (They're free to reenter the city immediately afterwards.) Augmented Ones won't see the Kelesian guardians, but they will feel as though they're being watched and judged while they tend to the disturbed soul, as though tucking it back into bed. The soul will return to a more peaceful dream after it's tended, the shroud pulled over their eyes once again.

"Please do not do that. It causes suffering." That's all the guardian has to say.
#22

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trounce asked on Log - February 2026/Pre Event FAQ at 2026-02-02

Answer date: 2026-02-03

meowdy, mods! quick character question: would it be alright if wriothesley is a touch less immediately affected by the madness during the celestial shadows event? not so much true resistance, but more a different threshold or susceptibility due to prior exposure (namely touching things he very much should not have at a certain pillar).

i’m also happy to balance this out with lingering effects if that helps, like giving off low-grade madness vibes or a permanently higher “baseline insight” after making contact with the great ones by Touching the Rocks™. alternatively, this could manifest as emotional flatness during recovery rather than clarity or immunity.

just trying to be less shy about asking character questions during plottage—thank you so much for indulging me!

Sure, that would be just fine! It's entirely up to every player just how much they would prefer their character to be affected during the event. Whether that's having a particularly rough time, or more capable of riding things out.

And Wriothesley's recent and severe Katalyth exposure could totally be a justification for keeping a greater command over himself. With all that madness he'd endured so fresh, it could place him at a higher threshold of tolerance- so that it would take more than what's going around to knock him off-kilter. Additionally, as this accompanies, and deepens, the occurrence of a New Moon, Wriothesley's Carnivora side could be said to be another protection. It's quieter, and in its dormancy, is failing to be so reactive to the madness.

(That said, any Carnivora can also use this opportunity to go snappish and wild... there's plenty of ways to approach things.)

We're always welcoming of character specific questions (or general questions, or anything that comes to mind), so please feel free to come to us with thoughts! While we try with the event FAQs to account for the most likely situations/questions, we can't think of everything- and we're always ready to accommodate the particular nuances and specific situations that each character might be going through.
#23

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whennotif asked on Test Drive Meme - January 2026/Event FAQ at 2026-01-31

Answer date: 2026-02-02

Putting this here since it is relevant. Would singing at Wriothsley as she did at Peacock and using science team methods to shrink Katalyth help him maintain sanity during this period? That's a good use of singing... yes, using her voice like that could work to help Wriothesley out. His mutation and pain is connected to the experiences that created the Katalyth, and related to Peacock's own pain; what shrinks it, would also help to ease his suffering.
#24

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queenofkur asked on Log - February 2026/Pre Event FAQ at 2026-02-02

Answer date: 2026-02-02

Hello mods! That's the longest shot, but... Ereshkigal is absolutely all in to save the dead and allow them to rest in peace, keeping them in a false reality is totally wrong and against everything she is, but she's also 500% against helping Patho-Gen! She will if she has to, but she hopes there is a third path.

She's going to try and use her Noble Phantasm (her limit break, her super huge power) to manifest a portion of her Underworld underground and allow the dead to go and find refuge in there! If they did, she'd lead the souls to spear cages where they can sleep and rest until they're ready to move on.

Of course, normally she can't use her NP in that setting. So she's going to shift, she's going to use her monthly mana bomb, she's going to ask those she's imprinted with for help, she's even going to try and grab Katalyth for it to work if she has to. I am fully expecting for it to fail, but I'm wondering if something will happen even while failing? Or if it's just going to be irresponsible and she'll waste her time to the last second. Thank you in advance mods!
We are absolutely on board with this! This is an excellent time to use that EXCLUSIVE POWER to see her will enacted... Which is to say: Ereshkigal's attempt won't fail! It won't liberate the whole of Kelesis, but it can absolutely liberate a good chunk of people, seeing their souls properly off to death. Up to 50 citizen souls can be ferried off in this manner.

Doing this, however, will 100% put her in opposition of the Kelesian guardian's will. They'll immediately view her as an enemy. While Ereshkigal won't be fully banned from Kelesis in future (if Kelesis remains intact in its current form after this month! we'll see!), her experience in the city will be vastly distorted: while citizens will be blithely unaware of her behavior, each turn or doorway in the city is likely to spit her out somewhere completely unpredictable, turning the city into a maddening maze. She will be subjected to individual pockets of "dreams" that citizens aren't ever subjected to, where her deepest nightmares assault her senses. The goal is to wear down on her sanity; the more worn someone is, the easier they are for the Kelesian guardians to take down. Whenever in Kelesis, Ereshkigal will gradually weaken, and her mental state will deteriorate. Being with an imprint will help reduce the strain.

This kind of experience will begin as soon as uses her NP even once. The guardians of Kelesis will manifest before many of the Augmented during the event. When they speak to Ereshkigal, they'll make it abundantly clear that she is their enemy for her stunt. They won't forbid her from the city, but they'll tell her that every step in their domain is a step towards her ruination. They mean to kill her slowly, if she unwisely spends too much time in Kelesis.

Likewise, any Augmented One who decides to make a pact with the guardians of Kelesis... will feel compelled to attack Ereshkigal! Feel free to use that tidbit to stir up some exciting drama.

Thus, Ereshkigal can absolutely make her mark without even allying herself with Patho-Gen! But at this point, Patho-Gen's enemy is her enemy, so.... Nonetheless, if she ends up going this route, definitely let us know in your monthly reputation report once the log goes up!
#25

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trounce asked on FAQ/Main FAQ at 2026-01-27

Answer date: 2026-01-31

Hi, mods! I had a few questions regarding the Augmented-run farm as Wriothesley slowly gets more involved with the project.

* Funding / city support: Would it be possible for Wriothesley to follow up on securing business funding, hazard pay, grants, or loans through the city on behalf of the farm employees? He’s already put together a rough proposal list, and his angle would be working through the proper channels to argue for some form of reasonable income for the workers. I know the project is still largely non-profit (iirc), but since Lauralae applied for a business license, that’s the avenue he’d be pursuing. Especially for any hazard pay goodies

* Private contracts: If the farm isn’t able to secure government funding directly, what kinds of businesses or facilities in Karteria would be most interested in their produce? The idea would be fairly simple contracts supplying food to interested parties. (Fresh produce, fresh tea, the works.)

* Fish farming / pond development: Dedue and Wriothesley were able to fish some trout and bass from the pond, and what started as a casual suggestion has turned into genuine interest in whether the farm could reliably raise its own fish supply. If Neuvillette helps purify that small body of water, even outside the barrier, what kinds of changes or improvements would they notice over time? Wriothesley would likely consult experts like Tighnari on suitable pond plants, enlist other Augmented to help shape the land and water flow, and aim for a low-tech, relatively sustainable setup.

These are mostly small questions meant to support any interest in the farm as a shared point of involvement for characters. Especially if any of these methods could eventually be replicated in areas closer to the bridge-town, if that’s feasible!

1. The government might be skeptical at the idea of hazard pay, and want to downplay the effects of arcane radiation on the Augmented. After all, isn't the entire point of the Augmented creating creatures capable of enduring it? Patho-Gen would actually step in on their behalf, however- supplying some of the data they've collected, showing that while the Augmented are certainly resistant to arcane radiation (and can more readily heal from it), they are not immune.

But given that the farming venture is already showing fruit- the government wouldn't fight too hard against funding them. While they certainly have their corruption, their biases- they are still largely pragmatic and do not want Karteria to starve. Augmented farming is widely supported as a concept, as something immediate and practical that they can do that Karterians cannot. While there might be some grumbling when it comes to the costs of keeping these beasts healthy, Augmented farmers could secure some manner of salary, and concessions for the danger they're putting themselves in.

2. As the government is willing to fund the farm work, the private sector might be less relevant.... But for reference, the Augmented could also find good interest from local grocers, cafes, restaurants- anything that, well, sells food in some form or another.

3. Fish farming! A small body of water like the farm pond could be effectively cleansed. Any Katalyth growing from the pond bed would need to be removed, and the area regularly inspected to catch any new growths. But it could be done, and it would help to keep any fish kept in its waters healthy.

With collective Augmented help when it comes to the maintenance and fostering of a healthy pond environment, there's no reason why they couldn't grow some fish. And given that any body of water is sufficiently small, such as a pond (whether natural, or artificially constructed), the same techniques could be used around the bridge town as well.
#26

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trounce asked on Test Drive Meme - January 2026/Event FAQ at 2026-01-27

Answer date: 2026-01-28

Resident low-key Fontainian werewolf in Karteria took on a hearty serving of the tainted katalyth’s bad vibes and pulled off a pro-gamer strat of using his shifted form to more or less scrape the growths off the walls directly. Because I have no idea how to cleanly segue into the goofy question I have concerning potential character death, but that’s the TL;DR.

Wriothesley was only able to clear the growths on the first few floors of the creeping tainted katalyth, and it’s completely understandable that there’s no way he can even begin to breach the worst floors with this method. But at least it sped up the initial sample collection, in some way hopefully? Please pardon the mess on the ground floor and on the stairs leading up; an attempt was made at least...

But what would Wriothesley’s realistic healing, or dying, timeline look like after this stunt?

In the aftermath, he’s being passed around like a crispy hot potato among his imprints to hug out the pain, with Dan Feng’s healing magic potentially being his only other option to ease the more serious wounds in case of emergency. But if death by “using tainted katalyth as an impromptu backscratcher” is the unavoidable outcome, then I'm completely okay with those consequences! He figured, under duress, that his natural soul was hardy enough to tank his reckless decision-making, and that thug hugs via imprints would be good enough to patch him up afterwards.

I’d love to see how doomed or salvageable he actually is... or if he's a potential case study on the effects of touching the no-no rocks. (okok)

cw: some body horror

That's a lovely and in no way exceedingly reckless strategy Wriothesley has!

It would certainly be effective, so long as he's capable of enduring the emotional battering and physical misery of not only spending time around the dark Katalyth but actively clawing at it. At least he 'only' set himself the modest task of clearing some of the lower floors....

As his effort is being followed with a significant amount of aftercare from his imprints + healing (and being a Carnivora-type helps, with their regenerative tendencies)... it's possible that he might survive his good idea. It will not be pleasant.

Especially when his body's healing- whether it's as a Carnivora, or assisted by Dan Feng- does not proceed normally. While it may patch up open wounds- skin that split of its own accord, blackened by boils- it will do so incorrectly. Claws and teeth will appear inside muscle, as though attempting to bite or scratch their way out of it, along with malformed hands. Entire limbs- each swollen with errant fangs and nails- burst from wounds, grasping of their own accord for anyone who's in reach.

And nor are they gentle, as these extraneous parts reflect the desperation and agony that his body is being put through. Jagged jaws open wide to snap onto any wayward helpers- and worst of all, perhaps, is that any wounds they create will generate more corruption. More teeth, more unnatural digits, more eyes. Wriothesley's madness will spread, his body unable to contain it all.

Even the 'normal' parts of Wriothesley's body gain additions, which may or may not make sense. His jaw may split into multiple, each with their own row(s) of malformed teeth, or they may grow eyes instead. Or develop other viscera, the kinds of things that should be kept on the inside of one's body, it's now bleeding and leaking, helplessly growing as it attempts to heal.

This all comes with a matching amount of physical and mental anguish. The close presence of imprints will be a massive boon when it comes to the chance of keeping some sort of sanity amidst it all, but he'll be set with vivid hallucinations, and inescapable terror and grief. Anything he hears or sees (through all those extraneous eyes and ears) will feel unnervingly real. His imprints will have their work cut out for them, managing their own wounds, while keeping Wriothesley in some kind of shape....

(Or he could just die, which would somewhat spare him from being aware of much of this. Patho-Gen would have to take him in to revive him, and he'd still be in rough shape afterward. But it would be the 'easier' outcome.)

How awful you'd want to get with his condition is entirely up to you, but these are the kinds of things that would happen to someone rubbing themself up against the Big Katalyth.
#27

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inimitable asked on FAQ/Main FAQ at 2026-01-22

Answer date: 2026-01-26

Hi mods!

Would like to check in real quick: Neuvillette has been here quite awhile and he would like to do something about the nasty water however he can. As he canonly has dominion over water back in his world and has maybe a fraction of that available here, is there anything he can possibly do to help to purify some or a significant amount of water and clear it of pollution slowly?


Thank you very much!
It would be a difficult thing to purify a great deal of water- as in, the ocean itself, or entire lakes. Any place where Katalyth lays or can grow... even weren't it a matter of scale, it would be a pollution that would soon return.

However, Karteria has its own water treatment facilities, responsible for all potable water within the city. And while due to its operation within the barrier it is 'relatively' free of arcane radiation, it's not perfect. If Neuvillette offered his services to further clean up their reservoirs, the Government in particular would be thrilled. Filtering it out of an entire city might still be a large task, but if he can keep radiation (and ambient pollutant) levels lower, it would still help Karteria's overall health. Hospitals and clinics would also benefit from having their water be as clean as possible.

(Neuvillette might also be a great asset to the Augmented-led project to turn the abandoned bridge town of Aparallaxia into a place where the Augmented might live. Purifying smaller local water sources, collected rainwater, etc. Even if the Augmented can tolerate arcane radiation better than the un-Augmented, it's still not good for them- on top of whatever natural pollutants might be around.)
#28

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megatheorem asked on Test Drive Meme - January 2026/Event FAQ at 2026-01-21

Answer date: 2026-01-22

help i can't believe he gets a free tour....

Thank you, this is juicy as always!! Follow up tidbits:

1. In the Uncomfortable Server Room, if he managed to put his little necromancer hands on one of those boxes before they shoo him out to the breakroom and etc., would he get any psychometry vibes? Like anyone in particular who handles these things physically on the regular beyond just moving them around, or worse, if the mystery magic has Living Energy in it...

2. Not technically a question, but he would be compelled to nudge that one guy's pragmatism into Real Human Empathy, ironically in a petty kind of way. Get empathy'd, punk.

3. can he steal a bunch of pens from the breakroom
1. They would be very concerned about him touching the equipment- and would be genuinely more concerned for him, rather than that he might break things (it is a concern, but one that would only trigger once they ascertained he was okay). He would be quickly shooed away from it, but Pal could still pick up on a couple things:

  • A lot of hands have been on these metal contraptions. Presumably the people involved in crafting them, in putting the magic together. They haven't been touched 'recently'- as in, not since they'd been placed in this room. They seem to have been constructed elsewhere, and carried fully formed in this place. There's no individual signature attached to them. The scientists don't interact with these things; if something broke, they'd have to call someone else in to fix it.


  • The Katalyth-earworm will be suddenly very loud. Worst of all: it's the Kelesis carnival variant. But its volume suddenly shot up, and will only begin to decrease once he leaves the room. The carnival-variant will not stick around any more than the volume does, at least.

So while the mystery magic doesn't have anything alive in it (or anything dead, for that matter), it almost certainly involves Katalyth.

2. Is this responsible cniding... But yes, his nudge of this guy into better empathy may succeed.

3. He can. They will be very exasperated about it but they won't go after him over it. If Pal wanted a complementary pen on his tour he could have just asked!! (Or maybe have gone to the job fair they had free pens there!)
#29

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takasugi asked on FAQ/Main FAQ at 2026-01-21

Answer date: 2026-01-22

Hi mods!

I know sailing beyond the islands is basically a death sentence, as the ocean extends for miles upon miles to no end, but how deep can one delve in the sea just off the shores of Karteria itself? Like, diving from the Waterfront? Since it's based off the Pacific Northwest, would it range from shallow to about the depths of the Puget Sound before a drop-off? Do Karterian shops near the pier have run-down diving gear, maybe? Would it be fine to build anything down there offshore? I'm assuming the wildlife is also similar to what everything's been like thus far.

Not sure where I'm going with this yet, but I'm asking on behalf of some ocean-oriented Augmented. Thanks!
Though the waterfront in Karteria isn't a proper channel like Puget Sound is, for convenience: yes, it has a similar structure of depth. From shallow, it goes to about 1000ft in depth before plummeting to Deep Scary Ocean depths; while Katalyth exists anywhere in the ocean, there's far, far less of it in this 1000ft-deep area, and this would be the areas most "comfortably" traversable for the Augmented! I'd say that it extends juuust around 7 miles out, this 'safe' 1000ft-deep zone... which means that the Augmented can swim or dive as they like here, especially if they maintain the same buddy system that they'd have out beyond the barrier.

Is there diving gear? Yes, but you're right in assuming that it's some vintage stuff that might need some patching or work. Not that we expect anyone to thread that, but it's some good background for the sort of state diving goods are in. Surprisingly, there is a lot of ocean-faring gear available in thrift stores in various states of heavily-used and heavily-damaged. Thrift store owners will explain this thusly: before the real threat of Katalyth impending, there was a real big push for sailors. It was one of the most lucrative jobs out there. Delivering crews, ferrying supplies... For all kinds of jobs.

What kinds of jobs? Shop owners don't know. They just work here. They're not sailors. The sailors are dead, and they took their secrets with 'em. Nonetheless, they've got all this diving gear available and with no real application, so it can be quite cheap.
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wondrously asked on Test Drive Meme - January 2026/Event FAQ at 2026-01-16

Answer date: 2026-01-18

Is there any record of the barrier failing this way before (or at all), say in searchable news records etc? Do the Patho-Gen staff collecting the stuff seem surprised by its appearance in any way? TY There is not any record of the barrier failing (or any of its individual pillars) since it was first constructed. There's no news articles to find about it, and if asked the Karterians will agree that they've never heard even a hint of there ever being problems with the pillars or the barrier. It seems to be an entirely new phenomena.

Even Patho-Gen staff would agree that there's never been an issue before. That there's Katalyth (deliberate) inside of the structure, clearly powering it... it's not a surprise, to most staff, who had at least suspected it to be the case. One of those unfortunate necessities that's best to not think too much about. (And of course many in Patho-Gen knew the whole time what was supplying energy for the barrier. There's regular maintenance on these things, and it'd be hard to do that without going inside.)

The excess Katalyth, the uncommonly-colored sort found growing wild in the pillar: that is new, and very alarming to them. While Katalyth has always been a part of the pillars, yes, it's never shown any signs of growing outside of its containment. They're clearly disturbed by this development, and that it happened so quickly.
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busternaut asked on Test Drive Meme - January 2026/Event FAQ at 2026-01-06

Answer date: 2026-01-14

So, the Coordinator Carnivora Duo (that is, Dearka and Yzak) are more interested in snooping than looting. Using their considerable home-world experience in ~intelligence gathering~ combined with what they know of Karterian city politics, are there any specific homes of politicians, industrial magnates and/or Patho-Gen management figures that the boys might be able to suss out as good targets worth delving into?

They’re both pretty cautious and wouldn’t want to repeat the act too many times (since that would risk detection and potentially tank the Augmented’s reputation for everyone), so they’d probably limit themselves to just one, MAYBE two high-priority locations.

(I can get more into what precise kinds of info they’d be looking for if that’s preferred, I’m never totally sure what the best angle to come at these sort of investigation type questions is... Figured I'd ask what the general flavor of Powerful People they could look into is, first.)
Edited 2026-01-06 08:38 am (local)
OOPS! Discord decided to mark this one as replied to in our chat, and only now did we notice that is not the case! Stellar work. But here we are.

Welcom... to the homes of rich people. There are indeed a great many politicians who have their roots deep in the city, and the CCD (Coordinator Carn- you get it) may find... a lot of Official Documents! Living trusts, deeds to land, Taxe's, yadda yadda yadda. Even in the houses of Important Figures, there is very little in their homes that are particularly interesting; the wealthiest of the wealthy often keep their important documentation pertaining to business (and thus, the inner workings of the city) in safer places, with accountants and secretaries and, well, other places.

Snooping in Basileios in general... We can supply a good two "??cool??" things to find, and their locations.

  1. In a towering skyscraper, the top five floors are occupied by the Damon family. Given their proximity to the barrier (that is, Very High Up & close to the edge of the city), they left—but their house is under intense security, guarded by plenty of ServiTons built specifically for the purpose of security.

    During these interesting times, however... the ServiTons are going to be wildly malfunctioning. Once having held fast to their role, they suddenly seem very aware of what they're doing; Dearka and Yzak may find them slumped, their faces static. They spit out garbled phrases, the only coherent bit of them being: "What am I?" ...Best not to engage with them, as if they're spoken to, they brokenly attempt to resume their duties which may involve attempting to subdue and capture intruders.

    The Damon family appears to be a long-standing government family, and one of its members is on the council: Myra Damon. The Damon family is very clearly deeply wound with the existence of Karteria and the Isles of Pathos, and it is clear: the Damon family has been in Orexis since even year 0. Not that they have much to mark that era... but. There is a document that appears to have been unearthed from one such distant time.

    "... Ekklisian contacts are becoming reclusive. They talk of a "Mainland," of which there is no premise of its existence, to defend against. If there is such a thing left, it is surely laid to ruin by now." This is an excerpt from a letter from some Damon relative to another, dated to a year so early that it's boggling: 520. (Mind, the current year is 932!) Why this letter appears to be in plain sight... Phew. It is in a locked office—Myra's office, surely.

    Printed logs from computers are laid on the desk beside it: recent attempts at correspondence with Enochlesis, the largest city of Ekklisis. No luck, it seems. These attempts at correspondence appear to have been relayed by way of something akin to Morse code, by the looks of it, though Myra's copies are translated.

    They contain short phrases. 1. You have breached your own quarantine. This has been documented. This one was specifically dated to sometime in summer last year—while the Augmented were peering into what Kelesis had to offer. 2. State your aim. 3. Your silence will be construed as hostility. Be aware: our might is greater. Further context to any of this... is unfortunately missing.


  2. Another mighty family takes more of a scientific persuasion, with its members seeming to be very Patho-Gen-oriented. What roles they play in Patho-Gen is anyone's guess; simply by looking at their house, they differ from many of the rich by not having an abundance of valuables. They live in a condo in a high rise, but there's nothing particularly lavish beyond the living quarters themselves.

    This is a solitary member of the Tsakalotos family who lives here: Nestor Tsakalotos. It's kind of creepy how barren his living quarters are of any personal effects... But perhaps in his haste, he left behind a tablet-like monitor that is currently on, logged in. It is about ready to die, however; there isn't much time to dink around. Nestor appears to have a vested interest in extradimensional affairs...

    He has a document pulled up from nearly 100 years ago that is detailing the highly-classified experiments that draw a connection between observation that animals appear unbothered by arcane radiation poisoning, aside from some disfigurement... They don't die like humans do. But Nestor seems to have interest specifically in the origins of soul extraction—early experiments that demonstrate the removal and storage of animal and non-human souls. This particular abstract is going over how this procedure fails when used on humans.

    Humans from an unknown source were experimented on. They died. There's a note that the person who accidentally stumbled upon this soul-extracting method, Dr. Knut Svoboda, eventually succumbed to psychosis from his exposure to what are referred to as "extradimensional phenomena." There appears to be an overlap between the extradimensional, and the procedure used to collect souls then imbue them into, well, the Augmented.
#32

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bloodypath asked on Test Drive Meme - January 2026/Event FAQ at 2026-01-13

Answer date: 2026-01-14

I should not be asking this so are katalyth-induced hallucinations... close enough to dreams to eat in case that might temporarily relieve the hallucinator...?

And on a scale of 1 to whatever-Bricks-is-doing, how bad of an idea is this?
The Katalyth-induced hallucinations are unfortunately(?) not close enough to dreams for them to be edible.

Hubert could still try to eat them and rather than result in a proper devouring, it would be more like... joining in with the hallucination, becoming just as affected by the energy as the afflicted person. No one would be saved, and now an extra person (himself) would be caught in the situation.

(It wouldn't have any particularly bad effects beyond this, as the hallucination itself would prevent him from trying to devour enough for a Brickston-esque-outcome.)
#33

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historicallyloaded asked on FAQ/Main FAQ at 2026-01-05

Answer date: 2026-01-08

Hello it's me again we're doing it; Florian and Eli have helped Bricks kidnap a Patho-Gen employee and are doing some terrible science on him. Bricks will attempt to possess his pet Katalyth shard, accept any and all powering-up no matter how horrible, so desperate to separate this guy's soul. I'm open to him accidentally doing something else instead if mods have anything in mind? Either way this is obviously going to go very badly for him and kill him. He'll die with grief and frustration wanting to make some difference in this world and lamenting his own limitations.

Assuming he goes crazy, excessively mutates from all the powering-up, turns into some spectral vampiric fire demon of sorts burning with a lust for life-energy, petty vengeance, and hunger for knowledge—what will the aftermath of this look like (mostly for his CR)? What happens with his pet Katalyth shard (does it turn dark?) Could Brickston haunt a particular location? Potentially drain the life force from anyone who comes within a certain vicinity unless they offer a nugget of knowledge to him instead? I initially imagined this to be underground right where he dies but if there are any other locations in game that mods could suggest that sound fun or might be appropriate for a knowledge-hungry tinkerer I'd be game for that? Under or near Patho-Gen HQ? His rowhouse in Sophia? Somewhere in Kelesis? Somewhere yet undiscovered? If there's something mods have in mind that he feels appropriate to use for in any way, please let me know I'd be happy to help accommodate though his death.
It's Happening.....

Brickston looked too far into the abyss and it looked back.

It's possible, even likely- that in his maddened, powered-up Spectral and Katalyth-infused state that he would succeed in separating the soul from his victim. Without the connection to its host, and surrounded by Brickston's new power, the soul would disintegrate, fall apart into errant shreds, each of them mutating beyond recognition. This soul has eyes, it's nothing but eyes and teeth, a maw that tears itself apart the more Brickston tries to hold it. The now-corpse of the Patho-Gen employee faces this as a backlash, as the energy spills over into the nearest relevant parties. It twists itself apart, bones snapping, with new spires of them growing out of every fracture. And with them, more eyes, more teeth, organs that slip from fresh cavities, blackened with boils even as they form. It's unrestricted, horrible growth, a perpetual ruin that will take over the basement they're doing this in. (Eli and Florian may also face a limited amount of this backlash as desired, just by being in the vicinity. Or it can remain as a horrible circuit between Bricks and his experiment.)

But for Brickston himself:
The Augmenter, the Natural Soul. They were made, implanted with the aim of protecting someone from Katalyth, and the arcane radiation it emits. But there's limits to each of them, and if there's a way to survive persistent contact with the material, this was not the path to achieving it. His own personal shard- it's too unstable, too pure with how much of himself Brickston has placed into it. While it doesn't turn black, as the broken-pillar Katalyth has, it deepens instead into a bloody red. If Brickston wanted to possess it, it possesses him right back, amplifying those deepest parts of himself: his frustration, lamentations, and the need to know. It becomes a permanent part of what remains of his body, less removable than a once-beating heart.

Brickston's Spectral-self would not only overwhelm what's left of his rapidly corrupting body, but with the complete failure and destruction of the Augmenter, it too would properly and permanently fuse with what's left of his own soul. There would be no distinguishing them; Brickston is a Spectral-type himself now, rather than an Augmented. Were he ever to be captured by Patho-Gen, it would not be to revive him as a man, but used for research (or very dubious implantation fodder).

Uncaptured and free, he could haunt a particular location, whether that's the place of his demise, or anywhere else Brickston bore some connection or attachment to. He'd likely make quite a malevolent figure, given that he's a compounded-Spectral whose passion for knowledge has persisted past life and sanity. With the Katalyth embedded in his shade, he would continue in this ruined state, equally supported and starved by his favorite shard.

(He could also be a roaming ghost than a fixed one- this is all really more down to what you would be most interested in having his fate be. But he could stick around in the setting for CR to be horrified/intrigued at, and for new people to... also be horrified/intrigued at. This is a Potential Fate for the Augmented....)
#34

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yesdoubt asked on Test Drive Meme - January 2026/Event FAQ at 2026-01-05

Answer date: 2026-01-07

Since it sounds like touching Katalyth is still Extremely a no-go, what methods would characters be using to transport the funky Katalyth out from the top of the pillar?

edit to add: also does the patho-gen experiment room work like kelesis wrt recording and photography. a.k.a. if i'm making momo a jellyfish cnidaria for the unfitting soul prompt could he take a photo of his cnidsona and still have it after he exits the dreamspace or whatever exactly it is that's goin on
Edited 2026-01-05 04:59 pm (local)
Re: Katalyth Handling. The Augmented will still be the most equipped to handle getting close to it, but indeed, in the past Patho-Gen has often advised characters to simply note the location of outcroppings, rather than make any direct contact with it. In these dangerous circumstances, they have to resort to giving characters their own methods.

(This probably would have been wise to include in the body of the text; I think I may well put a succinct version of this answer as a highlighted EDIT in the post itself, since I think many may have this question.)

This circles back around to this: How has Patho-Gen been handling Katalyth, if it's so dangerous? They will provide the Augmented with as much PPE as they can. Thick suits or gloves; long metal foreceps, so as to keep as much distance between themselves and the Katalyth. Chisels, welder's masks, vests that have the same feeling as those radiation shields used during X-rays.

If characters wonder if this is remotely enough to protect the average human from even average Katalyth outcroppings... it wouldn't be remiss to question it. Patho-Gen staff who provide such PPE have scarcely ever had to use it themselves, and for those who have, their contact with Katalyth has ever been fleeting and limited. Too much time around it is dangerous. Strangely, nobody who can be spoken to has ever been tasked with physically going out into the environment to deal with it.

Re: the experiment room and photography/recordings. It works similarly to Kelesis! That is to say, recording and photos work with a level of glitchiness to it. Some noise here, something that wasn't originally there in the background over there, a couple silly artifacts but nothing groundbreaking. Momo may absolutely document his Cnidaria-type-sona.
#35

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sleepinglyra asked on FAQ/Main FAQ at 2026-01-05

Answer date: 2026-01-07

Hi mods! I have a few questions about specific canon abilities for my OC and natural soul design.

1. How are foresight abilities handled?

2. What about characters with unusually feeding methods? My character feeds on the residual magical energy in air. What kind of magic can be found in Kateria? They can survive in a non magical world with just their own magic reserves however the augmenter blunting their inherent abilities would mean they can only use a trickle of that energy pool so it wouldn't necessarily satisfy them as much. Which is fine! I like the challenge of Sheliak having to adjust to this new world. I'm just curious who much he will suffer and if the natural soul inside him would try to protect him in any way?

3. I'm thinking of going with a spectral natural soul for him but I have a few questions. If a character is technically already dead, do they still go through a second physical death?

4. Can a spectral design be based on multiple myths? For example a mix of banshee and djinn?
Hello there!

1. Foresight abilities can still work in some limited sense. While they wouldn't be able to predict future game events or plotlines, they can function for things happening to characters (with player permission, of course).

2. The locals have limited magic of their own (which could be probably be generally felt in the world). Additionally, many of the characters who have arrived are also capable of magic, and might provide some extra energy. In the wilderness, the greatest source of ambient energy would be arcane radiation- the polluting force that Katalyth gives off.

As an Augmented (and particularly, as a Spectral-type), he would be protected from much of the usual sickening in its presence, and it's entirely up to you how much of arcane radiation is edible! It's likely to have some untoward effects (faster corruption, added corruptions), but it's definitely magical and there's a lot of it.

3. If a character arrives already dead (or in an inherently unliving state), it would be a challenge for the body to die a second time. They might feel a sort of wasting, or weakness for a time in place of it, or simply undergo the rest of their corruptions without experiencing death2 as a part of it (similar to other soul types).

4. Yes, Spectral designs can absolutely be based on multiple things! Banshee and djinns would be just fine.
#36

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shadowsincryo asked on Test Drive Meme - January 2026/Event FAQ at 2026-01-05

Answer date: 2026-01-06

And while I’m thinking on it. What does The Calling magic do to him? Just so I know. Oh, that's an interesting one... But yes, anyone with multiple Natural/Wild Souls would experience that Calling magic is more influential on them, compared to someone with only a single soul.

A greater defense against Katalyth/arcane radiation, a greater weakness to the local people, should they try to take advantage of it.

(Even so, Calling magic isn't hugely powerful in its own right. It works on animals, who are much simpler than people, because of that relative 'simplicity'. Foreign minds will always tangle up the mechanics of it.)
#37

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ralliesprotests asked on Test Drive Meme - January 2026/Event FAQ at 2026-01-05

Answer date: 2026-01-06

Does the curfew apply to augmented who are (or who claim to be) helping with the pillar?

Does the song from the dark Katalyth have anything familiar with Peacock’s song from the PG holiday camp?
The curfew wouldn't apply to anyone helping with the pillar! They can work at their own schedule, their own time. Nor would the Augmented be held strictly to it if they're seen wandering around elsewhere (unless they're noticeably causing trouble), as it would be assumed that they're on some sort of important/relevant business.

(How to enforce the curfew, you may ask? It may seem unfair, but for the wealthy, it's not being strictly enforced... It might do them well if the Augmented patrolled the streets to gently remind average citizens that they're safer indoors, and that there is a curfew they're supposed to follow.)

The song doesn't sound too much like Peacock's, as the source of its melody derives from other places. Though it would have some underlying themes, moods in common- it holds a fresher pain, something particularly raw and recent. Peacock's contains an ache that's been made over the years- and is more of a proper 'song', at least, coming from an Aves.

However, for characters who were taken on holiday (or are close to someone who was), some portion of the song might feel familiar. Like something that could have poured from their own throat, their own agony congealed and made to clot up in crystal.
#38

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northling asked on Test Drive Meme - January 2026/Event FAQ at 2026-01-05

Answer date: 2026-01-06

does the extra katalyth-y katalyth give extra glitchy glitches to northly's glasses?

and do the protective suits as worn by the patho-gen employees have any notable stats or do they glitch out just like katalyth (given it powers the barrier and it powers syntrofos it seems pretty darn likely that it's also in the protective suits.....)

speaking of syntrofos though, do they work on syntrofos given there's katalyth in there? will she find anything that kataglitches when she's off thieving the rich with eli and gale? (gonna bring them to try and ID RARE and SUPER RARE and SUPER SUPER RARE items.)
Edited (sorry for all the edits, keep thinking of new things...) 2026-01-05 09:04 pm (local)
The special edition Katalyth is VERY glitchy. The glitches are glitching.

The special Patho-Gen suits: their stats would be somewhat readable! Some parts might be redacted (and those parts are glitching in themselves), but it would be clear that they are excellent at protecting the occupant from Katalyth, while being abysmal for comfort, mobility, or fashion.

The Syntrofos themselves: as a unit, they would have mostly normal, readable stats. A few words here and there might be glitched, but the stats as a whole would remain comprehensible.

Katalyth glitching in other goods: anything that's malfunctioning, whether it's in Basileios or the rest of the city (but especially Basileios) will have accompanying glitchy text. But like the Syntrofos, it won't be enough to corrupt the entire reading (a refrigerator will still have fridge stats rather than garbage, computers will have computer stats, etc.) but the display is staticy and messy.

(After this event has resolved itself, and everything is mostly running again- that glitchyness will remain. Everything is just a little bit more agitated, it seems.)

The rich folks will have plenty of top-of-the-line fancy consumer goods, as well as solid antique varieties. But anything that's mechanical, and draws energy from something, might be malfunctioning (and therefore, have some distortion in the stats displayed). It's not everything- but it's common. Especially in anything Patho-Gen branded- and they are the most popular manufacturer.
#39

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northling asked on FAQ/Main FAQ at 2026-01-02

Answer date: 2026-01-05

random and not at all concerning question don't worry about it: does patho-gen have protections around the teleporters inside their hq or would it be entirely possible to transport some big lumps of katalyth into pathogen via them and Demonstrate why it is perhaps not a good idea to do inhumane experiments on the augmented. Northly... for the sake of this clearly very hypothetical question: no, Patho-Gen does not have those sort of safe-guards around their teleporters. They have no reason to expect- and therefore, prevent- someone from dumping loads of Katalyth on their doorstep. It could be done.

It would set off alarms, however, as they do have things to monitor contamination levels- and a lot of Katalyth concentrated in one place would certainly trigger them. It would also set off more mundane alarms in the hearts of the staff. And more than that, as it will also result in a great amount of very sick staff, who are likely to ultimately die. That's a lot of arcane radiation for a normal human to suddenly be in the midst of, but it's an emergency and they can't exactly leave it laying around for even more to be exposed by.

Once this happened, they would likely try to work out a means to reject/restrict sendings of mass amounts of Katalyth through teleporters. It may also result in greater restrictions to teleporter access in the near future. But it would succeed at least once.
#40

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wondrously asked on Test Drive Meme - January 2026/Event FAQ at 2026-01-05

Answer date: 2026-01-05

For the Destabilization prompt: would the calming techniques the Katalyth talkers/musicians developed here have any effect on the super nasty Katalyth as far as shrinking it a bit? This nasty Katalyth (which I am affectionately calling Dark Katalyth) is like the Katalyth Jayce is used to, on steroids. The sheer amount of dread and despair concentrated into these masses seem to have "aspected" it into sheer agony; it isn't the result of ambient despair and pain, but rather, the direct result of concentrated torment.

The calming techniques, therefore, are hit or miss. They work sometimes; the Katalyth may respond to the calming techniques by shrinking very slightly, albeit at a pace more sluggish than commonplace deposits of Katalyth. (And a Golem-type like Jayce may have better luck at it.) But other times, these techniques may have the opposite effect, and even agitate the Katalyth into growing and flaring up, as though unable to be calmed. Sometimes, pain and despair responds to soothing by lashing out, like a wound opened up through tenderness. The same is true for this Dark Katalyth.

It would take intense patience and care that nobody can really afford to give given the urgent circumstances, to truly shrink it down to nothing. But perhaps it might be shrunken down into more manageable specimens.
#41

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wondrously asked on Test Drive Meme - January 2026/Event FAQ at 2026-01-05

Answer date: 2026-01-05

TY OOCly I was hoping to give the team a minor success in this department to balance out some of the horrors they've gone through with their work, so if it's reasonable for a group of them to focus on a small section of the pillar's Dark Katalyth to shrink it to add in removal that would be great! But if that's too much success that's all good, he'll just try a few times and go back to regular removal.

also if Patho-Gen is observing what they're doing and would question their 'technique', Jayce would refuse to elaborate with anyone but Celia at this point, whatever trouble he would get in for that (oocly I'm not looking for trouble one way or another!)
The team could still have some success! All their ingenuity, everything they've gone through up to this point- it can't fix everything, but if they're persistent with working on soothing specific parts of the Dark Katalyth, they will be able to provide functional, practical assistance.

It would take a lot more people (and a lot more sanity) to remove all of the Katalyth like this, in the same way that it would be a challenge to remove it from the world at large. But what they're doing would still make a difference, and they would be able to see that.

Patho-Gen would certainly be curious about this technique if they witnessed it- and while they might be surprised at Jayce (Golem as he is) refusing to explain it, they would refrain from pushing too hard. It wouldn't get him, or other members of the team in trouble, as whatever they're doing is working. (Celia wouldn't be nearby, but if she caught wind of this mysterious technique... she would also probably not inquire. While she wants to trust Patho-Gen with information like this, well- there's reason for caution. And if the Augmented doing this aren't volunteering their methods, she will trust that they have a valid reason for withholding it from them.)
#42

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shadowsincryo asked on Test Drive Meme - January 2026/Event FAQ at 2026-01-05

Answer date: 2026-01-05

With Kaeya having three souls of a Katalyth resistant type in him. How much will the effects of being inside the pillar hit him? That's a proper wolf stack Kaeya has developed. He would be able to endure noticeably more torment compared to a double-layered wolf, or the mere single wolf. (Added protection would accompany anyone with multiple Natural/Wild Souls, unless they were of a type specifically weak to it (such as Terra) or otherwise specially influenced (like Spectral.).)

He'll still feel it- and it'll keep getting worse with long exposure time, more time spent towards the top- but it'll be more muffled. Sort of like having a very dense fur coat, able to shake off the cold (severely negative emotions). Kaeya still shouldn't touch/eat it, but that too he would be able to survive much more readily than before. His wolves are prepared to endure as a collective.
#43

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viciousabyss asked on FAQ/Main FAQ at 2025-12-14

Answer date: 2025-12-17

katalyth power question!

Gale just made the mistake of suggesting to Eli that perhaps his soul could feed on katalyth, since it feeds on fear and gains power from it, and since we now know that katalyth is sort of like emotion itself, and many of those emotions are extremely negative.

He originally had this thought when Gale was doing his fucked-up experiments with absorbing the katalyth, but Gale was acting as his self control, so now that Gale is on board, he's likely gonna try it very soon. Probably just by full-shifting near some katalyth and seeing how his soul reacts. Maybe touching it? Probably touching it. What will happen?
Eli no... what is with mages touching/licking/absorbing the Katalyth....

Full-shifting near Katalyth in itself is mostly 'safe', insofar as anything is safe. But Eli could notice a certain resonance between himself and Katalyth- like calling to like (especially if he's in anything like a bad mood). Just being around Katalyth outcroppings wouldn't cause him to siphon it all up automatically, but he could feel a pull towards it- a nudge towards trying to absorb it.

If he touches it, Eli could choose to feed on it. The effect would be similar to what Gale has experienced- that Eli could very well use this influx of energy to strengthen his own abilities, but at the cost of severe pain and rapid mutations. The more he does it, the worse it gets. Unlike with Gale (being a Carnivora, though their advanced healing helps), Eli's Spectral-hood would mean he'd have a much harder time actually dying to this.

It wouldn't be very pleasant, though. That's a lot of negativity he's eating at once, and that will warp even a Spectral. But he could definitely do it and most likely live to reap the benefits(?).
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ignoreher asked on Log - December 2025/Event FAQ at 2025-12-14

Answer date: 2025-12-15

re: the defectors, wrio gave malkuth the neat idea to see if there's a relatively up-to-date census log in the libraries across karteria in order to determine if they can put any names to faces and possibly trace where the defectors generally hailed from! sort of on the same line as kal's question but with more of a focus on what group is centrally leaving karteria's safe walls and any hint as to why -- are they being pushed out? do they just see their chances better away from the government and patho-gen? that sort of thing

(malkuth assumes it's most likely the dispirited lower class rather than anyone from the cushier upper echelons, but a confirmation in some direction would be better!)
The assumption that the defectors hail from the most impoverished and lower class groups... that would be accurate. Anyone with means (and just as important: a support network) would not attempt to live outside the city. Almost everyone, even should they become unhoused, would remain in Karteria proper, scraping out a meager life that's still preferable to the quicker death by arcane radiation outside the barrier.

So those who do make the choice- or feel like they have to, with no where else to go, alienated from society- don't leave much behind them. It's possible to sift through census data to find names of people who are in Karteria one year, and gone the next time the census takers make their rounds. And the lower down you go in society, the more incomplete the information is, and the more people fall through the cracks.

Occasionally, a very dedicated government employee will risk going out to the defectors, feeling a duty that their existence should still be recorded. This helps to fill in some gaps, but the people who live out there... aren't the most forthcoming when it comes to their personal information.

The middle (and even, on some exceptionally rare occasion, upper) class have turned up amongst the defectors, but only for very short amounts of time, before someone (usually law enforcement) turns up to collect them. They still have people to look for them, are still under someone's watch, and going out there even in the short term is usually the result of a mental health crisis.

For the lower classes/impoverished who live out there permanently, there's no one left to take them in, or no one who wants to. Their reasons are various, but there are common underlying threads, such as a paranoia towards governmental structures/Patho-Gen/everything. Do they feel like they were pushed out? Some of them do, though they'd have a harder time naming a specific culprit. Society itself, maybe.
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bloodypath asked on Log - December 2025/Event FAQ at 2025-12-06

Answer date: 2025-12-08

I was not expecting to mark 'Kelesis is Zanarkand' on my Kart conspiracy board So many questions. Very sorry about this interrogator man.

3. Hubert meets blunt with blunt: so long as whatever Kelesis is doing is not harming/impeding him or his, they will have nothing to fear from him. He just wants to learn; the current Augmented have been abducted into this world and held in the dark.

He wants to understand what is happening to him [oocly, his gaining of the Peri-soul]; he wants to know if the doe-eyed figure is a former generation Augmented; he wants to understand how Kelesis protects its citizens from radiation in case that might be applied or adapted elsewhere; they once said 'Karteria has helped and hurt', can they confirm how; and it was them, wasn't it, that sheltered the Augmenteds' minds in the October dream carnival?

He will guard Kelesis' nature and only speak of it to truly trusted; Hubert acknowledges even outside of Patho-Gen, there are likely some Augmented that could do serious damage with this knowledge. He will also not dispel these dreams (barring anything like the hallucination prompt/sidebar in the event).

4. He will express a marvel for the dream world, but also, if he is becoming like the doe-eyed figure... would the doe-eyed figure tutor him in his Perissodactyla dream abilities? In exchange, so long as it does not harm his own interests, he will offer to protect Kelesis interests outside their borders. Feel free to interpret this as a Pact offer—Hubert is a baby Peri and unaware of the pact magic.

(Hubert definitely would utilize that knowledge to haunt the dreams of those who gravely wrong him.)
3. Hubert's forthright nature goes over well with them. But they are a little surprised at the idea that the doe-eyed figure is a former Augmented. This much they will easily refute; no, they are not and have never been an Augmented. They had never seen one before their arrival on Eparsis. As for whether they aided during the dream carnival: they will suggest yes, but some of that was specifically performed by missing bretheren of theirs. Their greatest sphere of influence is around Kelesis, but dreams know fewer boundaries. And the distress of those 'nearby' resonated fiercely enough for them to take notice of it. There is an unease about this too, a worry that churns wordlessly in the background.

As for Karteria's past actions:

Karteria withdrew aid.

We came to help.         We were invited. We were


The 'voice' abruptly shifts into a flash of imagery. It's drawn, in a crude storybook-like way, with the ground scratched out and the sky dark and simple figures collapsed in the streets. It's clear that this is a scene of mass death.

The text just as suddenly clips back in, as though the prior scene had never been there.

We saved what Karteria would not. But our protection...

... No. It wouldn't work for you.           You don't need it.

If Karteria ever falls come and find us.


They don't seem willing or able to help with barrier creation outside of Kelesis- or at least, not until Karteria itself is in dire straits, its dying throes. Perhaps as recompense for its treatment of Kelesis?

4. As for whether Hubert is becoming a doe-eyed figure... they have to mull it over. He is, and isn't like them. He is a human and an arachnid, concepts they view in equal regard. But he is also like them now.

But they will light up at the offer; once it's made, the surroundings of their dream bubble fade into haze and stillness. There's no sound left but the speech of the entity before him, the words etched into his soul. Promise to protect Kelesis from afar, and we'll show you how to use the part of us that we gave you.

And they will make good on that offer, freely giving Hubert some pro tips on how to navigate dreams, how to create or modify them, how to speak in courier text, the kinds of dreams they think taste best... practical aid, encompassing the kinds of powers a Perissodactyla-type would possess.

(What Hubert does with his new abilities does not concern them so long as it doesn't run contrary to Kelesian interests.)
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sighnari asked on FAQ/Main FAQ at 2025-12-05

Answer date: 2025-12-06

Does spending time within the Kelesian barrier mitigate the build-up of arcane radiation for Augmented in the way that spending time inside Karteria's does?

(Basically can Tighnari avoid returning to Karteria longer by hanging out in Kelesis.)

And if it doesn't, what happens? Exposure mutations at the same rate as if the Augmented was outside of Karteria for a long period?
Edited 2025-12-05 03:25 pm (local)
It does not, unfortunately, have the same effect as being inside the Karterian barrier. To be in Kelesis is in practice no difference from being in the wilderness.

So exposure mutations would occur at the same rate as anywhere else outside of Karteria. Which should still take a good amount of time to build up, if the Augmented isn't alone out there. (Particularly long for Spectrals/Golems, while Terras naturally have it a bit harder, as usual.)
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reprisings asked on Log - December 2025/Event FAQ at 2025-12-05

Answer date: 2025-12-05

re: the Outer Defectors

If gently wheedled or pressed, would any of them mention family that they wish they could see/talk to? Someone that should be notified when they die in the following days? Obviously they feel abandoned but, for instance, if they had a young kid once upon a time or someone they cared for that they haven't been able to see... Or are they pretty much all in the mindset that even those people have abandoned them?
Edited 2025-12-05 02:26 am (local)
Most of the defectors are of the conviction that they've been abandoned- or are proud (bitter) about doing the abandoning themselves. No one cares about them, they don't need anyone, they know the truth, etc., it's as exhausting as it is sad. The mental deterioration due to arcane radiation isn't doing them any favors when it comes to a steady lucidity.

It's still possible to hit upon a moment of weakness and regret in some of them, and be given a name, some direction. They won't ask for anyone to be located, but if an Augmented were to persevere anyway...

Most of the time there's nothing to find- either because no one remembers who they're talking about, or because the information they gave was incorrect, jumbled up with something else. In some cases, it's possible to get an indirect hit, locating an old neighbor, or a friend who recognizes the description. Some will pass along the news that the person has already died. Others will become defensive, upset if it's made clear on whose behalf the Augmented is looking, and refuse to connect them further. 'Good riddance,' is the common sentiment. 'I hope they stay out there. Leaving is the only good thing they've ever done.'

But the defectors are not, unfortunately, wrong about being alone out there. Apart from the vague 'community' they keep outside the city, no one else would notice if they were gone.
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poisonobsessed asked on Log - December 2025/Pre Event FAQ at 2025-12-04

Answer date: 2025-12-04

For the ex-Patho-Gen people, would plant pheromones and giving them an alcoholic hot drink like Irish coffee or spiked hot chocolate (ostensibly to help them warm up while working outside) lower their inhibitions enough to let a few things slip that they might not have intended to? Ooh, good question! It very well could. Most of them don't have anything to offer beyond the scope of their clerical duties, or the fact that they weren't all that important in the grand scheme of things. Some may even state their regret for their involvement, but not for any, ah... moral reason. It's purely because they feel so small, thrown under the bus like this. So disposable.

Most of them are grunt workers. Janitorial. Clerical. They were in charge of guarding a doorway, or making sure paperwork went unseen. They were in charge of cleaning supplies, or replacing scalpel blades. They admit things like their overall hatred of the upper class, or their disgust towards the lower class; they'll talk about how Patho-Gen will find a way to salvation. That's what all of this loyalty is all about. Salvation.

... For this firm belief in salvation, these imprisoned Patho-Gen members sure don't seem to know much about the plan behind attaining salvation, however. Something about unlocking the pathway to worlds beyond this one, this miserable place. Hardly worth saving. To try to fight its destruction is delusion. They fear the encroaching arcane radiation. These staff members spiral at this point, if drunk/drugged enough; they're sad, scared, powerless. Even though they're complicit in horrific crimes, at the end of the day they're rebelling against a world they're certain is going to kill them. They don't believe in the angle of trying to solve or understand Katalyth, and believe they need to give up on the world, and rebuild on another.
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wondrously asked on FAQ/Main FAQ at 2025-11-25

Answer date: 2025-11-29

HELLO, I know there are multiple efforts from different PCs to make our own barriers (enrichment for the nerds) particularly for the Bridge Town Project. For those who are trying to use non-Katalyth power sources, I wanted to check if it's reasonable to work out methods for essentially converting some natural magic abilities of PCs (like Mel's light magic) into energy stored in some sort of battery. This is riffing off the solar panels/hydro energy projects the PCs did to keep science cabin running (along with the generators they were loaned).

Its important to keep the nerds occupied! But yes, that sounds entirely feasible, that character-based sources of energy could be stored in some sort of battery, in the same way that sun/water can be. By all means, please feel free to use the powers of PCs to make the best use of their abilities—and the more cooperation (and chance for CR building), the better!
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historicallyloaded asked on FAQ/Main FAQ at 2025-11-25

Answer date: 2025-11-29

Henlo thank you mods for indulging my horrible questions;

1) How does a spectral die after they've experienced physical death? Is it dependent on the Spectral type's weakness in question (daylight, stake through the heart, garlic, rainbow beam, etc), and then the natural soul totally takes over? I guess more specifically what does death by Katalyth play out like?

2) Evolving from his Katalyth studies Bricks is getting more desperate and willing to experiment on himself (or a test subject like a plant, rock, small animal, other Karterian, other augmented?) using Katalyth. His goals are to see if the can separate a soul from a source (be it a Natural Soul or an augmented's soul), even a small part of it, and if it can be distilled in some form. Could he attempt to possess his pet Katalyth shard, or use it like some kind of soul knife? He'll music to it if it seems to have any effect. Does the Katalyth have its own soul? Would any of this make energy? Would a holey soul need its soul holes filled wholly?

3) If Bricks wanted to experiment with soul-severing on the very specific patho-gen member who very specifically put the house arrest anklet on Eli, and asked Florian and possibly any other augmented for help in kidnapping them and dragging them back to one of their seedy science dungeons, would that be possible?

4) How tinkerable is the anklet on Eli?

Very amendable to him only getting so far in any of that research if it broaches too much into setting mechanics stuff but I also would love to use these experiments as a segue into his eventual death.
Edited 2025-11-25 07:19 (UTC)
1. How can something that's already dead die? The easiest method is as described- that if the Spectral-type is badly weak to a specific thing, then being exposed to that thing will kill them. If a Spectral type lacks a mortal weakness, but merely finds it uncomfortable to be exposed to light/rainbows, perhaps- being kept in those conditions would diminish them by degrees, and when paired with something like starvation could lead them to tip into a second death. The character would waste away, eventually reaching a point where their own consciousness had faded back enough to qualify as 'dead', and for the Natural Soul to take over (as best it could, in these conditions). The line is more blurred compared to most other soul types.

For a Katalyth-provoked death in Spectrals specifically... it's unpleasant. Death via Katalyth in any person is unpleasant, but Spectrals have the mostly-unique (shared with Golems, though their manifestation is different) quality of being better able to withstand it. As they're already dead, how can they die another time? Well....

It's death of a sort, but closer to a tipping into madness. If left in physical contact with Katalyth, their bodies will excessively mutate, distort and change, their cells rapidly and incessantly forced to adapt to all the grief in the world, to find some form capable of withstanding everything. The change is naturally powered by Katalyth itself, but is exhausting for the character as well.

Living things are killed by this too-rapid development, torn apart from it. An already-dead thing can physically withstand it, but their consciousness will be perpetually battered by contact with it, broken down by the unending torrent of pain they're subjecting themself to.

Their body will be a ship without a crew, left to founder in the storm. In this 'death' they will continue to mutate, reactive to everything and nothing. The taking over by their Natural Soul in this mind-broken condition is similarly fraught and directionless, though if they're possessed of any underlying instinct (to haunt a specific location, to perform some specific task), they'll be driven to do so. They will be no more sane in it. In essence... Katalyth will kill the mind of a Spectral-/Golem-type, leaving their ravaged body behind to be piloted by their Natural Soul. Unfortunate.

2. Trying to cut apart souls using Katalyth as a blade is... a choice.

Katalyth itself does not have a soul, or anything soul-adjacent. That said, Brickston could hallucinate/convince himself that it does, in its own strange way, that the manifestations of its energy, that the connection he's made to it, means that it's not only alive but that it's developed a soul.

As his pet Katalyth shard remains attuned and specifically responsive to him, he could easily feel that it 'agrees' with any assessment he makes, continuing to reflect what he wants to hear.

To actually try and possess his pet, in the Spectral way... it's not a good idea. It's a terrible idea. Katalyth is not alive in the normal sense, and trying to possess a clump of it is the same as trying to possess the concept of emotion, or a spell. There's nothing to possess, no consistent will to override and direct- but that doesn't mean that nothing happens.

It's inviting himself into its corruptive force, in a very vulnerable way, as bad as being in physical contact with it. But it can't be controlled through possession, neither forced to move or grow or diminish. The sensation of possession will almost rebound on Bricks in a way, sharply strengthening his Spectral abilities, and making it easy to lash out with them, to act on every errant thought. And there are a lot of errant thoughts when he's putting his mind in the middle of the essence of emotion. Music will have its usual effect of making things worse/better depending on what he plays to it (although doing so during the 'possession' will be naturally difficult).

For using Katalyth to cut souls: not really. It could probably be used to damage souls, or to power (dangerously) someone else's ability/object used in that direction. Brickston is invited to make the attempt though, and his pet Katalyth will encourage any feelings that he's definitely making progress and not just horribly warping people (including himself).

3. That is very pre-meditated of you Bricks, and irresponsible to be bringing in others to these shenanigans. That said, this particular Patho-Gen employee isn't anyone important, and so long as the participants have a way of tracking down a normal person, they could succeed in catching them and carting them off to science.

If they're careful in their catching and their disposal, all parties involved might even get away with it!

4. It is very tinkerable, but it would also immediately transmit that it was being tinkered with- which would naturally not be viewed in Eli's favor (along with whoever might be helping him to mess with it). It would be very, very difficult to modify without it triggering that alarm. More punishment time for Eli.
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babeldom asked on FAQ/Main FAQ at 2025-11-06

Answer date: 2025-11-19

Hi mods!

So, obviously, I wanted to run this by you guys first, but. In canon, Noé can see a person's memories when he feeds from them for the first time. How would that go if Vincent and/or Vanitas brought up the idea of using that against the Patho-Gen employees to learn more about the group? Obviously, I don't expect that to be easy, especially if they want to find someone who would be higher ranking, sort of thing that might have more access to info. But just curious.
Sorry for the slowness on this one... It slipped into Discord Purgatory, where none can view its existence (unless you view a hover-thing on desktop specifically, it seems, and we've been unfortunately Mobile this month).

We rolled a dice to see if Noé would even hit anyone with an inkling of knowledge of anything other than some clerical things, like "oooh I handle paperwork, so top-secret." Indeed, we rolled a favorable outcome. Noé can learn a thing.

Your random victim description of the day: a meek individual who looks deceptively younger than they actually are: Anh. While this individual has no major relevance to anything plot-wise, they are higher-ranking than one might assume by looking at them, disheveled and frazzled as they are. They are influential. Due to their education, they have been verily accepted into high places; their father's side has been involved in Karterian government.

The memory:

Anh gazes at the blurry letter. It's hard to read. Crumpled, with stains of grease and tears. The only phrases that can be read through blurry vision are: 1. "Everyone is gravely ill. Noram next door has already passed. The streets are littered with the dying, and your father's mind has regressed. He thinks I'm his nanny... Even I have the telltale signs of arcane radiation... I fear your dad's time is coming soon." 2. "We did not realize it was coming. The advice of your company was advice our people should have taken greater heed of. I am sorry you must pay this price. We love you, our dear Anh."

In the memory, Anh is frantic. They sit with a mug of tea in front of them, Patho-Gen's logo emblazoned on its surface. (They haven't been able to drink jasmine tea ever since that day.) They've read the letter, and know this: their parents are dying. To arcane radiation poisoning, no less, which has been defended against in Karteria already. What of Kelesis's barrier?! They should have one...! They have the technology, the plans, the help from Patho-Gen... The individual shakily grasps their Syntrofos, speed-dialing a superior. They shout: "What is happening in Kelesis?! What is really happening there?! M-My mom, she's--"

On the other end of the phone, their superior cuts in. "I'm sorry. They didn't take our deal seriously enough... so we withdrew our presence. But rest assured, Anh: we will return to our work in Kelesis someday." Rage wells within Anh. They cannot speak; they tremble silently as the call winds to an end.

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electrotoxic asked on Test Drive Meme - November 2025/Event FAQ at 2025-11-07

Answer date: 2025-11-11

Part of Saturn's association-based Golem powers for Being Plastic is that she typically has a sixth sense for what materials an object is made out of, and how it might be destroyed. She also has Reliable Talent a native 'fluency' when interacting with human-made tech - she won't break tech unless she actively wants to - which extends to a sort of... vibes-based feeling-the-narrative where sometimes she just Knows how to use a given electronic in a way that will help her achieve her goals.

ANYWAY she's gotten permission from Hubert to poke at his retrieved Augmenter and would like to see if there's anything new (or fucked up) (or new and fucked up) she can deduce about the thing circa her powers~~!
Unfortunately for Saturn, the Augmenter delivered to her arrives pre-broken. But with her uncanny ability for deducing these sorts of things, she should be able to tell a bit about how and why it was broken:

It is only half of a 'complete' Augmenter (even a bit less than that, given that this part of the capsule doesn't have that much in it). The way it was connected to the other half is deliberately frail, built to detach on disturbance (which suggests that attempting to remove an intact Augmenter from a character will be difficult to achieve- not impossible, but difficult).

It is also... unpleasant to hold. Mildly so, the sort of feeling that would be easy to brush off (or go unnoticed entirely were the character touching it already feeling stressed, or upset). It doesn't get any worse the longer Saturn (or anyone else) holds it, but it's always there, a background hum of pessimism, of apathy. As a Golem-type in particular, Saturn may be more 'conscious' of this infliction, this small deadening of mood. While there's no visible residue left on the capsule, it has been in close contact with Katalyth. The capsule itself is inert, it won't kill anyone to stay in contact with it (or eat it), but it's absorbed some of those bad vibes, in a way.

The material of the capsule itself is otherwise sturdy- very sturdy, plasticy, artificial- made of some unknown composite material. It's only its connection to the other, missing half that's frail, as it's something that's otherwise built to seal off and protect its contents from the outside.
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electrotoxic asked on FAQ/Main FAQ at 2025-11-07

Answer date: 2025-11-10

If a dropped character is re-apped by the same player and that player wants to change the Soul choice, can that be done at time of app & implied to have happened while they were being held by Patho-Gen post-drop, or would they need to keep the original Soul choice? If the former, does that count as their free swap?

--UNRELATEDLY TO THAT, can a Shifted form change permanently without the involved Natural Souls changing at all, or is the form set? If it can change, is there a limited degree of change possible? Would it need a triggering event of some kind to provoke the change?
Edited 2025-11-07 11:04 am (local)
A dropped + reapped character (by the same player) could change their Natural Soul type on reapping! It could be assumed to have happened while their body was in Patho-Gen's keeping (either as a result of them attempting to plant a new Augmenter in there, or something that happened 'naturally' as in the case of treat-related additions). This wouldn't have to count for the free change (if problems ever arise from this, we may reassess, but as it stands it feels unnecessary as a restriction).

And one's developed Shift could somewhat change its features, if the player wanted it. For souls like Golems, it tends to happen naturally anyway, as their bodies adapt to what they're being used for (and the kinds of rocks they've been eating), or what the character would like to do with themself.

For other soul types, changes can still happen, though it shouldn't diverge too far from the original idea. Such as a bear Carnivora turning into a racoon... but there's still room for aspects to develop in new directions- to become bulkier or lighter, or to carry different patterns, etc. This could happen on its own, or as the result of stress, or mutation from too much time spent around Katalyth.

The addition of parts/features (as in, the player thought of a neat thing to add to an existing creature) is fine!
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sighnari asked on FAQ/Main FAQ at 2025-11-04

Answer date: 2025-11-07

if tighnari applies what he's learned about imprint generated power to what gale's learned about barrier creation, would he be able to have any success in making an imprint powered barrier? As imprinting energy is a perfectly good form of energy (far safer than Katalyth), this would be a fine use for it, when combined with Gale's barriers and/or what science can collectively come up with to imitate it mechanically. It would still take a lot of imprints/pair bonds, and some work to refine/make efficient the collection and use of this power, but it has a lot of potential.
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stoplickingthedamnthing asked on FAQ/Main FAQ at 2025-10-30

Answer date: 2025-11-03

Horrors or no horrors, Gale is continuing to poke and prod research the magic in this world.

His recent project is seeing if he can understand the magic at work in Karteria's barriers on a molecular level (or photonic, or whatever). He's trying to replicate the barriers as a spell.

He knows he's not going to be able to make city-sized barriers, he's aiming for something more the size of Globe of Invulnerability that a couple people could stand in for a little while. He's gonna test being able to do it just on his own powers compared to with an absorbing-katalyth boost.

His long term plan is to be able to understand the magic so he can work with the techy types to build barrier generators.
Doing this on his own energies is going to be challenging... It'll take some practice, but given his experience with wizarding (and an increased familiarity with Katalyth, and what it might take to defend against it), he could probably develop something capable of keeping out arcane radiation for a time. It would almost certainly be a development that is running along a different track than the Karterian barrier (maybe parallel, but the magic of the world is different from at home), but that's not to say that performing the feat in his own way is impossible. Or that studying the composition of the Karterian barrier wouldn't be a good avenue for inspiration/guidance on how that bubble filters out radiation.

It's bound to be pretty tiring even when he's got it working (and if he ever uses Katalyth to boost himself to repel Katalyth, it'll certainly strengthen things, but also carry its own very obvious drawbacks to his health), but it's certainly doable. Conveying what he learns to the technical crowd would be some great teamwork, and certainly a good use of resources. With arcane radiation ever present, and with the majority of Augmented not immune to it when exposed over long periods, being able to create and maintain their own protection from it could be valuable.
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wondrously asked on FAQ/Main FAQ at 2025-10-31

Answer date: 2025-11-03

I roll back in with a follow-up question related to Brickston's particular brand of losing his mind via Katalyth .... specifically his delusion that he's Imprinted with the rock...

1) If the boys hooked up Bricks to the energy reading device, would it give similar results to someone giving off energy from imprint? Would it be a big fat ZERO? Could results be inconclusive? Kat is fine with any outcome, we just wanted to check with you guys if these options are okay!

2) oh no science again (I'm so sorry).... as far as the specific (sub)type of energy coming off of imprints, is there any descriptors you prefer? Is it simply MAGIC energy, or is there a chemical element (this is where Jayce would start because he assumes PHEROMONES). This is all for flavor because I'd like to give him something to noodle over while working on this, I am always happy to make some nonsense stuff up I just don't want to overstep. Thank you!
1. Some good sciencing happening here, making the most of Brickston's good decisions. When hooking him up to the device... Brickston's connection to this piece of Katalyth does, in fact give off a similar register to the energy between people. There is a connection between him and this concentrated magic. It wouldn't be wrong to describe it as an imprint.

It's not an identical reaction to a normal imprint, however, as it is additionally far more volatile. Depending on Brickston's own emotional state (and to a lesser extent, that of everyone in the vicinity), it would fluctuate in response. Sometimes, it could register as a fresh imprint might, a delicate tether- and at other points, carry all the intensity of a pair bond.

The connection between two people is comparatively stable, with increases in imprint depth taking time to develop. Even if the characters' emotional state is in turmoil during the test, their connection is unlikely to fluctuate (unless something is happening that would threaten the survival of their imprint). The Brickston/Katalyth imprint is wildly in flux, as though incapable of settling on how it 'feels' about this. Considering that one half of the pairing could be described as emotion itself, knitted so closely into being that it becomes something tangible... that may not be all that surprising.

But Brickston is definitely connected to it, with all the problems that come with that. Hopefully he's keeping that shard safe; the loss of an imprint is a painful thing.

(Bonus: while Brickston is the only one of science cabin absolutely tied to this thing, were the other members of the team who have been working closely with this specific piece of Katalyth to test themselves, there would also be a response. It's a wisp of connection by comparison, and similarly unstable, but it's there. Were a completely unrelated person to be tested with this shard, there would be no connection.

Katalyth itself is always sort of... giving off bursts of this energy. Without an answer to it (such as what Brickston has done), it dissolves around itself as arcane radiation, inflicting misery, hallucinations, or death, depending on one's susceptibility. Imprinting as a mechanic is more complicated than what Katalyth is doing, but what it is doing is potent and wild enough to make up for what it's lacking, and can create a connection through brute emotional impact, when it's left with someone for a long enough amount of time.)

2. Oh, it can be described however you prefer, it's energy at the end of it. For more description though, it's a sort of... natural energy. A chemical element is be involved, but it's more of a side-effect, or symptom. It's not a requirement to imprint (so characters who come in as machines, or just don't give off anything pheromone-esque can imprint from the start just as fully as anyone else), but more of a facet.

When testing an imprinted pair, a part of that connection could be measured as chemical. There would be something like pheromones produced in reaction to one another, that they would each be susceptible to. But what causes the imprint to form in the first place is emotion, and what causes it to deepen is also emotion. But if no sort of attraction/attachment/comfort existed beforehand, both parties are likely to produce chemicals to foster those sorts of feelings, and encourage the bond to deepen. If the character shouldn't be capable of producing something like that, it still happens, as a sort of soul-residue. (It's the same thing as what organic pairs produce, but the latter also comes with a material component.)

The energy produced is primarily magical in nature, colored by the souls that touch it. It's very close to the emotional energy of Katalyth- and given that emotions are a core part of how an imprint forms, that's probably to be expected. But it's inherently far more stable. A Katalyth-imprint is senseless and purely emotional, and lacks this soul-imprinting, or chemical residue, even if the other party is organic. It is inherently unstable, because Katalyth itself is unstable, the concept of emotion itself. It's... genuine in its way, but it's not alive in any traditional sense, yet it's entirely possible to bond with it through excessive contact, as Bricks has done.

Bonus: Can an imprint be suppressed through chemical means: yes and no. Ultimately no, but the symptoms (those feelings of closeness and comfort) can be muffled, covered up by developing drugs/magic that inhibits the production of these 'pheromones', or deadens a person's ability to receive them.
#57

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megatheorem asked on Log - October 2025/Event FAQ at 2025-10-24

Answer date: 2025-10-27

howdyyy dropping this here so I can link it around when it's through, it's about pal going to meet with "anon"--

basically, was wondering if we could do a little handwave of how that exchange will go! pal of course does not lie, so he will be incredibly up front about what he remembers from being in the horrors; he won't diminish to protect anyone's feelings, but he also won't embellish just for dramatic effect. while he wouldn't share anyone else's presence/experience by name, from his own jaunt in the horrors he will at least tell her:

-the conditions and look of the place
-the content of the imprinting experiment
-the specialized power testing rooms, incl. about the angry augmented bone full of spite he got to touch
-the inhumane treatment overall re: food and so on
-the katalyth room/he will let her look at his corruption eyes if she keeps a polite distance

so re: the handwave, things I would love to know are:
-what's her vibe...how's her response
-does she have any other illicit information she'd slip him, on purpose or otherwise
-if he bothers her about who she's taking this to specifically, like for names, will she cough them up

and because he will Insist she Put His Name On It
-will there be any other npc response to pal about this, friendly or un. I'm going to slap the network thread on the reputation reporting eventually, so if that would come up then, please feel free to shuffle me off that way

I FORGOT ALSO....... would she meet with him like, day of the network post, or Another Date--
Edited 2025-10-24 11:07 am (local)
A handwave would be fantastic. It would keep things from getting messy..... especially since there will be Others Potentially Present. Celia will be by herself. There's very clearly an unease to her because welp this whole post was a lot, but she is not willing to relent due to discomfort. She's gotta know about Patho-Gen's crimes.

That said, she will remain as polite and accommodating as possible. Pal's refusal for of her aid during their conversation has made her very wary of overstepping, so she won't ask to poke around unless sincerely offered. Even then, re: his special eyes, she will only look and jot down notes; she offers that her field of expertise isn't whatever this is, but that it should be accounted for as a side-effect of the way Patho-Gen's treated him. There's no desire on her part to hungrily Learn Science from his condition.

... All to say that she appreciates this digest. (Sorry for the length... Celia wants to be OPEN, as much as possible.)

She dutifully takes notes. She needs to know these things, and will be presenting it to a collaborative group of government and Patho-Gen officials; she proposes further that an oversight must be made to see to the ethical concerns not only of Augmented Ones, but of Karterian citizens. If Augmented Ones have suffered so, what of their own citizens? She doesn't think that it's only the Augmented who have suffered, but rather, that they've been the only one who could survive to have a voice about it.

  • Her vibe is concerned and rattled, with a side of a heated determination to do something. But she is here to listen, true to her word. Celia is a bit of an optimistic sort, a woman who sees the good in things; to hear of the bad... She has to process all of this, but she's resolved to help find justice. ...There is very clearly a lot she is overwhelmed with, and it doesn't deal with only the treatment of the Augmented. That doesn't mean that she's not focusing wholly on the Augmented's current state of affairs, but that she's mentally comparing this treatment to anything she's ever seen in her life, as someone raised alongside Patho-Gen. (What other horrors have they committed in secret... She must find out.)

  • Names of recipients: she will give the particular department that collaborates with government oversight. This department within Patho-Gen is called the "Commission of Official and Legal Enforcement", which works to enforce rules and bridge government interest with Patho-Gen's work. Taxpayer money and all. Bureaucracy. During this time, she will be requesting the presence of members from Karteria's Council. She believes it would be wise to rely on the government's board of ethics to oversee establishing some manner of special ethical oversight for Patho-Gen that could have positions filled by regular citizens and Augmented Ones... She doesn't know which council members will show, but surely they must mind the needs of their constituents. (She will give names that come to her mind, but none of them are particularly noteworthy at this point in time (read: we haven't settled on the names...))

  • Other information to give: If it comes to Fun Information, Celia will be intentional about sharing. From the reception on her post, she is determined to be as transparent as possible; the Augmented deserve that, for being Patho-Gen's guinea pigs, their unwilling captives. And she truly views them as people who have the ability to save her home. So, what she tells Pal, she tells with purpose.

    1. Celia has noticed a pattern amongst some of her colleagues. While most are focused on understanding the nature of Katalyth, or helping to cure arcane radiation poisoning, or doing literally anything of relevance to the city of Karteria's health and technology, she has noticed that about 1 of every 4 individuals has a weird slant towards focusing on other worlds, and sees the Augmented Ones as a mark of success in connecting to these other realms. She has had a colleague ask her once to survey the Augmented for details of their homeworlds, specifically to find out how habitable they might be. This colleague has been missing since the incident this month; probably died, and was probably involved in the Patho-Gen Holiday Hotel (TM).

    This is what compels Celia to believe there is a division in the intentions of Patho-Gen, wherein their public face is for the well-being of the world, but some of its members have a distorted view of what that might be. The recent events, performed under the nose of so many staff members, continue to justify her suspicions that not all people are of the same mind. She knows little else beyond this, and is incredibly hushed about it.

    2. She will also be candid: nobody has seen Georges since before the Augmented showed up. He's been missing. Entirely. There were early transmissions from him, but nothing else. Celia knows that Georges and a small team of his closest cohorts were tasked with interacting directly with a tear in the fabric of reality... It's dangerous work. Somehow, more Augmented Ones keep coming, so this suggests that he's still alive.

    3. Celia was put to sleep just like the rest of the Augmented, and experienced a strange version of Kelesis rather than the circus-like horror show the Augmented were subjected to. She's come to learn that this Kelesis she saw is the one the Augmented get to visit in Eparsis... To her, it doesn't seem quite right. Celia doesn't know what it is, but internally, Patho-Gen is very frustrated by the lack of control they have over Kelesis, and they've been struggling to explain why all attempts to take control of its bounty (underground) have been thwarted. She is aware that they currently have a special interest in the powers of Spectral-types... but what's weirder is that some force is influencing the government & Patho-Gen alike to consider forceful and even militaristic action on Kelesis. Someone is trying to sow the seeds of fear and discontent! Perhaps it's crucial that Spectral-types keep their guards up. If she learns anything else, she will try to disseminate it.

    4. Lastly, of fun details she will try to divulge: Patho-Gen is a massive company. About a half of all of Karteria's people are somehow involved in it. But what's weird, is that nobody knows who the head of Patho-Gen is. Their name is obscured; attempts to find out more from highers-up are always thwarted. "We are our own guiding hand," highers-up always claim, saying that there's nobody at the tippy-top. As though Patho-Gen is "Employee-Owned And Operated!". Celia thinks that knowing more about who is in control of Patho-Gen may yield more information about it as a whole... These are questions she's only started trying to delve into since the appearance of that plant monster in the city who is, undeniably, augmented. Scary.


  • As for other NPC interaction with Pal's name being slapped on things, throwing that on Reputation is the way to go. We're still assessing the general temperature from the government and Patho-Gen; if there are repercussions or other outcomes, that shall be the place they're mentioned.

    Re: When Celia would meet Pal: she would either meet with him that day, or later. If she meets with him after the post, she will immediately offer to him a complete copy of the post on a little SD card-like thing; she saw some Augmented were panicked about it being deleted, but it had to be done. She figures giving a copy to the Augmented is fair, if it helps to demonstrate her intentions.
    #58

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    wondrously asked on Log - October 2025/Event FAQ at 2025-10-22

    Answer date: 2025-10-22

    Sorry if these are repeats, trying to get my ducks in a row for a thread:

    1) Do the hell pit Golems (and Terra) all have detectable Augmenters in them?

    2) If yes: I don't think Jayce is going to rip an Augmenter out of a still living Golem, but could one be removed from a crazed Terra while fighting it? I totally get that this would unlock 5 million annoying questions of them trying to analyze an Augmenter, so totally fair if no!

    Thank you!
    1. The Golems and Terras do have detectable Augmenters! It's a small thing, but it's there.

    2. Pulling one out of a still-living Terra is going to be difficult. They are certainly not going to cooperate, but assuming that anyone who's trying has the means to restrain/sedate the plant and the ability to do delicate surgery in a hell pit without light, they could remove... something. The Augmenter is a very small thing though, and under these conditions, they would only be able to pull out something that looks like... about half of a capsule, about a centimeter in size. It won't actually have all that much that's useful inside, almost like it's been hollowed out already.

    It does have a number of indentations, absolutely tiny things, as though some very complicated (and very minuscule) objects or circuitry had once been placed inside it. There could still be some remnants there, hair-thin wires, but the 'bulk' of the capsule is missing. It wouldn't be hard to guess that this isn't the whole of it, but the other half seems to have been detached, broken apart and dissolved entirely.

    Should the Terra still be alive at the time of removal: they will soon not be. The signs of Katalyth poisoning will be almost immediately in evidence, as boils progress rapidly through their body, spreading from the implantation site to all extremities. As they're already insane, nothing really changes there, but with their poisoning progressing so rapidly, they aren't likely to survive long enough to attack, should whatever is restraining them fail. But it's very clearly a miserable way to go, especially for the Katalyth-sensitive Terras.
    #59

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    opposed asked on Log - October 2025/Event FAQ at 2025-10-14

    Answer date: 2025-10-16

    Bonjour, mods! If someone asked about the location of Ingrid Chevron's office (or whomever is acting in that role, should Ingrid be gone), what info could be gleamed? Is it on a map somewhere of the building, off limits, not there at all, etc?

    Thank you!
    Asking after Ingrid Chevron will inevitably lead to general confusion, as she's dead. She was old when she was the Director of Experimental Sciences and Augmented Affairs, and her role was to oversee the bridge between the Original Augmented Ones (the Karterian ones!) and their role as, well, experiments towards a better future. This meant that she was often placed in a role of secrecy, keeping her colleagues on both sides of the fence (the side of humanizing them, versus the side of trying to understand them) in the dark. Patho-Gen scientists who are Claude's age and older—so like, 50+—who met Ingrid don't seem to much like her, and describe her as a stony woman of few words. Ingrid herself faded out of her position in a very quiet retirement, especially after the OG Augmented died. No more experimental science, no more Augmented Affairs. It seems by the end of it all, she passed due to arcane radiation poisoning.

    There is nobody who has occupied her role in this length of time. The Augmented were only recently brought back... Perhaps someone should occupy that role now, huh?
    #60

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    sparedparts asked on Log - October 2025/Event FAQ at 2025-10-15

    Answer date: 2025-10-16

    1. Would they offer any useful information if Ciel were to ask things like how they got the poisoning? Are there any former Patho-Gen employees he can gently prod (under the guise of being a curious youth/trying to be helpful)? Would the babblers have anything interesting to say amidst their nonsense?

    2. Would Riddle be immediately locked down in naptime after this? Or would they let him use his powers if he didn't seem to be aware what he was doing at first (He tends to just throw out his collars when he'd mad and throwing a tantrum, not to intentionally subvert anything- but once he catches on he would do it purposefully).
    1. These individuals are largely standard citizens, nothing remarkable. How'd they get arcane radiation poisoning? Oh, from various things... Some were farmers, trying to make a living while doing important work out in what fields they could get to. Over time, arcane radiation managed to take its toll between the small plots of farmland that were protected... Other patients may say that they were trying to do charity work for outer city defectors, and managed to become too exposed. Citizens can take small dips into open air, but that time is very short, and it accumulates.

      There is one patient with something of note to say, who is a bit further along. They have a sort of rugged disposition, and don't care for idle chitchat or reminiscing. They lived their life impoverished. They were paid a lot money to run errands out in The Woods. They took on the job because they wanted to go out there and live, and the money they earned could go to their friends. Who paid them? Various guilds, not unlike the Velvet Claw, passed these jobs along; the identity of whoever asked for these jobs to be done was none of their business. They will say that yes, others do take these jobs on with the promise of money, at the expense of their health... but with the Augmented here now, they don't think these jobs will be around for much longer. They seem to have mixed feelings about that: it was an opportunity for them, but the cost was devastating.

    2. You're free to have them come at this from either angle. They might be interested to watch Riddle use his powers for a bit, but the moment Patho-Gen themselves felt threatened by it, that's when they'd put him into naptimezone, and only for long enough to move him safely out of any power-permitting zones.

    #61

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    wondrously asked on FAQ/Main FAQ at 2025-10-14

    Answer date: 2025-10-15

    Question/request about tech and science stuff!

    1) After getting an update from Bricks about the Katalyth research and how Bricks is certain he's imprinting with it... I wanted to find out if it would be possible for Jayce to put together his own device to get energy readings from imprints - those with Katalyth and those between Augmented. He's aware Patho-Gen keeps aggressively testing them for imprinting and he wants to figure out for himself wtf is going on with it finally besides sexy feelings for weirdos.

    2) Would it be okay for them to have made their own devices to get arcane radiation readings? In all our back and forths on radiation questions I don't think we ever said what they were using 8') what is science we just don't know...
    1. Yes, given Jayce's experience, he would be able to create some sort of device to measure imprints/get energy readings from them (which amounts to similar data, since the stronger the imprint, the more energy is created...). Turn those emotions back into the tidiness of math, science his way through the feelings. Maybe even power something through love and/or unintended affection. Given Patho-Gen's interest in this direction, understanding what's going on, and how to use it would make a valuable use of his effort.

    2. What IS science, we just don't know... but yeah, after all this time, it would be safe to assume that whatever it is that Jayce and co. have been using, could have been replicated/found some alternative for, so that they're no longer as reliant on Patho-Gen for everything.
    #62

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    fallingsand asked on Log - October 2025/Event FAQ at 2025-10-07

    Answer date: 2025-10-14

    By native powers, are they testing powers that people came in with, and/or natural soul-related ones?

    If yes to the powers people came in with, would they reasonably have a way to force Bruno to have a vision, and if so, what might they want to make him see? He has future sight, so it'd have to be something in the future, if anything. I can also skip having them poke at that power if that might be too spoilery!
    Sorry about the delay, wanted to give Bruno a Proper Vision(tm) to take home with him.... But yes, native powers are the ones characters possess at home, and may also possess to some greater or lesser degree in game. (They are also testing Natural Soul-related powers, but in the native-power room, that interest takes a backseat.)

    And yes, in the room where native powers are permitted to exist, Bruno could be treated to a taste of the future. And as he might expect, it's not a great one, and certainly nothing Patho-Gen would want to see:

    Karterian streets, but there's something wrong.

    The sky above is clear, clear; it lacks the familiar, protective translucence that stagnates the air but blocks the harmfulness of arcane radiation. The barrier has fallen.

    While the heavens are clear, something like fog sticks close to the buildings, a haze that makes it difficult to see more than a few feet ahead. It's not a true fog, nor mist, but something that distorts the view of everything around. Streets flicker in and out of existence, appearing to be twisted up by flesh and vine, before returning to normal.

    The streets aren't deserted, but it's quiet. There's bodies- of Augmented and local Karterian- collapsed in alley and thoroughfare, curled up in doorways. As a mercy, they seem to all be largely alive... though with the barrier down, how long that will still be the case is numbered in days, when it comes to the Karterians. While there's movement, almost everyone seems to be unconscious.

    Some kneel besides the downed, trying to rouse them- only to collapse at their side. In every direction, the same thing plays out.
    #63

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    stoplickingthedamnthing asked on Log - October 2025/Event FAQ at 2025-10-07

    Answer date: 2025-10-10

    So, Patho-Gen wants to test native abilities, and they also want to test Katalyth exposure. Would these by chance ever happen in the same location? Would Gale have the chance to pull his absorbing Katalyth to cast a big spell bullshit? If he managed to cause some big damage, what sort of result will that get him?

    This may be answered somewhere else but I couldn't find it: could the carnivora+imprint healing be able to regrow lost body parts, or just rapidly heal the wounds (e.g. if a finger gets chopped off, is it coming back, or will there just be a healed stump? or is it choose your own adventure horrors?).
    Edited (bolding is helpful in the main body so I thought I'd use it in asking questions too... but I messed up the code whoops) 2025-10-07 02:30 pm (local)
    While native ability testing would never take place in the Katalyth room itself, it's not impossible that some (smaller) amount of Katalyth might be brought in to the former. It's also possible that they could do this for Gale, out of some awareness of his ability to absorb magic... or just to see how his magic would react to it. So he could probably cause a big explosion this way (before being quickly shut down). That's too much of a demonstration... though they'll be interested in how he corrupts afterward. But it's possible that he could kill someone/damage the room itself, and be treated a lot more brusquely/cautiously afterward.

    Carnivora (particularly while bolstered with imprints) can regrow some lost parts. It'll take some time (no one's restoring limbs in the heat of battle), and is much slower than healing simple cuts (or even deep ones). It's not perfect though, and the more that's missing, the more likely that it just... stops part way. Closes the wound, calls the construction of half a finger good enough. Or maybe it manages the whole thing! So yes, it's a choose-your-own-stump adventure.
    #64

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    bloodypath asked on Log - October 2025/Event FAQ at 2025-10-06

    Answer date: 2025-10-07

    I'm going to regret this aren't I but if someone's Katalyth song was hummed back at the peacock in that bleak harmony, as a sort of "I hear you," how does she react? The peacock will sing more strongly or confidently. Perhaps there's a note of excitement: she might sing a step quicker. She would also harmonize with this, but not to the same emotional wavelength as she does with an Aves-type.
    #65

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    istandwithmycancelledwife asked on Log - October 2025/Event FAQ at 2025-10-06

    Answer date: 2025-10-06

    Thank you for this nightmare shit, mods!

    A little while ago I asked about a Midas touch power for Kalim and I was thinking of having that manifest during this event. So on that note: does that kind of thing work on Katalyth? If he's restrained up near that stuff for long enough, will it be possible to turn an amount of it into gold?
    Katalyth exists in a strange state, as something that can be handled physically (though it's not a great idea to do so, even for a Golem), but is ultimately a form of tightly knitted magic, rather than being an actual mineral. In that sense, it's not physical by some definitions, and fails to obey all the rules when it comes to physical things.

    Which doesn't mean that it can't react to Kalim's power, or that it won't do anything. He will be able to create some amount of actual gold this way. More than gold, he will also generate other, unintended materials. Different minerals, none of them pure, each full of inclusions of something else. The more he does this, the more organic the mutations will become; his gold-dusted iron growing fur, his copper full of lumps of teeth. It will bleed. The Katalyth itself won't be 'transformed' into these mutations; it will simply power them, and be responsible for this twisting of his magic.
    #66

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    wondrously asked on Log - October 2025/Event FAQ at 2025-10-06

    Answer date: 2025-10-06

    Is it cool to say a sympathetic/too busy for this shit Patho-Gen nurse allows an Augmented into the palliative care ward - mostly so they have more than a few minutes to linger there and chat with anyone lucid enough to talk (or if even the medical staff would talk to him)... Jayce would be asking when they patients have last been able to speak to their families, and if he can relay any messages. Oh yes, it'd definitely be possible for an Augmented to be allowed to linger there if they weren't the troublemaking sort (characters who are more known for being violent would have a harder time getting this far). But someone like Jayce, especially as he's a Golem-type, is practically overlooked. (The staff might casually order him to fetch supplies while he's there... but he'd also be left to himself.)

    Arcane radiation poisoning isn't catching, so the patients here are occasionally allowed visitors. The restrictions in play are for their benefit, given the frailty of their condition; they are at much greater risk of falling to unrelated infections, as their bodies increasingly lose the means to fight anything off.

    But many here either don't have family, or haven't seen them in a while- or aren't lucid enough to remember much of anything. At the offer to relay messages to the outside, some of the patients will scoff, and dismiss him. What do they have to update anyone on? That they're still dying? That it can't come soon enough, because the poor wretch next to them keeps them up all night talking to themself, muttering about things that make no sense. Their family is useless, never visits enough anyway, not that they want them to, and so on. (Underneath it all, they're afraid. They still refuse to pass anything on.)

    Others will accept, leaving Jayce with names and addresses and short messages. It's mostly instructions on how to look after a business, reminders over pets and children, or requests for specific books on a family member's next visit. Boredom is the most common complaint amongst the still lucid. In all cases, they don't seem to view Jayce as a person himself, either using or dismissing him as a machine who'd been told to perform these tasks. The usual treatment.

    The medical staff are tired. It's just been one thing after another, with arcane radiation taking its gradual toll, plus a good portion of their staff going blind, plus all the injuries from the tree incident.... They doubt they'll be permitted any leave in the foreseeable future, and while they largely don't resent it, seeing firsthand how necessary their presence is, there is a palpable fatigue in the staff.

    They know less than most when it comes to what Patho-Gen is doing with the reclaimed Augmented; these are primarily doctors and nurses, and only secondarily Patho-Gen employees. But some of their team has been called in to support with whatever's going on with this 'adjustment' business, leaving them additionally short-staffed. They're a bit grumbly at that, but assume there must be good reason for it.
    #67

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    megatheorem asked on Log - October 2025/Event FAQ at 2025-10-06

    Answer date: 2025-10-06

    hello, love the horrors,

    1. when you say the orpheus's song variant will stick in characters' heads, is this similar to the katalyth earworm? how would the two songs interact while both are being "heard," if at all?

    2. if someone is an unevenly-corrupted freak of a necromancer and gets put in the special tests room, can he put his hands on anything and get a Necromancer Vision?

    2b. also how protected from long-distance powers are patho-gen down there, ie could a guy squeeze someone's heart from inside the room or nah.....

    2c. if a guy tries anyway whether or not it works, can i have him native power-nerfed for a few weeks after they're released as a punishment, like would a drug effect conveniently last that long for my dark purposes?
    the horrors love you too

    1. It's similar, in that there's a sort of underlying mechanism behind them, but not exactly the same. It's sort of an offshoot of the Katalyth-earworm... or a corruption of what had once been a normal expression of Orpheus' Song. A character earwormed by both would not necessarily have them both playing at once (unless you want that mess). It's more likely that they would find some sort of bleak harmonization, or that the familiar earworm would turn up in the peacock's voice, or the peacock's song would take on Pal's personal Katalyth voice.

    2. Patho-Gen just loves necromantic visions... to test it, they would present him with a number of bones, and expect him to read them (and to share the results). Most are fragments of animal bones- livestock, who have died at various points in the past decade, having led fairly undramatic lives. Nothing very interesting there. Within the samples is an unassuming chip from something else- still some kind of 'ruminant', but with a very different perspective.

    Their life is significantly more fraught, and their death is an experience of pain, anger, and frustration. It occurred ~12 years ago. They were worked to death, partially for practical purpose, but mostly to test the limits of their endurance. They had seen others of their 'kind' fall similarly, disappearing one after the other, and knew that their own time was limited. While they intended to go out fighting, they were already too weak to trample even a single person. Spite floods their last moments.

    2b. A Pal in Karteria wouldn't be able to reach where the captives are being held, to squeeze any hearts. A Pal in captivity, if within the special tests room, could probably manage to do this to anyone in the facility! They would shut it down pretty quick (and Pal with it, to be scooted back into nullification space), but it's the sort of power that they wouldn't have been prepared to face.

    2c. He can absolutely be nerfed as a consequence. That is a horrible ability our Pal has, and Patho-Gen would be negligent to not try to squash it. Pal can remain as suffocated from his native powers for as long as is convenient for you.
    #68

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    historicallyloaded asked on Test Drive Meme - September 2025/Event FAQ at 2025-09-23

    Answer date: 2025-10-02

    Hello modlies!

    Katalyth studies update: Following up on Bricks & Jayces' Katalyth studies; they figured out how to get Katalyth to reduce in size before Jayce went on Golem hiatus. Brickston continued the work while he hibernated, and figured out the other half of how to make it worsen/grow, especially using music. His goal is definitely not to just make things worse can you believe it and he does approach this with empathy and wants to figure out polite respectful communication methods through trial and error. Is there anything additional he may have learned between now and then he could excitedly tell Jayce about, or more directions their research could take when he wakes up?

    Madness suggestion?: I'd love to have Brickston have an arc of possibly taking inspiration from Georges andor slowly go crazy/self destruct over the next month or two, so I don't know if there's any segues that might come about with some Very Obsessive Katalyth research/communication, or experimenting with augmented as-possible-resources, or if there's another aspect of the setting that might facilitate a character going a little mad and sounds fun, please let me know. I'm very into that. 👀
    edit: it will be my turn for a little hiatus next month as I'll be traveling, actually very open to having Patho-Gen call him in for experimentation or find out he's been experimenting on Katalyth or messing with the computer terminal or something of that vein if that might slide in nicely with a hiatus mechanic, too!

    Kelesian connection error: Feel free to shoot this down (or if risking it for the biscuit is a dice roll option, I'm game) but asking since Bricks saw the corresponding communication computer a while back would want to try something. It seems pretty busted and not much to traditionally tinker with so he'd be willing to try one of three things in increasingly desperate order;

    1) bring a tiny wrapped-up-in cloth fragment of Katalyth down with him and try to mend whatever little connection is left with it. He's willing to suffer with it, he's dead, he's got a few minutes. He might musically encourage it to grow/shrink/spread if needed.
    2) failing that, he'd be willing to disassemble/sacrifice his Syntrofos to try and mend whatever little connection is left.
    3) failing that... he'd be willing to rip one of his wingletts off and try to mend it with whatever little connection is left, offering a piece of himself as a connective bridge/tissue. He'd then go back to Patho-Gen HQ and explain what he did and if needed offer the other winglett to the corresponding computer. Like two little fleshy antennas.

    How would any of that potentially go?

    where Gojo gogo: UNRELATED TO THAT at some other point in the month he'll stop by Patho-Gen HQ and ask anyone where Gojo Satoru's body went. He'll phrase it like. What would they say?
    Edited 2025-09-26 06:56 am (local)
    Sorry about the delay and also sorry for these words:

    because this ended up long

    That's some good work Brickston, being a very responsible sort and definitely only working for the greater good/benefit of all.

    It's not as though Katalyth is exactly 'conscious', or can react as a living (or reasonably sane) person could to this demonstration of empathy towards it. Not... exactly. It's not thinking, at least not at this time. But Brickston is hitting on more 'chords' that it is reactive to, through his persistence (and willingness to suffer for it). The more he communes with this specific piece of Katalyth, the more reactive it specifically becomes to Brickston. When he causes it to grow, it really grows. When he causes it to shrink, it will diminish more than someone else could do. And a greater portion of that diminishing- that energy that's quietly released with it (in itself a spell of emotion)- will be absorbed right into Brickston.

    It could be worse. As a Spectral-type, he's naturally resistant to arcane radiation (which this emotion-energy is). And aligning himself so deliberately with it, reading this piece and 'talking' back to it in a way that it responds to- will earn him a few bonuses. His magics as a Spectral will be temporarily enhanced after each session with the Katalyth. He's absorbing this energy that would kill a normal human- and be likely to sicken a non-Spectral (or Golem). It would feel both exhilarating, and absolutely dreadful. It's still Katalyth.

    Of course, if he does this too much (diminishing the Katalyth and feeding off of it), his physical state will corrupt more, developing more (temporary) little features. More winglets, more eyes, teeth in the wrong places, etc., it could be whatever you'd like. But alongside it comes the more ongoing (or permanent, depending on how you'd like to play things) mental effects... so tying into the Madness Request more specifically now.

    Just as Brickston is tuning into Katalyth as a construction, he is also imprinting something of himself into this particular portion of it. Whether he's causing it to shrink or grow, it's aligning personally to him (Brickston being the only one really concentrating on it for these weeks is what causes this connection to grow by leaps and bounds; no one else's 'signals' were in the way.). He'll start to hear it talking to him more often, through the music it gives off. While it had always done this to some extent (once he and the Science Team were deep enough to start hearing it anyway) it will feel that much... personal. Sometimes it's in language he understands (the language of home); sometimes it's utter gibberish but he will feel the meaning.

    The only meaning is what Brickston ascribes to it. In truth, there is no mind to his Katalyth companion, no heart- at least not at this precise moment. This is all delusion. But it is a very real delusion, it's reacting to what he wants to hear from it. It 'wants' to talk to him, to learn from him, to share itself with him... Brickston could feel as though he were always at the edge of a breakthrough with it, that if he communed a little harder, fed it and diminished it in some beautiful cycle... that he'd find his answers at the end of all things.

    But it always, always trails dark. It can't help it; the emotions written into its melody, that are being rewritten to fit Brickston's own fears, judgements, traumas... it can't help but react to his heart and reflect it in itself. It 'sympathizes' with them, expands them; when he causes it to grow, it will be written with him in 'mind'. When he feeds off of it, it will compound everything he's already feeling. At this point it would be very, very easy to spiral into greater madness (as though he weren't already there, having done all this).

    Kelesian connection error: Brickston continuing his clever ideas in bringing his pet Katalyth shard with him on holiday into the hell pit.

    1. ...Luckily for him (rolled an 18 btw) Brickston's first attempt nets him the success he's after, without him having to resort to more desperate means. Maybe all the time spent around his Katalyth has paid off?

    Because it responds handily to Brickston's intent, his channeling of its energy (at cost to his own health/sanity) forces the computer back into brief operation. It's not operating on its own sanity any more; the machine remains broken in practice, but Katalyth energy transcends sanity.

    Even so, there's not any sort of keyboard available, or other obvious way of telling it what to do now. Fortunately, this thread of connection has spurred it into doing something on its own.

    Connection lost. Please wait... ...

    Logged into: Arboretum Hub
    Error in sending last report. Abort/retry/fail?


    There's no way of telling it to do anything. Smacking the monitor (a tried and true method) causes it to flicker and hum, and after a few seconds (whether manhandled or not) lines of text and numbers proceed to fill the screen. It's enough that it's all soon scrolling out of sight.

    But it looks to be information on various aspects of the area. Soil qualities, air qualities. There's that nitrogen reading again. The radiation quantity in every category is "catastrophic".

    There's a lot of numerical codes complete with short abbreviations and yet more numbers. Each row ends with either "unknown" or "lost".

    Still, it's a lot to take in at once and it's all flying by very quickly. But it's at least an impression of a lot of scientific readings, and perhaps some kind of inventory.

    The screen ends on someone's typed notes- a clear addendum to all this data. The words of the last person to have ever used this machine.

    It's already too late for us. You knew this would happen. What happens now is blood on your hands.

    We've disabled the teleporters. Maybe this will strike you as spite, but it's not. Containment has failed.

    ...

    Please wait...

    pleasepleasepleasepleasepleaseplease
    pleasepleasepleasepleasepleaseplease
    pleasepleasepleasepleasepleaseplease
    pleasepleasepleasepleasepleaseplease


    ...maybe the Katalyth is doing more to this poor machine than powering it. The screen is quickly filled with a repetition of the same word, before shutting off completely. It will not turn on again, no matter what anyone does. It's dead, its final message conveyed.

    Gojo hunting: Brickston has been on good enough behavior recently, so he's not just shown back out the door when he turns up asking questions. The staff will be surprised at his phrasing, but it won't change their answer: a confirmation that Gojo is being held in Patho-Gen HQ due to an Augmenter malfunction. They would say the same thing even if he asked it in a less weird way.

    They would be apologetic about the news, and wouldn't hide that this meant that it was exceedingly unlikely that he would be seen again. They've yet to find a cure for this error once it's already happened, but they would assure that their engineers are doing their utmost to get to the root of the underlying cause. Hopefully it can be fixed and prevent losses like these from happening in future.
    #69

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    northling asked on FAQ/Main FAQ at 2025-09-25

    Answer date: 2025-09-26

    Are there fish to be caught in the strait between orexis and eparsis? what about in rivers or any of the lakes? northly has a hungry carnivora to feed!

    unrelated, but I don't know that I've asked it amongst my many soul questions, does katalyth show anything in soul sight? anti-soul?
    Edited 2025-09-25 11:48 pm (local)
    There are indeed fish! It's not an amazing bounty of fish, and it looks like there has been some underlying problem for some time (likely related in some way to the unknown quantities of Katalyth laying on the ocean floor). Most fish run towards the small, as though they're just not managing to live long enough to grow to significant sizes. It is also not uncommon to find mutations in their flesh, though they're largely harmless enough- such as extra eyes (including eyes on the inside of their bodies), distorted fins, or extra appendage that look a lot like very small legs?

    They remain safe to eat, however, and Northly may freely fish for her Carnivora. She's not likely to put a meaningful dent into the failing population....

    Katalyth does not register as anything at all to soul sight. Whatever all is wrong with it, it does not (yet?) seem to have grown anything like that. While it is a bundle of miserable replicating energy (that could be seen by any character who's sensitive to that sort of thing), it is not 'alive' in the sense of possessing a soul.
    #70

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    sighnari asked on Test Drive Meme - September 2025/Event FAQ at 2025-09-17

    Answer date: 2025-09-20

    question about the imprinting experiment! if a (helpful, respectable, scientific) mind wanted to see if they could replicate the experiment, would that be at all possible or does it require patho-gen tech/resources? The Patho-Gen machines themselves would be a difficult thing to replicate, and they would be rather guarded about their proprietary technology. They'd been working on developing these tests for some time, after having first learned of the existence of these invisible bonds. And to potentially harvest this power... (for the good of the world, of course; understanding how it further bolsters a protection against arcane radiation, and even provides energy would be a boon to everyone!), well, they would rather not it fall into outside hands.

    Which isn't to say that the process (or at least a process) isn't replicable elsewhere. Even if Patho-Gen wouldn't allow even a very polite and responsible Augmented to use their machines, a capable and determined character could probably develop their own version of it. With all the different magics characters and their Natural Souls possess, it's not at all impossible that they could come up with something if they tried. Harnessing the very scientific power of friendship is a worthy goal for anyone.
    #71

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    Topics: Syntrofos, Golem, Katalyth, Technology, Imprinting

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    elanprime asked on Test Drive Meme - September 2025/Event FAQ at 2025-09-10

    Answer date: 2025-09-13

    hi, mods! i have a few questions --

    1) elan really wants to eat his phone. someone's phone. anybody's phone, really. what would happen if he tried? is it edible for golem types? will he (or his victim) get a new one if it turns out that the syntrofos is, in fact, a delicious snack? i'm sorry. i promise he will not try to eat the servitons.

    2) a strange (?) imprinting question. let's say you have (necessarily) positive feelings about your imprint, as a distinct, autonomous person, but your natural soul is the type to be scared shitless by their natural soul (say, a predator/prey situation). can this interfere with the imprint in any way, ex., on account of how the natural souls would likely respond to each other?

    -- addendum, sorry!: 3) is one half of an imprinted pair instinctively aware of when their partner dies, or are they just "more affected" when they find out through word of mouth, etc., that their partner has died? i wasn't sure when reading the faq if intuiting the partner's death is exclusive to the pair bonding mechanic. (if it is, i will have a small, very-particular-to-my-character follow-up question.)

    thank you in advance! 🫶
    Edited (i can type) 2025-09-11 11:05 pm (local)
    1. Well. Provided that Elan can fit it into his mouth, either in whole or after smashing it up a bit, there's no one who can stop a determined Elan from eating someone's phone.

    It does come with an unexpected complication: Elan will probably die from this. Almost immediately after consumption, he'll be hit with a sense of absolute dread. This was a bad idea. And the feeling won't stop, only getting worse as the minutes pass. Depending on how intact the Syntrofos was to start with, it'll be somewhere between 15-30 minutes before he starts showing physical symptoms- that of acute arcane radiation poisoning. He's likely to automatically Shift in self-defense, to become covered in black boils, and to otherwise mutate. This is what happens when someone comes in physical contact with Katalyth.

    Being a Golem, and as the amount of Katalyth sequestered within a Syntrofos is miniscule, Elan has a greater chance of surviving this than were he another soul type. Allowing it to linger within him until it burns itself out still has a good chance of killing him anyway, but even if he survives he'll have an absolutely miserable, feral time of it regardless.

    Were he to cough up the Syntrofos quickly (ideally as soon as that dread started setting in), the effect on his health would be correspondingly reduced. He still won't feel great, but the poisoning will clear up faster.

    On replacing a eaten Syntrofos: should Patho-Gen be told the truth, they will be very upset with him. This is doubly true if he died and they've already had to intervene to revive him (in which case they might already have seen the evidence of a crushed up Syntrofos in him...). If he lies and says it broke, or he lost it, they'll reprimand him, and he'll have to pay for a replacement (price: 8000 numis) from them (if he has no money, it'll basically be loaned to him, and he will be pestered regularly to pay up), but he won't be otherwise penalized.

    (If he eats someone else's Syntrofos, his victim will be the one reprimanded for breaking it and have to... eat the costs. Unless it all comes out that it's Elan's snack-habit that caused this, in which case blame would be redirected back at him.)

    Even any old messages might be able to be imported to the new device, thanks to the wonders of the cloud!

    2. Having opposing (in a sense) Natural Souls can interfere with the imprinting process- as it might put the prey-character more on edge than they otherwise would be, unconscious instinct telling them to avoid contact (and to recoil from the clear threat on experiencing it). Whether this is enough to altogether prevent imprinting is up to the players.

    The characters' own feelings could be enough to overcome this instinct, and the Natural Soul's fears are likely to reduce over time, soothed by the imprint's reassurance that this predator is somehow family. Or, the soul could be just too panicked and flood their host with the same emotion, enough to put a stop to any imprinting dreams. Some more mundane soothing (and a good deal more time) would probably be necessary in order for an imprint to take.

    So really, it could go either way, depending on how you wanted to play things out.

    Ex. Imprinted pairs are not automatically attuned to each other's deaths. It's only when the attachment has slipped into the depths of pair bonding that these emotional resonances occur (along with just being generally 'aware' of important fluctuations in their physical state).
    #72

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    hachikai asked on FAQ/Main FAQ at 2025-09-10

    Answer date: 2025-09-10

    Hello mods! I have a question about housing and I apologize if this has been asked before.

    Say a character wants to just go out into the woods and build a shack...well, not really a shack more like a more traditional Heian era house like this.

    Is this tenable or does it have to be one of the housing types listed on the housing page?
    Not a mod (and sorry if this is overstepping), but I can point you in the direction of a question that I think covers this.

    From here:

    "Housing outside the barrier- well, no one lives there or could quarrel with some Augmented choosing to live there. The houses there have no connection to Karteria's utilities, and are in various states of decay, but they could claim as many yards as they wanted, really. To spend most of one's time outside the barrier isn't wholly healthy even for Augmented, however; while they won't ever perish to arcane radiation, it will speed up their corruption. This is especially true if a significant amount of that time is spent alone; the company of at least one other Augmented conveys additional protection. In the long-term it may result in additional effects as explored here, but if they're mostly out there together (or with some other Augmented company) then it's far, far safer."

    So yeah, living out in the woods possible, and there's probably nothing stopping characters from building a house out there (my dude here has a leatherworking station in one abandoned building, a group of scientists has commandeered an old logging cabin, etc.), but you might end up real weird.


    Thank you to Grimme for providing that answer! That is absolutely the jist of it. Some characters are even looking to build some back-up safe havens in abandoned areas around Orexis. Yes, building a house out in the open is totally doable. Enjoy your hastened corruptions...

    #73

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    creepyfingers asked on FAQ/Main FAQ at 2025-09-08

    Answer date: 2025-09-08

    I'm shuffling my butt back in here betwixt the balance of doing game things, and furthering Florian's Agenda:

    Fantastic! Let's say someone does manage to smuggle in one of those shards o' Katalyth into the city. I understand Katalyth emanates a dreadful feeling, so I know having too much of it might be easily noticed even by citizens... Are there consequences to storing it in the basement of a shitty townhouse in Gloria?

    Lastly, for the kicker: exposure to Katalyth = arcane radiation poisoning for Karterians, and is generally inadvisable even for Augmented. Let's assume that a character is evil and deliberately tries to embed just a shard of Katalyth into a citizen, like a shard of glass in the foot. So small! What happens?
    Katalyth in a basement: Too much—a concentration of it larger than the size of a golf ball in total, even in fragments—will cause most sensitive Augmented Ones to feel something's amiss. This includes NatSouls that are generally more sensitive to arcane radiation, as well as Augmented who are more empathic in general. Just as described, the feeling will be dreadful. Even Karterian Citizens will walk past the house and feel unwell. Florian himself is a Terra-type; he'll be sensitive to Katalyth, so be wary of that. Characters who go near the Katalyth-haus will feel its dreadful influence even from beyond the front door; the closer they get to the basement, the more repulsive.

    Katalyth embedded into a citizen: speedrunning awful. bad florian.

    A larger piece would be incredibly toxic. It would likely ravage the host body so quickly that the individual would go to the hospital, and have the piece found. They would, inevitably, die with that level of contact anyway, even with the intervention... and the doctors aiding them will get that much sicker.

    But a very, very small piece is... both the same, and different story. Eventually, the end result is death. But a small fragment, like a tiny shard of glass embedded into a victim, will result in gradual disfigurement. The signs of your typical arcane radiation poisoning will arise, with black boils, hallucinations, fatigue, and eventual cardiac arrest... but especially Karterians who remain inside of their barrier will be so slowly poisoned, that they'll start to grow teratoma-like masses, or find themselves with extra disfigurement. Their death can be expedited by leaving Karteria, but so too will this cycle of rapid, cancerous growth: beyond the barrier, they'd grow more arms, more legs, more teeth... Within Karteria, the effects are less severe, but the boils they grow will eventually ravage them. The end result is the same: they'll die.
    #74

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    northling asked on FAQ/Main FAQ at 2025-08-27

    Answer date: 2025-09-01

    How big are the bits of katalyth on squid-chan? obviously not something to do all at once, but if someone were to (gingerly, with a fingertip, for a single moment) touch a piece and put it into her inventory to remove it from the squid, would that be possible? They are somewhat variable in size, from uncomfortably large chunks longer than an average human's forearm, to uncomfortably small chunks the size of a fingernail. Touching any of it remains a bad idea, but if someone (Northly) understood/ignored the warnings in that regard, so long as she were quick about not staying in direct contact with it, she could slide a piece into her inventory without too much trouble. The squid would no doubt benefit from a thorough cleansing of Katalyth, but every bit removed helps.
    #75

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    northling asked on Log - August 2025/Event FAQ at 2025-08-19

    Answer date: 2025-08-23

    Would there be any change to "saran" on the kelesians if the augmented who can't read were to view them? Would they get pictograms? They would get their own personal Saran interpretation! It would look a bit like something you'd find in an illustrated fairy tale book for children. Because of that (and that it's appearing on someone's skin), it'd be hard to get too much detail out of it, but it looks almost certainly human. A human of indeterminate age, but leaning feminine. Sometimes they look happy; sometimes they're drawn with dark circles on their face, a simple representation of arcane radiation poisoning.
    #76

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    mrblueeyes asked on Log - August 2025/Event FAQ at 2025-08-08

    Answer date: 2025-08-19

    Hello, my darlings. So for Gojo and teams exploring outside of Karteria for the month, he'd like to push a bit farther--

    Team Peachy (Momo, Chuuya, and Dazai), as the fastest-moving team, will be trying to reach Doxa. The discussed route was along the edge of the woods and the swamp, the route Gojo and his team previously took to the Blood Lake, and then pretty much a straight line from the north side of Blood Lake to Doxa.

    Team Sneeze Smash (Tartaglia, Izuku, and Blade) will be scouting the Kelesis Environs and Lake Telos. A few trips of, idk, 3 days each? Proposed routes.

    Team Boyfriends (Gojo, Felwinter, and Choso) will be following up (belatedly) on the Brickston Intel (specifically the version Gojo got from him and suggested strategy) and searching more thoroughly along that coast and near the creepy cabins they found on earlier explorations. Hereabouts.

    Please let me know if this is too much (i know this is a LOT to ask for, but it's on behalf of, uh, the nine of us?) or if you'd like more information about their strategy or approach to any region.

    Thank you wonderful mods ❤️❤️❤️
    Sorry about the delay this was a bit to pull together....
    cw: animal remains, implied experimentation, bugs

    Doxa


    1. The path to Doxa is a straightforward one. There's even some decaying evidence of roadwork having existed at some point in the past, but it's intermittent- suggesting that a connection to this corner of Orexis had never been completed, rather than it having only gone neglected and overgrown. Katalyth is present, in unremarkable amounts, and once they're past the edges of Asphodel Fields, the ground- while still moist- is nicely traversable. It should make for an uneventful journey to the borders of Doxa.

    Unfortunately, the explorers will not find any human, nor human-shaped-entity left alive in the town. There is no sign of any attempt to build a barrier, nor any kind of generator; this was not a place anyone tried to protect. Thankfully, there also aren't any signs of mass death, though there are certainly a few human-belonging bones here and there, lain in moldering beds, or dragged into the street. Many have visible signs of being chewed on. But there's not so many to suggest that the entire town had stricken and died; instead, the majority of the inhabitants chose to leave.

    The buildings haven't had time to collapse for the most part, but nature has begun its work on reclaiming them, turning green the skeleton of the town. Many of the buildings remain furnished, mostly with larger pieces that would have been difficult to transport across the island. Most small, personal belongings are gone- perhaps suggesting that the people who left here knew they weren't coming back.

    There are quite a few sailing ships in the harbor, in varying stages of decay. Doxa had once been a modest harbor town, with a sub-5000 population at its height. Being the closest point (relatively speaking) to the island of Ekklisis is why the settlement sprang up in the first place. People dreamed of regular (even easy) travel between the islands, and a properly connected, international Pathos, but even these early stages were never given the opportunity to see fruit. Sailing has been a dangerous profession for longer than living memory, and as arcane radiation made it utterly unfeasible for the indefinite future, what point is there in a harbor town?

    There are also plenty of signs of wildlife having taken over residence of Doxa, with the most notable being a pack of feral dogs. Or rather, the descendants of once domesticated canines, pets that were left behind when the town was abandoned. Karteria is rather strict with pet ownership, after all.... Several generations onward, these dogs have survived, and with some interbreeding with local wolves, are even thriving in their way. But it's not without some changes.

    Similar to what's happened around the cenote, the dogs are notably mutated, particularly around their faces- which are now equipped with numerous black tentacle-like growths. It doesn't seem to interfere with their lives too badly, though you'll sometimes catch a dog trying to scrape one of them off against the side of a tree, or some other hard surface. If the characters noticed bits of blackened dropped-off flesh and smears of blood against the lower parts of trees on their way into Doxa... well, that would be where it came from.

    The other animals in the area are largely normal, showing the occasional visible mutation, but nothing on the systemic level as the dogs.

    If there ever became a time where reaching Ekklisis was pressing, Doxa could become an important- or at least convenient- staging point. Until then, it is full of tentacled-dogs and rotting ships.


    Kelesis Environs


    1. The most Northern route.
    The forests directly to the Northeast of Kelesis are quite nice. They're not as dark as the Woods outside Karteria, so there's plenty of light dappling through the leaves. There's no sign of people having been out this way in years, as might be expected, and most paths have been consumed by the forest around them. But there's always some sort of path, and it seems to always lead in the direction they want to go...? (Maybe it's nothing, and this had simply been the most popular route in the past, so it's faded the least.) If one were imagining an idyllic, peaceful slice of nature, the forests outside of Kelesis would match it exactly. The birds sound... odd, or rather, there's birdsong even when there's no birds around. Their music also doesn't match the kind of birds found on this part of the island either. But there's no denying it adds to the ambiance.

    Once they leave the treeline, they'll have a relatively easy path northward across grassy fields. As just about anywhere flat in Pathos, the ground is moist, but it hasn't yet given way entirely to proper marsh or bogland. It remains safe and reasonably traversable. There is no sign of any past travel past this point, or if something had been there, it was so irregularly trod that it's disappeared entirely.

    The next bout of woods is denser, though still lighter than the Karterian woods. It also functions more 'normally', in terms of ambient noise and ability to pick a way through it. There is no sign of any human-made path, though there's some places that deer seem to have trod something of their own. The deer are normal. There is nothing unusual out this way, no signs of human habitation or human remains. The levels of mutation in the wildlife is akin to that found in Orexis. This part of Eparsis, at least, has neither been spared the spread of arcane radiation, nor been harder hit.

    Overall, the amount of Katalyth in the environment is unremarkable. There is plenty of it around, but it's neither infesting anywhere in particular, nor failing to grow anywhere else.

    2. Lake Telos.
    The land moistens to the point of turning back into proper wetlands on the approach to Lake Telos, and the region is absolutely teeming with wildlife. It's less of a dreary-feeling place than the Orexian equivalents, but it doesn't make it any easier going.

    Once they reach the lake, they'll see that it's not necessarily one made to swim in, but is quite beautiful in its own right. There's an immense amount of flora blooming across its surface, in bright shades to contrast the deep blue of the water. Colorful fish dart about underneath, hunted by a variety of birds and aquatic-lizards (just as colorful as the plants, as though designed to blend in). The insects are similarly dazzling, and give off an ever-present hum in these summer months. Telos is thriving.

    The majority of the lake's surrounds (including the lake itself) have the average concentrations of Katalyth. However, at the Southeast corner the exploration party will come across obvious signs of a past human presence. A camp, of sorts, rather than a town- but here, every structure has been absolutely consumed by Katalyth. It'll be very noticeable even from a distance, both visually and especially emotionally, as the sense of absolute dread coming from that corner of the lake is not a subtle thing. The buildings themselves look like they're beginning to collapse under the weight of the mineral (or maybe even inorganic structures can get depressed...?), which at least offers a glimpse of what's inside without getting too close.

    As it would be next-to-impossible for most characters to enter the habitations without losing themselves to the oppressive madness the Katalyth emanates. A Golem-type would have the best shot at it, especially if full-shifted, but even they shouldn't linger there.

    But it looks like someone had set up a laboratory space here. There's wrecked computers, books that have faded to illegibility (or otherwise ruined by water-damage). Lots of broken glass, with unknown substances dried in them- or in some cases, still oddly sticky, after all this time. Metal cages, large enough to contain something on par with a large dog (or average human), with various damage to the bars of them. Bite marks, claws, burns.... There's collections of bones, both inside and outside of the cages. Overturned tables, and even more chemical residue. Should they find some means to explore inside, there's nothing left in terms of usable equipment.

    If characters have the means to date anything in the area, it seems to have been abandoned in the early-to-pre-arcane radiation lockdown days. Where everywhere else in the wetland is full of activity, this place is avoided by the local wildlife. The few plants whose seeds have landed nearby have grown up into oddly twisted things, their colors and shapes distorted in comparison to their nearby kin.

    3. Southern route, skirting the mountains, all the way to another lake.
    There is nothing particularly remarkable about this path, but the mountains will look quite lovely as they shuffle past them. That Southern lake is a bit like a smaller version of Telos in terms of appearance and wildlife presentation, but there's no record of humans having settled here, or done anything questionable. Hopefully the exploration crew can spend some time appreciating the sights along with just surveying them!

    Though it is still rather moist, so sticking around for too long might be uncomfortable in its own right....


    Team Boyfriends Route


    The uncanny cabins are right where they had left them, looking... basically untouched, with barely any more leaf litter or dust or animal tracks or anything. It feels like everything has abandoned this place.

    The area around it is more normal, the forest becoming patchier as they close in on the coast. And with all their detailed searching, this team is rewarded by coming across signs of a shipwreck. At first it's fragments of wood, rotting and soft. Bits of planks, things too clearly made to be the result of a collapsed tree. There's pieces of metal too, rusted to uselessness, warped and occasionally gnawed. The further up the coast they go, the larger pieces they'll find, caught against the rocky shore (and the occasional spike of Katalyth, jutting up out of the water, uncomfortably smooth, suggesting its erosion into the ocean).

    The largest find is fabric: thick stretches of coarse wool, sturdy and water-repellant. It lays torn and tangled up amidst rocks, as an evidence of sails (though of a different style and quality to the sailing ships that rot in Karteria's and Doxa's harbors). Apart from being cut up in places, it's in fairly good condition, though if there had ever been any sort of marking upon it, it's long since been bleached away by the sun. There's fragments of wooden masts around it, in far worse condition, turned into the nests of sea-happy bugs and marine mice.

    There's nothing to suggest that the ship collided with the West coast of Orexis, and it seems far more likely that something caused it to sink further out to sea, and then washed up here. Given the condition of the materials, this probably took place within the past decade or so. There are no human remains (or non-human remains).

    Besides the materials of the ship itself, there's the remnants of luggage, or at least cargo. There's several wood-like chests strewn along the coast, and unlike the rotting remnants of the ship, these are surprisingly intact. Though there's signs of having been battered against rock, there's no record of anything alive having tried to open them. If anything, nature is giving them a wide berth.

    A couple have popped open, revealing insides that look like they've been gnawed away, scraped at in splinters at a time. There is no blood, no gore, nothing organic left at all. Three chests remain intact, and... are bulging, slightly. There is no sign of movement, but on approach it'll be impossible to miss that they smell awful. Absolutely wretched. It'll take a strong constitution (or no sense of smell) to even get close enough to try and open one without being sick. Not that you'd want to open one. Why would you?

    On their inevitable opening: a cloud of thick, hand-sized black flies will emerge. They emit no sound in their flight, and if the container had smelled bad before... it's worse now. It's real bad. The flies will immediately try and escape into the woods, in search of a better life than being trapped inside lost luggage....

    (If the party manages to grab and kill any individual fly, it will explode into a mess of murky blood and foam. If they capture an individual fly without killing it, the same thing will happen once the escaping swarm is far enough away. The fly residue also smells terrible, clings to anything it touches, but is otherwise both harmless and useless.)

    All three chests contain the same fly-prize.

    Unfortunately, there's nothing in the area that suggests anything from Brickston's intel is around here.
    #77

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    withhold asked on Log - August 2025/Event FAQ at 2025-08-07

    Answer date: 2025-08-17

    if caleb (and potential company) was/were to take advantage of the chaos during requiem in bloom to infiltrate patho-gen hq for some sleuthing, how successful will it be? he will be aiming to hack into and/or retrieve potential physical and/or non-physical files/data that could discern what patho-gen is up to, especially irt their current debacle.

    (and ofc learning from his previous mistake, he will be paying heed to any cameras to evade and/or destroy.)

    also appropos to the above question, i'm assuming that characters will only have access to their natural soul abilities to combat the tree/zombies since they're within patho-gen hq territory, correct?
    blinks... The month has been unkind to us both. Our apologies, some of these questions are easier to answer while others are a tad more taxing.

    Patho-Gen... The building itself is in a state of lockdown. It will not be easy to infiltrate, but plenty of rooms will have security protocol out of whack. This means that some previously inaccessible rooms may be... accessible! Unfortunately, a lot of what Caleb/potential company might find has little to do with the current debacle, particularly in any accessible areas. However, there is a bit of an interesting find that Caleb might discover—and even if he's not destroying the cameras, things are way too chaotic for anyone to notice anything! Patho-Gen is in lockdown, evacuation, et cetera mode.

    If there's anything to be discovered, it's some sort of digital file open on a computer that is documenting the effects being noticed in Kelesis. Despite Patho-Gen's upfront claims that "everything is fine" in Kelesis, there seems to be robust notes about what's not fine. Accessible in this file for as long as Caleb can view it includes the fact that seven Patho-Gen scientists have died in the past month due to their travels to Kelesis... The causes of death include: 1-5. arcane radiation poisoning, 6. UNKNOWN, 7. predation. Their identities are not disclosed.

    The abilities characters have thanks to their Natural Soul are surprisingly reachable in Patho-Gen territory even in the midst of this attack! However, any other powers they possess are still completely defunct while in Patho-Gen HQ. Natural Soul powers may not be reached if a Patho-Gen scientist were presently using a device to restrain or restrict a character, but while all of this is going down they may use many of their Natural Soul powers even in Patho-Gen HQ. (Just... not any of their From-Home powers.)
    #78

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    wondrously asked on FAQ/Main FAQ at 2025-08-06

    Answer date: 2025-08-17

    Hello! I am returning for continued Katalyth shenanigans, if that's okay!

    Jayce has been floating the idea of testing methods to communicate with Katalyth in a way that would eventually allow them to 1) ask questions and 2) soothe its distress, based off of the music notes they've been taking written notes on. Basically, he wants to figure out if communication with Katalyth may eventually be possible, if it's even a two way street at all - based on his work with the Arcane in his own world and communicating instructions to it via runes. OOCly, I just want to give him some more ENRICHMENT and general busywork around the cabin (since I don't think sample testing really takes up too much time at this point). We don't expect them to uncode very much because of plot reasons.

    Bricks' player also expressed interest in this (and volunteering his cursed musical instrument). I figure they would test on their tiny sample to see if they can get a response from it by playing from the violin, or playing recordings of the sad birds, just to start.

    Jayce will be going into a rock hibernation for two weeks starting in September as well, so on the off chance his time as a chia pet could be incorporated into this communication attempt in some small way 👀

    No rush on any of this since there's an event going on + my impending hiatus. Thank you again for everything!
    Communication with Katalyth is naturally not straightforward. It's not quite a matter of talking to it, and having it talk back, or that it 'recognizes' words in the way a human (or similar sentient entity) does. It is a consciousness that's not exactly conscious, or at least has great difficulty in persisting in any kind of stable, communicable state. It is screaming into the void that is the world, and the world is mutating to adapt to it.

    To use its own language in its presence, either through replicating its music (through Bricks' violin, or even characters humming or singing what they've been hearing), or by playing the sounds of things affected by it (the sad birds; the sounds the plant monster makes; the bleating or snorting, etc., of heavily mutated animals) they could garner a response. Or at least, a reaction. Even multiple reactions!

    • Sometimes, the aspect of dread and grief emanating from the Katalyth will temporarily fade. It's hard to tell whether it's being eased or suppressed, but for the duration of the sound, and for some time afterward (minutes, to hours) their sample will give off less arcane radiation (and less distress). Of course, playing too much Katalyth-music (or otherwise dwelling too closely on it) continues to have its deleterious effects on the characters doing this... The rocks may be less sad, but the Augmented take up that emotional burden themselves.
      • The more they successfully do this, their little Katalyth sample will reduce in size. The emotional toll may be significant, but they are somehow making Katalyth less potent.

    • Sometimes, the aspect of despair and terror emanating from the Katalyth will get worse. Because nothing is ever straightforward.... Maybe the notes they used struck on a point too vulnerable, or their use of 'language' was too crude, and they ended up inflicting a new wound. In this case, the negative emotions that occur when working with Katalyth will temporarily get much worse, a whole lot worse. It will be immediately clear that they hit a wrong note.
      • Their little Katalyth sample will also increase in size, or change in shape and color. They would have to fail a lot for it to become particularly large, but every unsuccessful attempt will add a few more layers to its surface.

    • As for other things they might notice: the recordings from nature will almost always trigger Katalyth growth. Reflections of ambient depression bolster Katalyth's strength, rather than lower it. The negative effect will be less severe compared to playing music, however- perhaps giving a false impression of it not having an effect in the first place. But the changes to their Katalyth sample will be detectable under a microscope, that it is minutely increasing in size.

    • Katalyth also does not seem to operate in terms of 'instructions', or something that can be told to calm down. But it is at least reactive to what they're doing around it, possibly indicating some kind of passive awareness of them- one that becomes more obvious the more they're using its own 'language'.

    • If they tried, they could find patterns otherwise in what works to soothe it, and what adds to its pain. Their own mindset in approaching it is one aspect that influences its success or failure. An open mind, a sympathetic mind, and ideally some comprehension or familiarity with tragedy greatly increases the chance of success. The desire to make things better is also crucial.
      • So, were someone to approach talking to it with an aim to make things worse, and a heart full of misery, then they would definitely succeed in that goal. Even if a character harbored no malicious intent, but their personal outlook was too mired in pessimism with no hope for the future- the Katalyth would reflect their heart and build itself from it.

    #79

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    monoceroscaeli asked on Log - June 2025/Event FAQ at 2025-08-12

    Answer date: 2025-08-16

    Walks in here several months late with Starbucks

    OK so we wanted to actually thread out the decision of whether they'd tell Patho-Gen about Phantasia, and this is what they decided on.

    Ultimately, Childe will tell Patho-Gen that Phantasia still exists but they need their barrier strengthened and maybe some supplies if they can be spared. He's not going to offer many details outside of that, but he will offer to go himself to create a teleportation point for this to be able to happen if Patho-Gen would like to offer aid.

    He's hoping that if the people can slowly detox from the Katalyth poisoning, maybe some of them will want to come to Karteria where they'll be safer than where they are right now.
    1. Patho-Gen will aid in the efforts to build teleporter waypoints to help Augmented Ones make it to Phantasia. This will be helpful if they want to offer any aid to these faraway citizens, who chose to remain there despite the warnings that they needed to seek the shelter Karteria offered.

    2. Their barrier could use a tune-up. This, Patho-Gen would agree with. They take pity on their suspicion of them, and decide it might be best to leave these efforts in the hands of the Augmented. In this case, Patho-Gen will offer whatever they can... Tools, special diagrams that might help with the constructs that create their barrier—something to help improve it compared to the roughshod one they have.

    However, Patho-Gen scientists do not think it possible to undo the effects arcane radiation is having on these people. It hasn't been demonstrated to be possible as of yet... Not to say that they don't think it's valuable to offer them greater protection nonetheless. Even if their mentalities can't be helped, their bodies can be, and their physical health is something worth saving even if they remain paranoid.

    The greatest obstacle Childe and Eli will face in attempting to work on the barrier may be the Phantasians themselves. They are extremely protective over their barrier; one wrong move, and ???? barrier fails?? Sure, the end times are coming, but nobody is allowed to take what life they have left and if that barrier goes down, it's over, right?! It'll require having some grace and patience, as they'll be reluctant to even talk about this save for a solid "no, we don't need your help."

    ... At least there's a way to convince them. If they're just waiting for their barrier to break, why not let someone attempt to fix it to avoid that fate? Similarly, Patho-Gen scientists will offer the advice to Eli/Childe that should something go awry with a single beacon that creates the structure of the barrier, it will only weaken the barrier rather than break it. Reasoning with locals that a single mistake won't completely destroy their barrier may help them reluctantly agree to the tune-up.

    3. The people of Phantasia will remain completely reluctant to travel to Karteria, even after the overtures of assistance. The more this idea is pitched, the more they dig in their heels. It is not a friendly subject to them.

    Over time, however, some may reveal something of the reason... And in future, more of this information may come to the forefront: some of their ancestors came from Lupê, very long ago. They are far removed from these ancestors, but citizens of Phantasia have been taught that Lupê rejected technology, and favored taking only what they needed. Moreover, Lupêans did not control nor tame their environment via Controlling magic or industrialization: they grew with it and existed among it. They were a peaceful, rational people who lived within their means, and the city just isn't their vibe! They live here out here to connect with the culture Lupêans had; their ancestors always warned them of the city. A complaint they have of Karterians, and everyone else, is that nobody is willing to "face the music." To them, this means... well, accepting doom.

    (Interestingly, if one returns to Karteria to attempt to trace the lineage of any of these people (obviously using the names of parents or grandparents mentioned, as most individuals in Phantasia have been there since birth at this rate), they are not related to any Lupêans. Most of them, at least: there are a scant few who are. Similarly, their ideas about Lupêan culture is contrary to what Karteria has to say about the militaristic, vicious, unreasonable Lupê.)
    #80

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    bloodypath asked on Log - August 2025/Event FAQ at 2025-08-09

    Answer date: 2025-08-13

    Delightful!

    He'll be making contact with Tighnari, and taking DO NOT EXPOSE IT TO LIGHT to heart. Which means, he'll be tunneling the long way down.

    If they tunnel in from the side, in complete dark, is the Hell Pit experience different?

    Once the concrete is breached deep underground, how does Hubert's radiation-responsive chitin (rainbow Kelesian variant) react?

    In a series of smart life choices, Hubert has started Katalyth Reading. Is the song in the Hell Pit? Is it different?

    A response up above mentioned Aves seeing pinpricks in soul-sight. If an arthropoda were to find those sources, is this where the Hell Pit's anger originates from, or do the pinpricks have a different intent?

    Edit for more: Can imprints stave off the overwhelming-pass-out-madness, or is that our "TUNE IN NEXT MONTH" cliffhanger?
    Edited 2025-08-09 04:16 am (local)
    Any approach to the Hell Pit(tm) that avoids taking it head-on is a wise choice. As characters are made to sense, revealing the whole thing to daylight would be a bad idea. And further study of the pit and its surroundings will suggest that it's more than a singular pit, but a whole structure of tunnels, and additional nodes that are also full of anger.

    When it comes to combining Aves soul-sight, and Arthropoda's own good senses for these emotions... yes, a lot of those pinpricks come from underground, and it would be possible to put together that the greater clusters of soul light corresponds to the worst of the fury. (There are still plenty of souls above Kelesis, of course. The continuous distortion of it all makes it hard for an Aves to concentrate on it long without inflicting a migraine on themself, but with effort it's possible to tell that the above-ground soul presence is more 'normal', and the below-ground soul presence is more 'fragmented.')

    Hubert's chitin will continue to glow, will continue to reflect the constant presence of arcane radiation. But the deeper he goes into the pit, the more it will revert from its Kelesian rainbow, and back into his usual, expected coloring. But he will continue to light up... though will oddly fail to serve as much of a flashlight. The darkness is pervasive- almost physical, suffocating everything beyond the immediacy of his body.

    Katalyth reading, a good and normal hobby to pick up... the song in the Hell Pit is different! Or rather, it's the Kelesian faireground dirge, but pitched increasingly offkey, and increasingly slowed. Whether this is an improvement or not is left up to the listener.

    Properly exploring into the Hell Pit will be available next month, with this one covering the process of reaching it, mapping out its structures, etc. The madness is just too heavy... but imprints do certainly help! Hubert can tape all his friends to his chitin and make it a lot further than he could otherwise... and once leaving the pit, all those connections will make recovery from the experience much easier.
    #81

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    wondrously asked on FAQ/Main FAQ at 2025-08-09

    Answer date: 2025-08-11

    Jumping onto this bc Aemond came to science folks for testing - would this procedure cause elevated radiation levels or would his tests be whatever counts as normal baseline for most Augmented who aren't fucking around with Katalyth? Even with everything else that Aemond is going through, increased radiation levels are not a part of it! If anything, they're a little lower than average, perhaps due to his Spectral nature, and their greater resistance to it.
    #82

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    bloodypath asked on Log - August 2025/Event FAQ at 2025-08-06

    Answer date: 2025-08-07

    Likewise validated by the 'dig deeper' message, if he resumes his digging from last month but doesn't stop as requested, I assume Hubert would get evicted from Kelesis?

    And if he does, and decides to try to tunnel around the long way from outside the city to find the concrete, how would attempts to break/bypass that (via stone-affiliated soul types/magic/extreme force etc) go?
    This time, Hubert won't get evicted from Kelesis. It's as if the higher-ups in the city needed to measure how much they could trust the Augmented, and they've passed whatever metric they had. No longer will the mere act of digging too deep provoke messages to stop.

    Since we had a similar question here, we'll copypaste what was written there:

    Digging is now possible. It will take time. To dig deep will eventually lead to a very thick wall of concrete, and Terra-types will have to probe for areas of weakness in the concrete to begin with. Even then, it will take a lot of tapping into their Shifted forms to get far, and having the help of other Natural Soul types wouldn't be remiss. Get a Ruminantia's/Glire's kick in the mix; get a Golem's force on the force (ha ha). Get the strength of a Cephalopoda's tentacles in the mix, and so on.

    Here's the tricky bit, however. As soon as characters get close to erupting through the concrete, any participants are plagued with a very prominent concern: "DO NOT EXPOSE IT TO LIGHT."

    The thinning, breaking concrete will crumble. A small hole will fracture into the thick layer of concrete. The stench of fermenting garbage will warm the air... and no matter what light you attempt to shine through that hole, characters will see nothing but sheer darkness beneath. It's hard to even hear the bottom of this cavernous well. To slip into this hole would be to drop to your deaths. Could an Aves-type manage the drop, could a Spectral-type use their levitation powers to go deeper...? Whatever the case, the feeling all characters get is excruciating enough to feel once more like passing out. It's like standing too close to Katalyth for too long, but instead of causing any sort of mutations or distortions, it causes utter madness.

    So that's where things are at. We look forward to seeing character attempts as they try to 'dig deeper' in the Reputation thread!

    Tunneling around the perimeter of this mass from the outside might be a good idea, especially if one angles to dig deep down through dirt to find some manner of... side to this massive chamber, rather than the top of it. Please do your worst, Hubert!
    #83

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    sighnari asked on Log - August 2025/Event FAQ at 2025-08-06

    Answer date: 2025-08-07

    Thank you mods!! This is all so juicy and delighorrifying.

    If an aves looked down the hole to the rotting abyss with soul sight, what would they see?

    If digging/probing with rooting was done just outside of kelesis, and then incrementally closer to the inside of kelesis, could the hell pit (working title) be mapped? not looking to open up more than one hole, just see if it's possible to tell where the edges are.

    how do the kelesians respond to the hole to the hell pit?

    how deep down is the concrete/hell pit, deep enough that it should be a hell tunnel more than a hell pit?

    What font is the warning about the light in? Are the "sorry" and "help" that follow the sores in comic sans? What about the "dig deeper"?

    and on a different tack: If a character was to try to write back to the thing putting messages on people by writing on themself (first with just a marker, then by uh, sharper means,) would that do anything? writing things like "who are you?" "where are you?" "what are you?"

    If (after the plant monster happens) someone were to try to interrogate patho-gen employees about how they received communication from kelesis about them having a solution to the food shortage, what would they say?
    Edited 2025-08-07 03:40 am (local)
    Aves gazing at hole: Yes... there are faint lights down there. <img src="https://emos.plurk.com/ae614ee6e6d6035afb3ad867b80774e3_w24_h21.png" class="imageshrink-actualsize">

    Digging/probing outside of Kelesis for edges: This is doable, and frankly, advised. Another character may be doing much the same... It might be a safer way of entering than from above, especially if it means less light can enter.

    Kelesian response to hell pit: We're calling it hell pit now. If digging in the heart of the city, Kelesians get a little huffy about this disturbance to their city. They don't want to know what Augmented Ones are doing, and get a little glassy-eyed about it. It's not for them to unearth. They're living the good life. Digging far enough to release the Foul Stench may cause any nearby Kelesians or businesses to request that it be covered up, it's gross.

    Hell pit depth: It is deep. But it is more accurately a... hmm. Well, trust: it is deep, and we prefer hell pit. It is not cylindrical in shape, that much is for sure.

    Fonts & warnings: So the warning about cracking a hole in the hell pit isn't a physical marking the way other writings are. It's a gut feeling... even if it's implanted. It's like someone is reaching into character's minds and planting that thought there, though characters may well be aware that this isn't a thought of their own. As for the "sorry" and "help," they may appear in all sorts of fonts, comic sans included! Dig deeper is similarly in all manner of fonts.

    Passing notes on faces: This is cute. Most attempts to write messages back will go unanswered. "Where are you," however, gets the response: "WATCHING YOU." If characters seem disturbed by this... Um, a little smilie is tacked on.

    Patho-Gen interrogations, post-plant: Most Patho-Gen staff will be completely, utterly floored by... all of this. It will be hard to get answers from any of them, because many available staff members flat-out don't know the details. It's beyond their department, perhaps; for those who do deal with these kinds of things, they'll say that the communication didn't happen recently at all, and there's no reason to hide that fact. There was no communication to start with, but Patho-Gen had collaborated with Kelesis very long ago—within the past 50 years—to create a solution to potential famine. (Potential famine, when famine didn't exist... Why, one may ask? Conjecture is the response: well, things were starting to look bad, and Katalyth was spreading faster in Eparsis, so Patho-Gen reached out to help.) Thus, if these old solutions still existed, it would be a great boon!

    And given that they found the food, it still exists! The communication established after Augmented Ones finally reached Kelesis... Available staff who might know of this communication with Kelesian officials say that their answer was to guide them to their ample resources. Where these resources are... No available staff knows.

    One staff member makes an off-hand comment. One of their cohorts did know. ...They haven't seen this person since mid-July.
    #84

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    stoplickingthedamnthing asked on FAQ/Main FAQ at 2025-08-06

    Answer date: 2025-08-07

    I'm here to cause problems ask more questions!

    So, Gale has been pondering whether his magic is limited because he doesn't have access to his native energy source/magic fuel (the Weave), or maybe because Karteria just doesn't have as much ambient magical energy to tap into and that's why none of the natives do big magic like he's used to.

    He's wondering if he can... add an additional magical fuel source, so to speak. If he experimented with trying to absorb magic from some piece of technology or trying to absorb Katalyth (as mentioned in the previous comments above), could he use it as a sort of energy boost and allow him to cast bigger spells? So far, I've been playing it like he can cast cantrips/low level spells, he can cast medium level spells but they're much smaller (fireball is fire baseball now), but what would happen if he tried to do a shot of Katalyth and cast something higher level? I know he'll probably suffer horrible physical consequences and die if he pushes it, but would he be able to figure out how to do it even a little? A bit of chain lightning while he writhes around on the ground with four thousand new teeth or whatever? Or maybe something Weirder happens?

    I promise I don't want to make an OP character to break the setting or anything! I just have a power hungry boy full of hubris. What's a wizard without that high int/low wis arrogance?
    To channel Katalyth as suggested, to absorb its power into himself as Gale is accustomed to doing... it might just well have the effect he's after! It's an immense source of energy, and if he can tolerate the immediate emotional effects of being around it (and not become too hopeless to even cast his chain lightning), this would allow him to use his higher level spells as nature intended.

    Of course, it comes at a cost. It is likely to include physical corruptions, or disfigurations such as those 4000 teeth, and some new limbs to carry them all. It will almost always cause him to spontaneously Shift, if he hadn't been Shifted already, as though to better defend against the Katalyth intrusion into himself. Gale might also notice a particular pain in his neck- exactly where the Augmenter had first been inserted. It feels like something is boiling in there, becoming dangerously hot, with the pain radiating to the rest of his extremities.

    The degree of mutation/pain is naturally determined by how much he's using at once. Pushing it too far (and this includes doing small amounts too frequently), and he'll temporarily lose sanity entirely, with his Natural Soul taking full command of their body and likely reacting with violence to everything around it. And being properly charged up with Katalyth energy means it might randomly fire off those high-level spells, mixed with owlbear Carnivora magics, along with just... inexplicably bizarre effects (Gale's a wild magic sorcerer now...). He would need to be restrained/subdued until it all works its way out of his system, and he would not be in great shape for a time after.

    But, if Gale is responsibly reckless, he can occasionally cast a Big Spell, and then... wait for any new growths to rot away or fall off, but otherwise not suffer permanent damage.

    (Although, to go this route: Gale is also likely to start hearing the Katalyth music as described here, if he isn't already.)
    #85

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    sighnari asked on Log - August 2025/Event FAQ at 2025-08-05

    Answer date: 2025-08-06

    The thing under kelesis seems to be telling augmented to get down there, can terra types get past the concrete now? What would an attempt now get them? What if they tried to team up with some golems to use their force on the concrete?

    (as soon as tighnari hears about the messages, he'll give rooting another go, though will try to quit before passing out this time)

    is the effect of last month where the augmented are corrupted more when in kelesis still happening? guessing yes, bc the souls are still protecting them from being brainwashed like the kelesians

    the distorted people parts that seem to be in the plant, do they happen to correlate at all to the parts that were missing from the gristly piles of people bits from the east sophians, or are they too plant-squished to tell?

    Is there anything to be found in Kelesis or Karteria about the founding of Kelesis and how infrastructure came about? Tighnari is replying to the network event asking for these, and he's going to try researching it now it's occurred to him.
    Edited 2025-08-06 08:23 pm (local)
    Re: digging. Indeed, some force is now encouraging Augmented Ones to get down there. Previously, digging too deep wasn't exactly welcome by the city's officials, given the headaches and the passing out; they weren't sure how to feel about the Augmented right away, but now Kelesis's higher-ups seem to be trusting of them.

    Digging is now possible. It will take time. To dig deep will eventually lead to a very thick wall of concrete, and Terra-types will have to probe for areas of weakness in the concrete to begin with. Even then, it will take a lot of tapping into their Shifted forms to get far, and having the help of other Natural Soul types wouldn't be remiss. Get a Ruminantia's/Glire's kick in the mix; get a Golem's force on the force (ha ha). Get the strength of a Cephalopoda's tentacles in the mix, and so on.

    Here's the tricky bit, however. As soon as characters get close to erupting through the concrete, any participants are plagued with a very prominent concern: "DO NOT EXPOSE IT TO LIGHT."

    The thinning, breaking concrete will crumble. A small hole will fracture into the thick layer of concrete. The stench of fermenting garbage will warm the air... and no matter what light you attempt to shine through that hole, characters will see nothing but sheer darkness beneath. It's hard to even hear the bottom of this cavernous well. To slip into this hole would be to drop to your deaths. Could an Aves-type manage the drop, could a Spectral-type use their levitation powers to go deeper...? Whatever the case, the feeling all characters get is excruciating enough to feel once more like passing out. It's like standing too close to Katalyth for too long, but instead of causing any sort of mutations or distortions, it causes utter madness.

    So that's where things are at. We look forward to seeing character attempts as they try to 'dig deeper' in the Reputation thread!

    Re: Kelesian Corruption traits: yes, all of last month's effects still stand. Characters are just... more monstrous here! For some reason. Even if they aren't outside of Kelesis, they are when inside of it.

    Re: Is there a connection to East Sophians & the Plant Critter? This is a very interesting theory, and the answer is... it would be impossible to tell. There are so many parts. So many missing East Sophians. (In truth, there is not much of a connection between the two... in most ways. It's not worth investigating far, but it's not to say there aren't any commonalities.)

    Re: Kelesis and its founding. There isn't much info within Kelesis. Texts seem to suggest that the Kelesian people are travelers and wanderers, but the people in Kelesis actually disagree with this. They're just people: some like to be homebodies, some get bitten by the wanderlust bug... You know! Kelesians in Karteria would agree with what the people say, that they aren't especially travelers. Kelesians in Karteria may be the best source of intel on Kelesis, as they lived there. Here are a few points of interest from what they say, versus what can be found in Kelesis.
    • "My home prided itself in curiosity and liberation. We enjoyed a good debate here and there, but people back home were never so... so adherent to books and facts. I don't mean to say we ignored logic and truth. We just preferred theory and exploring the possibilities rather than dabbling in science and whatnot. We enjoyed having a good time!" (Kelesis texts suggest that this is a city of dreamers, which is approximately correct.)

    • "Kelesis has been around for as long as Karteria has, or close to it." (Kelesian texts do not establish a timeline of existence in comparison to Karteria. They do not establish a beginning point at all.)

    • "We don't know much about the barrier, except for the fact that we didn't have one last I was there. It was getting scary. I heard people were getting sick. Patho-Gen sent some of its people there to help them get the ball rolling, and... the rest is history. I'm relieved to hear that they're alright." (Kelesian texts suggest that the barrier was created with the help of Patho-Gen, and of course, Kelesians... improved on it! There isn't any note of the sick and unwell anywhere.)

    • "Karteria and Kelesis have always been on friendly terms. Karteria was more politically involved with other nations... We just did whatever they thought was a good idea. Goes to show you the kind of attitude we had." (Kelesis and Karteria are described as sister cities, even in Kelesian texts. When Karteria got a barrier, Kelesis followed suit. But in the Kelesian texts, there is a lot of... confusion about Karteria. They don't seem to know much about Karteria as a city, and assume that it's quite utopic and equal! But they are concerned that Karteria is too scientific and curious, and that it might have some... unsavory consequences.)
    #86

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    tequila_sunset asked on Log - August 2025/Pre Event FAQ at 2025-08-02

    Answer date: 2025-08-02

    How apparent to a Katalyth communicator like Harry is it going to be that the word scars are a result of it reaching and reacting? It would probably be apparent to Harry (or any character who's attuned to this sort of thing and paying attention), that there's a connection to Katalyth in these things, yes. Something that even living within a barrier can't filter out, a sort of communication (or, well, resonance) that can't be shut out.
    #87

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    wondrously asked on Log - August 2025/Pre Event FAQ at 2025-08-02

    Answer date: 2025-08-02

    For those experiencing Katalyth song - does anything change about it during Requiem in Bloom? It does not, sort of. The song sounds about the same as it ever did, and is about as present as it usually is.

    The sounds that the tree makes however: for the Katalyth-listeners, they may find the noise it produces is a lot like what they've been listening to. Even if what they've been hearing is individual, they will find snatches of those patterns in the way the plant-creature is screaming.
    #88

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    historicallyloaded asked on Log - August 2025/Pre Event FAQ at 2025-08-02

    Answer date: 2025-08-02

    Any sciency type characters who study tissue/plant/leaf/seed samples taken from Plant-kun and tissue samples taken from Karterian victims, what might they gleam?

    Also would the plant or samples react to the Katalyth song if it's hummed/whistled/music'd to them?
    There'll be some more info on the official event FAQ and on the event itself, but they will be able to determine that the original plant-creature has a lot of meat in there, and it's definitely human. Possibly multiple human, but it is badly distorted, and twined up with assorted varieties of plant. Samples taken from the fresh Karterian hosts will reflect that 'original' sludge of genetic information, entangling and twisting and changing what it's infesting. An incorporation of the victims into these offshoots of the original tree.

    No part of the plant appreciates music. It definitely does not appreciate Katalyth-related melodies, and will go out of its way to target and attempt to silence anyone who's producing it. The musician may also notice that the noise the tree is making becomes something of a horrible duet, or an echo of what they've just been playing- all while it's trying to crush the life out of them.

    (The samples twitch. It's hard to tell whether they like it or not, or whether they feel much of anything about it. But they will be squirming.)
    #89

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    megatheorem asked on Log - August 2025/Pre Event FAQ at 2025-08-02

    Answer date: 2025-08-02

    me again, lumping all my questions for my guys into one comment, wheeze

    pal question: since saturn will be hiatused under the "augmenter maintenance" hiatus model, if pal tried to come and visit her, would he glean anything at all from a little patho-gen visit? see anything, be told anything specific about "augmenter maintenance," etc? or would they just tell him to please not disturb her, go home squidboy....

    pal question 2: necromancer edition: following the above question about katalyth music and studying the samples, if he does his necromancer touchy touch thing on a seedling person (since he's not going to approach the main plant and get his ass kicked), would he get any unique reads on The Energies?

    lorenz question: I'm planning on his shift having either a healing magic effect if some leaves are ingested or a carnivorous plant reaction if otherwise physically touched, so if he were to panic-shift and catch a few seedling plant zombies in his big tree shift, would either of these effects... be effective? and even if chewing the plant parasites out of the seedlings doesn't do anything for them, would it do something to him?

    octavian question: the new mole and the weird scar. would patho-gen give him medical records of his new body... growth?? transfer?? and what would these say if so? also if he roped in someone with basically xray powers (law) to look at the abdominal scar, would there be anything noteworthy in there, like actually it IS an appendicitis scar? would he be able to tell how old it is? and, horrible: if he cut it open again would he find anything strange... this is a last resort...

    thaaaank youuu as always
    Pal Question #1: Indeed, Patho-Gen staff (dressed in whites; they are of the medical branch!) will advise Palamedes that she is committed for "Augmenter maintenance." What this entails, they don't really know... They are here to care for Saturn, not to monkey with Augmenters. If he wished to visit her, they will instruct him that they have visiting hours as many hospitals do. Saturn will be unconscious. Stable, but unconscious.

    Staff are strict about visiting hours. Get out when visiting hours are over, after 8pm. No coming back until 8am. 12 hours is plenty.

    Pal Question #2: Not approaching the main plant is wise. Touching a seedling, one that has branched off of the main plant, will give such a fragment of a glimpse of its past that it's difficult to parse. But perhaps with enough focus, Palamedes could glean that this creature has a history indeed. It is about 50 years old. It offers a great portion of that life underneath artificial lights. The reason light is so important to this creature is that the sun feels novel to it; however, the sun is too intense, it feels. The sun is somehow agitating, but it's not the primary source of agitation.

    Lorenz Question: Oh dear. Lorenz. That would be a horrific time. To capture plant zombies, particularly Karterian citizens-turned-plamt, would be more likely to simply engulf them into his person. A sort of coffin for an already dying individual... Perhaps his healing abilities would at least mollify them as they're sapped and consumed by his body, their energy drawn into Lorenz's Shifted form. Chewing up any part of the plant will be highly nutritious! Plant zombies (those are citizens, do not forget this!) or part of the plant creature/its smaller pieces are all edible.

    Octavian Question: There is a removed appendix. It is a real appendicitis scar. The appendix was removed at least 10 years ago. As for medical records, he has the very same records most all Augmented have in the sense that Patho-Gen documents what they find in their newly-Augmented charges. There is... a bit sparser of information regarding the physical condition of Octavian's body upon "recovery" compared to most characters. Not that it would be particularly easy to tell: they will only let Octavian see his own files, but only after being annoyingly bureaucratic about the process ("fill out this form" "wait 5 business days" "moshi moshi this is patho-gen can you give me your first and last name, your first born, your birthday, your blood type" "which documents are you requesting" "do you have a document code for this (nobody knows what the codes are)" "ok wait 3 business days" "sorry what were you looking for again" etc).

    There is, at least, one small morsel of a prize waiting in those hard-to-obtain files: "Successful implantation." While it might be easy to assume this is referring to the augmenter, this note is under the field documenting the body's condition upon retrieval... Fun!
    #90

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    lumberlady asked on FAQ/Main FAQ at 2025-08-01

    Answer date: 2025-08-02

    Hey there, mods! I am here to ask follow up questions about the efforts to revive the abandoned farm outside of the city and grow crops to offset the food shortages! (Here is the Original request, and here is the June feedback where I discussed how Konoha was going about things.)

    It's been long enough that I think she should have produced a few of the faster growing crop staples (she was trying grains and veg, as well as trying to revive the old orchard). As per the deal, she would give samples over to Patho-Gen, and she also told Jayce she would hand over some samples to the science crew for testing as well.

    The big question then is..................... are the crops edible and safe?!?!? Is there anything else about them worth noting? Should she try other methods? What would the report back from Patho-Gen say, and would she receive permission to continue?

    Looking forward to hearing from y'all what's possible here, and Konoha will keep trying her best as long as she can.
    That's some efficient farming Konoha; she was definitely brought here for a reason, and she has found her niche. And it's an important one!

    The crops are...... indeed edible and safe! As with all food/water, there's a limited amount of arcane radiation within them, but it's little worse than what's found in the food already being sold in Karteria. It's as close to safe as things are going to get for the appreciable future. Any samples taken and studied would reflect that she has successfully grown harmless, nutritious food.

    The reports returned to her would express that exact thing, that what she's grown is thankfully unremarkable. As for other methods: if what she's doing is working, the scientists would rather leave it to her. She's demonstrating results, which is what matters.

    And Konoha would absolutely be encouraged to continue! Even with food coming in from Kelesis, there's at least a few sensible/cautious types within Patho-Gen (and even the Government) who recognize the continued importance of having a larger localized food supply. The connection to the other island might be lost again, or some new disaster might disrupt it; it remains crucial to increase the productivity of farmland close to Karteria!
    #91

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    creepyfingers asked on FAQ/Main FAQ at 2025-07-21

    Answer date: 2025-07-30

    I know I am a mod but I wish to shuffle this where it can be seen, for Floriananigans!! There is city guardsmen posted at the entryways to Karteria's barrier. What do they do?

    In that same vein... would they stop an individual from smuggling Katalyth into the city? How would they respond to an Augmented One attempting to bring some in where they can see it? Or, would they be able to stop them if they were being discreet? DO THEY PAT EVERYONE DOWN AS THEY ENTER/EXIT THE CITY???
    Hello Florian. Fancy seeing you here.

    City guards mostly ensure that people aren't being weird when they're trying to get in and out of the city. They stand post night and day; it's not a very strenuous job, most of the time, and it doesn't pay exceptionally well either. It's not very glamorous. Most of their duties involve quieting the rabble of outer city folks who have started to go mad with arcane radiation poisoning... you know, as their senses start to slip and all. They are free to come into the city they FORMALLY call home all they like, but they can't come running in screaming about how they're going to kill the hatman or whatever they're hallucinating! They'll disturb the peace!

    Katalyth smuggling is a very real deal, and something Karteria's security force has cracked down on—hard. If an Augmented One attempts to enter the city with Katalyth in plain sight, they will be told to leave, pronto. The guards will be aghast! (Definitely report such happenings on any Reputation thread if you choose to do this.) Carrying any amount of Katalyth where the guards can see it will result in this reaction.

    If a character attempts to discreetly smuggle Katalyth into the city (god, why would you)... No, the guard doesn't pat anyone down—for now. But they don't need to. Katalyth that comes in the size of a US quarter or larger will cause a device on their person to chime, a radar for arcane radiation in close proximity. Obviously, there are few applications Karterians have for such a device since they can't get close to Katalyth, but they have to do what they have to do if someone's going to bring it to their doorstep like this! In this kind of situation, the character will be turned around and sent back into the wilderness, told to deposit the Katalyth before returning. But they're gonna write you up.

    So you will get in trouble for doing this, and more extreme trouble for trying to be discreet about it. This will even involve penalty. (Again, let us know if you decide to have your character do this in a Reputation report.) But any amount smaller than a quarter, discreetly smuggled... is an amount that their radars do not detect. However, having Katalyth in the city perimeter is a felony, and characters will be punished if they're found out.
    Edited (MOBILLLLLLE) 2025-07-30 03:55 pm (local)
    #92

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    sighnari asked on FAQ/Main FAQ at 2025-07-15

    Answer date: 2025-07-23

    As they have been around that long, are there likely to be remnants outside the barrier for salvaging, or have they only ever worked (and thus been used) inside karteria? There are unfortunately not any large scraps of ServiTon left outside the barrier. In pre-arcane radiation days they still didn't venture out very far from the city limits. And after the barrier came up, all their assignments just became that much more restrictive, existing solely within the barrier. Weirdly, when this shift of domain happened, the Karterians didn't miss a single one; there's no storage shed out there with a load of forgotten robots, nor someone's misplaced housekeeper forever locked in an abandoned closet. They've all been accounted for.

    Which isn't to say that there's absolutely nothing. There might be a bit of a broken-off ear-cap, or a piece of a screen, or part of one of their little floating hands (no longer floating). There wouldn't be enough to collect to build one's own ServiTon out of them, sadly.
    #93

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    tequila_sunset asked on Test Drive Meme - July 2025/Event FAQ at 2025-07-15

    Answer date: 2025-07-16

    Is there anything we should know about Kartesian burial practices? Are these bodies shrouded or casketed? Is anyone attending the lowering of the body into the grave? Karterian burial practices are variable among family preferences, and can be both shrouded or casketed. Cremation is an option; it is very expensive to do. For many families, bodies are ideally displayed, shrouded or not, for the funeral procession; then, they are buried and lowered into a grave with family present.

    Unfortunately, things have changed and this "ideal" cannot be fulfilled for most citizens anymore. Funerals/memorials are held; for bodies that are in good condition, Karterians prefer to hold a viewing. (Shrouding happens for those who succumb to illness especially; even if the person's appearance is fine, this is largely customary.) But after this, they have to surrender the body to their gravediggers.

    Prior to the arrival of the Augmented a few months ago, there were some small amount of well-paid gravediggers who would venture beyond the city's barrier for this task. These same people, if found, will show themselves to be from a poorer family; they will also be sick with arcane radiation, attempting to earn money for their family's benefit at the expense of their well-being. It was a highly-demanded job, and scarcely enough hands to perform it. With the Augmented here, now these off-site burials can be performed more readily; morgues can be unburdened, the queue of bodies finally laid to rest.

    In short, this is why the Augmented don't directly attend the aggrieved in this quest doled out by the Velvet Claw. The families have grieved; they cannot safely visit the grave sites, they know. It's become more normal to have loved ones buried where their graves can't be visited, given the lack of available land within the barrier. But someday, Karterians will hope they can safely venture beyond the city.
    #94

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    sighnari asked on FAQ/Main FAQ at 2025-07-14

    Answer date: 2025-07-15

    Questions about servitons!

    When were servitons developed? Did they exist before the katapocalypse?

    This guy has some experience with repairing essentially a magic powered mechanical crab which was given a soul. Would this translate to being able to tinker with servitons?

    I don't imagine patho-gen would be thrilled by him doing that, and even with a... Less than deferential attitude to their authority, he wouldn't mess with any that are programmed to help out with citizens (blinded or otherwise) but if he could find abandoned parts that haven't been scavenged and present himself very helpfully Interested, potentially, even partnering with a blinded engineer to learn about them?

    Overall he's less interested in mechanics than other fields (plants, mushrooms, animals) but it would be fun to have him dabble.

    (Planning on apping him this app round and got excited thinking about this)
    ServiTons have been around for almost fifty years, so they do predate the current crisis with arcane radiation. Karteria has had robots of some form for longer than that (100+ years), though they were simpler in design and functionality. Though some old relics are still in use (particularly behind the scenes, in roles where they're less likely to have to interact with a consumer), they have largely been supplanted by the friendly ServiTons.

    The magic would be different from what he's used to, but he might be better equipped than many to deal with the way it's layered with mechanics. Taking apart, or otherwise interfering with the work of any ServiTon is very much not approved of, so he'd have to be careful to not get caught trying to crack one open (if he did find one that wasn't engaged in anything particularly useful and decided to have a go).

    Truly abandoned parts of ServiTons would be hard to find; they're too valuable to just be thrown out, and even irreparably broken ones have anything remotely reusable salvaged. There is still resource scarcity within the city, particularly with advanced electronics like the ServiTons.

    But he might be able to find an in with blinded engineers and repair technicians- as capable hands are in short supply, and someone who's good at picking up the mechanics would be welcome. He would learn a bit about the Karterian controlling magic which lays at the heart of these constructs, even if it's not something they're able to teach. But they would appreciate having someone familiar with the concept of what they're doing at hand.
    #95

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    viciousabyss asked on FAQ/Main FAQ at 2025-07-08

    Answer date: 2025-07-11

    Thank you so much for this info!!

    We decided sometime late Aug-Sept they're going to find a house (or several with adjoining yards for Maximum Garden) outside the barrier. So no rush to answer these Q's as it's not very time sensitive! As for location, this is a rough idea what I was thinking:

    <img src="https://i.imgur.com/RhSvQyA.png" max="max" width="500px" class="imageshrink-actualsize">

    Assuming that the small village outside the border is about in the rough area of that blue circle and they'd pick a spot (red star) that is near the outskirts of that village, the Karterian barrier, and the Woods.

    Few quick Q's about this spot:
    1. Eli will undergo spectral death in August and then become undead- I read that this makes him immune to some (all?) effects of Katalyth- does that also make him immune to this advanced corruption/mutation that Pom experienced?
    2. Does the village outside of the Karterian barrier have their own power/plumbing grid that the boys could tap into, or are they completely off-grid with no electricity or plumbing?
    3. Related to that, it looks like there's a river nearby- is this river safe to drink from, wrt Katalyth levels?
    4. I'm thinking Eli may try to help out in this village outside the barrier. Is there anything they obviously need aid with? Medical care? Finding food? Do they want aid from the city? He is also going to vibe with the fact that they don't like Patho-Gen... Definitely not Silco level of class war incitement but a little bit as a treat.
    Edited 2025-07-08 05:52 am (local)
    That location should be just fine! As it's outside the barrier, it's up for grabs to any Augmented who want to live out of the city.

    1. Being a Proper Spectral at that point would make him largely impervious to arcane radiation, yes. Eli would have to dedicate himself to unwise decisions (never going into Karteria, always being alone outside the barrier) for an extended period of time before he noticed any sort of negative effect (such as more mutations). It would take like an unbroken year of being a hermit in the woods for it to harm him.

    2. That decaying village does have its solutions for water and electricity, but they are very limited. Their water supply is from wells, collected rainwater, and the nearby river. All of it requires boiling to be potable (not that this removes the mild levels of radiation from it). They have a few electric generators, older models that still run off of Katalyth (as do their anti-radiation generators... creating more radiation just to survive). Most of the village doesn't have electricity at all- and what they do have is used as a community, rather than attached to any individual home.

    They barely have enough to go around as it is, and would likely not take terribly well to strangers trying to tap into their resources.

    3. The river is lightly contaminated, but Augmented drinking from it shouldn't have any particular trouble handling it. (It might still be a good idea to boil it first, for general health.)

    4. The village is honestly in need of everything. Their health is failing more rapidly than that of Karterians inside the barrier- given that they're inherently exposed to much more arcane radiation, their limited generators not anywhere near as effective. Medical supplies (of really any sort) and food are the biggest problems.

    They are, however, something of a paranoid and skeptical group- and while they could use the help, most would be reluctant to accept it from sources unknown to them. (They're also reluctant to take charity from the city as well, for similar reasons of paranoia. Many still venture into Karteria for brief periods, scrounging up supplies personally- which most view as 'safer' than anything given to them.) Of course, it's not impossible to get to know them, share in the conspiracy theories of the day.
    #96

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    perzyssy asked on FAQ/Main FAQ at 2025-07-01

    Answer date: 2025-07-10

    Hello! Just wanted to check in re: this as I make some plans for July — totally happy to wait, however I just wanted to throw out the option of setting it aside for the time being if the Wildness™ persists. I completely understand that modding is a huge job and don't want to put further pressure on you if it's too much, especially considering the game is getting so big and the plot is so rich and complex. I imagine there are more and more plates to spin every month!

    Anyway thank you again for all you do, and I'm v much looking forward to July's TDM \o/

    The wildness does persist......... I'm so sorry for how long this has taken. Regardless of how wild life gets, I feel I should at least be able to offer an ETA for things like this when matters get hectic on the RL side, and moving forward I hope to do better about this.

    But we've found a moment to collaborate some more on this while keeping it distinct. I hope this works for you, but if not please feel free to offer your thoughts!


    To Aemond's request, Patho-Gen will hear him out. You're free to say that he's started pitching it to those at the Wellness Centers, who promise they'll funnel the request upwards... It reaches somebody, but they've no need to specifically address Aemond until now. He's a volunteer, after all; his motivations don't matter as much to them.

    (Basically, you're free to have had Aemond approach Patho-Gen as many times as you prefer in the time it's taken us to get back to you on this! They'll keep pondering their options, while assuring him that they'll have something for him soon.)

    And that something comes now, in July. With the unveiling of Kelesis, Aemond offers something to them that Patho-Gen cannot refuse: he is a Spectral-type, and Spectral-types have proven to have some manner of... special traits in the face of Kelesis, haven't they?

    Patho-Gen will page Aemond via Syntrofos sometime in July, whenever it suits you with regards to planning. Either later this month, or in early August, they will invite Aemond to Patho-Gen HQ, where they will invite him into an office. In this office, they will outline the following to him:

    Patho-Gen wishes to obtain Aemond's consent to be a test subject to understand better the unknown qualities of the Spectral-type. They understand goats and bears and squids... but Spectral-types deserve some extra exploration, they claim. They say they must monitor him regularly; if he wishes to work with them, they insist gently that this is to be kept under wraps, as much as possible. What they intend to do to him, however, they cannot tell him at this time.

    Unlike with Viktor, however, this Patho-Gen scientist does not give Aemond time to think about it. They expect an answer then and there. If Aemond insists that he needs time to think over it, they'll only reluctantly grant him some time to think and remind him of the secret nature of this endeavor.

    If Aemond agrees, the scientist will nod and thank him for his willingness. It's then that Aemond will lose consciousness.


    Aemond will pass out, but he will have a couple moments of hazy awareness... cw: human experimentation, blood, hallucinations

    There is something in particular that Patho-Gen wishes to understand about Kelesis, and Aemond, a willing Spectral-type, is the perfect vehicle for their prodding and poking.

    1. The first time Aemond wakes, he will smell iodine paired with something that smells like the asphalt after a thunderstorm.

      The room is nearly pitch black, and Aemond is strapped up on a gurney that is tilted back, his arms taut against his sides. No matter how he struggles or reaches for his powers, none are available... if he could struggle at all. His body will feel leaden, and the dark of the room swirls with faded imagery of that which Aemond fears most. Any time he attempts to focus on one of these spectres, it disappears; another crops up in his periphery, ready to lunge for him.

      A bolt of lightning zaps through his body, from skull to toes. These treatments may even leave Lichtenberg figures as scars along his body—but just before he passes out again, he will realize he isn't alone in the room. In fact, there is the figure of a beast highlighted by the shock of lightning on a table opposite of Aemond: with a pendulous trunk in place of a nose, the being is almost humanoid, coated head-to-toe in thick fur and with piercing, luminous eyes. It's fully awake, dripping with black blood and embedded with silver stakes, breathing hard yet unable to move.

      Whatever it's doing, whatever it is, Aemond won't know.

    2. ... Except there's one more moment, not quite of wakefulness—but rather, of his dreams. Spectral-types have the ability to manipulate dreams, but Aemond will find himself totally incapable of it this time.

      This lucid dream takes place under a ceiling of kaleidoscopic stained glass. A cloaked figure keeps Aemond silent and sits opposite of him for hours.

      "Please. Do not use your powers to visit harm upon us," it pleads. Tension in the air suggests that this figure, and whatever it represents, feels Aemond would be capable of utterly destroying all it holds dear... and in holding him captive like this, it's the only way it can stop him. "They'll let you kill us. Show us mercy. Show my kin, and their ward, mercy. Show this world... mercy."

      This individual sitting across from Aemond has the resolve of someone who is duty-bound, utterly determined to defend itself at all costs. And in this dream, Aemond cannot move. But something tells him that with time... he'll be able to.

    Rise and shine! ... Dark room and shady figure? Huh? What dark room? Figure who? Oh, those scars? Those came from an unfortunate accident with some tech in Patho-Gen HQ, where Aemond is now. He's in a real nice bed, frankly. Well in hand and comfortable, he is told he can rest as long as he needs. Aemond's recollection of those two moments will be so lucid that they veer into fantastical, like something out of a drug-induced hallucination. Explaining them to Patho-Gen personnel will elicit truly shocked reactions: it's the first time they've heard of any of this, and they've had him here the entire time??

    What has Patho-Gen done? First: Aemond will realize his neck's been cut open again. Thanks, Patho-Gen. They explain to Aemond that they fitted him with a device that should be able to gather feedback from him any time he taps into his Spectral powers. No, it's not another Augmenter or anything... But it has a sort of, ah, uninhibitor in it to help him tap into his greatest potentials. They want to understand the powers of Spectral-types, from their strengths and weaknesses; their ability to control wildlife... and their ability to tamper with dreams.

    Patho-Gen encourages Aemond to tap into his powers more often. A strange, nagging feeling will accompany this suggestion: Aemond will feel... strangely endeared to Patho-Gen, obedient and compliant. Intrinsically he feels his powers should not be used on anyone who is allied with Patho-Gen.

    Aemond won't notice much different for about a month, save for the fact that sleeping will always, always result in horrific nightmares. Those nightmares can be whatever would serve to haunt him the worst; he will feel an increasing sense of paranoia accompanying it.

    But after that... Aemond's nightmares will start to bleed with reality. He may be awake, but he'll hallucinate that which plagues him most, like a waking nightmare. Paranoia and rage, especially around fellow Augmented, will erratically haunt him; he may be more inclined to Shift against his will, his powers harder to control. He will become more likely to harm those who he doesn't wish to hurt, and find it difficult to distinguish between nightmares and reality. Being around Katalyth makes him even more volatile... which is strange, given that Patho-Gen surely wants him to be able to resist Katalyth, right?

    Does he gain anything from this? Aemond will find he has an increasing talent for interfacing with dreams in a meaningful way. Going to sleep at the same time as another Augmented One means he can invade their dreams; remotely, like this, he can actually visit harm upon them in real life. A cut in a dream translates to a cut on that person's body.

    And Patho-Gen will be intrigued all the while. Something about this is of great interest to them...

    #97

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    tequila_sunset asked on Test Drive Meme - July 2025/Event FAQ at 2025-07-08

    Answer date: 2025-07-08

    Question: if Harry pops in for a visit is he able to hear the singing? Lately he's been avoiding direct Katalyth exposure in favor of trying to communicate with it from a distance. If you would like, Harry can also be treated to the sound of Katalyth radio (and the Carnival Dirge variant that occurs within Kelesis). Since he's also a Katalyth-listener in his own particular way, he could also have tuned into this particular 'channel' of unfortunate comprehension and connection. How much and where it affects him is entirely up to you (at least the Kelesis voices say nice things...).
    #98

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    mrblueeyes asked on Test Drive Meme - July 2025/Event FAQ at 2025-07-07

    Answer date: 2025-07-07

    Hi mods. :D

    Not particularly TDM-specific, but Gojo's Project of the Month ...

    So I've had this one in my back pocket for a while. He was just so busy with his other projects that I postponed it. And this idea was actually the reason I nerfed his Six Eyes down to 30 feet (which is crippling for what he's used to), because it's too powerful if he can do this at a greater range.

    As you've noticed in this thread, Gojo has recruited Johann's help for a project.

    The plan is to find a nice spot leaning against a wall on the exterior of Patho-Gen HQ. He's been in and around the building enough times (all those helpful visits to coordinate things like the teleportation panels) to have a pretty good idea of where the public areas and non-public areas are, so he'll install himself against a wall that he thinks ... might be interesting. To any observer, he will seem to be waiting to meet up with his lover. He'll just kind of be hanging out, checking his syntrofos for the time every so often. Seems that whoever he's meeting is running late! And once his lover shows up, well, they just chat and flirt for a bit before moving along. Guess they weren't in any hurry to head out to whatever destination for their date.

    But what he's actually doing is using the Six Eyes to snoop. The nerfed description of the Six Eyes I put on the app is "can see through walls or other obstacles within 30 feet" in any direction (so he'll also be looking up and down a floor or two). No audio, so he's expecting to see mostly boring labs and offices and that most of the useful information will be reading any interesting files or computer screens. It's a headache for him to read this way, but he can do it. He will additionally be limited to only being able to read open files. A closed book or file with the pages all pressed together would be too difficult for him to parse individual pages.

    If this works out reasonably well for him, he intends to repeat it a few times in different locations around the Patho-Gen building. (Johann's so hard to contact by device, after all! May as well set up pre-arranged meetings, and Patho-Gen is such a convenient central location for them to meet up.) Once or twice a week for a few weeks to get pretty thorough coverage of the different restricted areas of the building, up and down a floor or two. He has reason to go inside the building, after all, even if it's just a quick visit to provide updates on his current projects. (He's not the most forthcoming about his discoveries or the discoveries of his teams, but since he pretty regularly has been working with Patho-Gen to help fund and coordinate the exploration efforts, he's got to have contacts there who he's been updating with broad details of the regions they've explored and he'll be checking in on things like 'are the teleportation panels satisfactory where they are? did you want any more of those somewhere? any other regions you especially wanted my teams to check out?' Things like that with whatever contacts he already has there.) And then he'll just ... kind of hang out in the hallway near there, again with the 'checking the time' routine until Johann shows up, they flirt for a bit, then leave.

    Does he spot or read anything interesting in these efforts?

    Thank you, darling mods!

    Well well well, Gojo. 30 feet may yield something, even if it's not much.

    The stunt with Johann works, at least, in keeping people from being particularly suspicious. What is there to be suspicious of, anyway? Generally speaking, Patho-Gen employees do not know what powers Gojo possesses, so they aren't disturbed by this behavior even if they walk around the perimeter of the building—and they do, sometimes, during a lunch break or a call on their Syntrofos. They're not particularly paranoid about Gojo hanging around...

    But Johann sometimes gets some Patho-Gen employees to pay attention to whatever they're doing. While Johann is strangely not memorable in appearance, some of them can at least recall that this was one of the Augmented who behaved with more than violence toward some Patho-Gen staff. The most this small handful of employees do at this point is keep a wary eye on the two, and otherwise mind their distance, unless they were to see something unsettling.

    We shall give you three different things he finds by doing this that can happen on three separate occasions. There are rolls involved off screen to determine the chance of finding anything.

    1. Up: a breakroom. Nothing exciting. A communal office area; most computers are shut off, and the one visible and logged in is open to a screen requiring Patho-Gen credentials. Unfortunately (this roll was a 1...), nobody comes in to log in on this screen for the duration of his watch. In fact, this particular day has a Patho-Gen member hassling Gojo and Johann; they'll ask what they're up to and get real nosy. (Keep your Carnivora on a leash, Gojo, or this won't end well...) This is at least a point of recollection and suspicion for Patho-Gen, should anything funny happen in future.

      Down: It's storage. Office supplies. Boxes of staples, paper, some abandoned and broken office chairs, some unused science-type equipment like beakers and tubes and nitrile gloves... Nothing remarkable here. There is also a multi-stall restroom down there.

    2. Up: Reinforced walls. Seems he's stumbled upon an area used for tests or experimentation of some kind, and with substances that might be a bit more volatile. There are signs on the exterior of doors that, from Gojo's angle, will be backwards; they read "CAUTION: CONTROLLED AREA. HIGH ARCANE RADIATION. AUTHORIZED ENTRY ONLY." There appears to be an indicator light when it's most dangerous to be there. Patho-Gen is doing what it can to keep whatever they're working on very insulated. It wouldn't be remiss to assume this room has something to do with Katalyth.

      During his watch, nobody enters or leaves this room. There are a lot of heavy-duty containers of samples in this room, properly sealed within thick walls. If there are samples in this room of Katalyth, they're undeniably small ones at most.

      Down: More reinforced walls. Given that Gojo can see about two floors down, he'll notice that floor -1 is entirely missing; that is a method of insulation to keep whatever's on floor -2 isolated. Whatever's down there is... spatially, it's weird; it sort of distorts the overall appearance of the room, making it appear both bigger and smaller than it really is. But within it is a structure reminiscent of Patho-Gen's teleporters. It causes the room to be filled with fog so thick that it would be difficult for the average person to see through it. A Patho-Gen scientist enters the room during Gojo's survey; they appear nondescript. They grope forward through the room and seem to wave at the fog frustratedly. They're holding a closed envelope full of documents, none of which can be read, as they approach the device and confirm that it is a teleporter by using it. The Patho-Gen scientist disappears.

    3. Up: A meeting is being held between one individual and a small room of others. The powerpoint being shown: KELESIAN RESOURCES. They are flipping through what resources they've found are available to them via Kelesian cooperation; they claim there is plenty of farmland available, and many active crops (these things can be seen as short bullet points by Gojo, as the content of this person's speech can't be heard). However, they highlight a problem: for some reason, it is not safe for Patho-Gen personnel to access these farmlands! There are some images of blackened boils on skin.

      Interestingly—and this is easy for Gojo to notice—there were no farmlands surrounding Kelesis. It was just... grasslands. Trees. Kelesis was invisible, but what was acting as its decoy was a bunch of ruins.

      Down: Cleaning supplies, again. A fairly big closet this time, with mops and buckets and heavy duty chemicals, industrial strength shit. Even some automated cleaners are dormant in this room. There is a blood clean-up kit in this room. It's robust, well-used, and well-stocked. Below that is an office with plenty of Patho-Gen employees, all at their desks; they have headsets on, listening to something. Some have their monitors turned away from Gojo's vantage point, but others whose screens are visible to Gojo are listening attentively to patterns of frequencies being listed on their screens. Some are going through medical imaging, like ultrasounds or X-rays. What is depicted on the screen of these individuals is oftentimes imagining of various animals: rabbits, cougars, deer... some of which are mutated, like the ones being found by the science cabin. They're trying to understand their world as well!


    4. Hope this whets ya appetite! Luckily no more bad rolls meant that Patho-Gen didn't continue to get after Gojo and co, either.

    #99

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    wondrously asked on Test Drive Meme - July 2025/Event FAQ at 2025-07-06

    Answer date: 2025-07-07

    Forgot to ask this last month, but:

    Water/soil/flora samples surrounding Kelesis - anything particularly high or low on the arcane radiation scale or otherwise notable in that realm?
    The arcane radiation levels in the areas directly around Kelesis are similar to those found around Karteria. A roughly consistent, pervasive amount, without too many dips or peaks. There's plenty of Katalyth to be seen, but no massive formations of it, nor places where it's failed to grow. The local flora/fauna has its occasional visible mutation, and when dissected, everything will show the same hints of mutable behavior after death.

    As in Karteria, there's no Katalyth visibly growing within Kelesis itself.
    #100

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    viciousabyss asked on FAQ/Main FAQ at 2025-07-02

    Answer date: 2025-07-06

    Hello mod besties,

    Eli is looking to move out of the Valentia eventually with his worm bestie Cassius. I am going to cash in threads for a monetary reward for this purpose. The only goals they have for housing are to meet the bare necessities of living, and Cas wants a space where he can grow a big-ass flower garden.

    From the housing page, I am seeing that big yards are not a thing unless you're uber rich because space is at such a premium within the barrier, understandably. So, we have two ideas:

    1. Could they find a shittier, very small house on a larger plot of land on the very outskirts of the city near the barrier for a "modest" price? What about outside the barrier? What kind of long-term effects would the two of them living outside of the barrier have?

    2. Probably more feasible- if they got a small apartment that had a balcony and big communal terrace/rooftop, do you think they could rope their way into getting Cas hired as the gardener for said communal space? If not for pay, I think he'd also be happy to do it on a volunteer basis. Cassius is... a little off-putting, given that he's made of worms and has a blank wide-eyed stare, but he's very polite and sweet. Eli is better at acting like a normal person so he could do the persuasion part of getting him the job, while hiding his own corruption as well as he could.
    Edited 2025-07-02 09:10 am (local)
    1. If they're looking for actual acreage, that wouldn't be possible within the barrier. Even the independent houses in Basileios (a district which continues to refuse tenancy to Augmented, if it could even be afforded) don't have that much land. So it's less a matter of money, and just a problem of space.

    But it would be possible to say a rowhouse of some otherwise modest variety has a larger-than-average backyard, if that would be enough land for Cassius to be content in. It would still not be dramatically large, even close to the barrier.

    Housing outside the barrier- well, no one lives there or could quarrel with some Augmented choosing to live there. The houses there have no connection to Karteria's utilities, and are in various states of decay, but they could claim as many yards as they wanted, really. To spend most of one's time outside the barrier isn't wholly healthy even for Augmented, however; while they won't ever perish to arcane radiation, it will speed up their corruption. This is especially true if a significant amount of that time is spent alone; the company of at least one other Augmented conveys additional protection. In the long-term it may result in additional effects as explored here, but if they're mostly out there together (or with some other Augmented company) then it's far, far safer.

    2. Being allowed responsibility for a shared rooftop garden on top of an apartment building should be feasible, though! There's some that are not particularly well-tended, or fully neglected, even, if no one in the building happens to find gardening a congenial leisure activity (and no one wants to take responsibility for organizing outside help for it). Actually employing Cassius to do it- it's possible, especially with Eli to help smooth out any misgivings, if they found Cas initially unsettling. It probably wouldn't pay very well, but he could get some sort of token salary for maintaining the space.
    #101

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    wondrously asked on Test Drive Meme - July 2025/Event FAQ at 2025-07-04

    Answer date: 2025-07-05

    This is great 👀 ty mods!

    For our science folks who have been studying Katalyth and getting strange side effects, are the voices/song muffled when they're behind the Kelesis barrier the same way they are within the Karterian one?
    Strangely, the voices/sounds the Katalyth-listeners are tuning into remains properly audible within Kelesis. And yet, there's some sort of filtering effect going on, as it sounds distinctly different.

    Rather than a dirge, it's rather lively, closer to carnival music. Weirdly, it would be the same tunes that they'd already been hearing, but played in a major key, turned into something that wouldn't be out of place at a fairground. (Occasionally discordant at times, before righting itself.) And while the voices are still there, they're only saying nice, encouraging things. (Or things that sound like speech, that have the inflection and cadence and everything spot on, but the words are nonsensical.)

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